From e697d820119f292f52f5a110526771e7a512cb8e Mon Sep 17 00:00:00 2001 From: Sollace Date: Mon, 21 Jun 2021 01:00:56 +0200 Subject: [PATCH] Change villager clothes to use the same attributes as the base entity. Fixes #187 --- .../client/render/entity/npc/NpcClothingFeature.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/main/java/com/minelittlepony/client/render/entity/npc/NpcClothingFeature.java b/src/main/java/com/minelittlepony/client/render/entity/npc/NpcClothingFeature.java index e9426659..ef9526c6 100644 --- a/src/main/java/com/minelittlepony/client/render/entity/npc/NpcClothingFeature.java +++ b/src/main/java/com/minelittlepony/client/render/entity/npc/NpcClothingFeature.java @@ -86,7 +86,6 @@ class NpcClothingFeature< Identifier typeSkin = findTexture("type", Registry.VILLAGER_TYPE.getId(type)); - getContext().getInternalRenderer().updateMetadata(typeSkin); renderModel(entityModel, typeSkin, matrixStack, provider, i, entity, 1, 1, 1); entityModel.setHatVisible(true); @@ -94,7 +93,6 @@ class NpcClothingFeature< if (profession != VillagerProfession.NONE && !entity.isBaby()) { Identifier professionSkin = findTexture("profession", Registry.VILLAGER_PROFESSION.getId(profession)); - getContext().getInternalRenderer().updateMetadata(professionSkin); renderModel(entityModel, professionSkin, matrixStack, provider, i, entity, 1, 1, 1); if (profession != VillagerProfession.NITWIT) {