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https://github.com/MineLittlePony/MineLittlePony.git
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Fixed rendering of legacy pony armour
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parent
d843896177
commit
c68d484d42
6 changed files with 19 additions and 16 deletions
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@ -6,6 +6,7 @@ import net.minecraft.util.Identifier;
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import com.mojang.serialization.Lifecycle;
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@Deprecated
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public final class ArmourRegistry {
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private ArmourRegistry() {}
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static final Registry<IArmour<?>> REGISTRY = new SimpleRegistry<>(RegistryKey.ofRegistry(new Identifier("minelittlepony", "armour")), Lifecycle.stable());
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@ -14,6 +14,7 @@ import com.minelittlepony.api.pony.IPonyData;
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*
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* @param <V> The type of the contained armour model.
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*/
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@Deprecated
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public interface IArmour<V extends IArmourModel> extends IModelWrapper {
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/**
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* Registers a custom armour for the supplied item.
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@ -7,12 +7,15 @@ import net.minecraft.util.Identifier;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.client.model.armour.DefaultArmourTextureResolver;
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/**
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* A resolver for looking up the texture for a piece of armour.
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* <p>
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* This is for modders who want to override the default implementation found in {@link DefaultArmourTextureResolver}.
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*/
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public interface IArmourTextureResolver {
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IArmourTextureResolver DEFAULT = new DefaultArmourTextureResolver();
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/**
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* Gets the armour texture to be used for the given entity, armour piece, slot, and render layer.
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@ -90,8 +90,6 @@ public class PonyArmourModel<T extends LivingEntity> extends AbstractPonyModel<T
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@Override
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public void showChestplate() {
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chestPiece.visible = true;
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neck.visible = true;
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body.visible = variant == ArmourVariant.LEGACY;
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upperTorso.visible = variant == ArmourVariant.LEGACY;
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chestPiece.visible = variant == ArmourVariant.NORMAL;
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@ -99,12 +97,9 @@ public class PonyArmourModel<T extends LivingEntity> extends AbstractPonyModel<T
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@Override
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public void showSaddle() {
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chestPiece.visible = true;
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neck.visible = true;
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if (variant == ArmourVariant.LEGACY) {
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upperTorso.visible = true;
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}
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body.visible = variant == ArmourVariant.LEGACY;
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upperTorso.visible = variant == ArmourVariant.LEGACY;
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chestPiece.visible = variant == ArmourVariant.NORMAL;
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}
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@Override
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@ -7,7 +7,6 @@ import com.minelittlepony.api.model.armour.IArmourModel;
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import com.minelittlepony.api.model.armour.IArmourTextureResolver;
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import com.minelittlepony.client.model.IPonyModel;
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import com.minelittlepony.client.model.ModelWrapper;
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import com.minelittlepony.client.model.armour.DefaultArmourTextureResolver;
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import com.minelittlepony.client.render.IPonyRenderContext;
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import com.minelittlepony.common.util.Color;
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@ -28,8 +27,6 @@ import net.minecraft.util.Identifier;
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public class ArmourFeature<T extends LivingEntity, M extends EntityModel<T> & IPonyModel<T>> extends AbstractPonyFeature<T, M> {
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private static final IArmourTextureResolver DEFAULT = new DefaultArmourTextureResolver();
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public ArmourFeature(IPonyRenderContext<T, M> renderer) {
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super(renderer);
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}
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@ -84,7 +81,7 @@ public class ArmourFeature<T extends LivingEntity, M extends EntityModel<T> & IP
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blue = Color.b(color);
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}
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IArmourTextureResolver resolver = armour.getTextureResolver(DEFAULT);
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IArmourTextureResolver resolver = armour.getTextureResolver(IArmourTextureResolver.DEFAULT);
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boolean glint = itemstack.hasGlint();
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@ -3,6 +3,12 @@
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"texture": {"w": 64, "h": 32},
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"dilate": 0.27,
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"data": {
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"body": {
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"texture": { "u": 16, "v": 18 },
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"cubes": [
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{ "from": [-4, 4, -2], "size": [ 8, 8, 4] }
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]
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},
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"chestpiece": {
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"texture": {"u": 16, "v": 8},
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"cubes": [
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@ -19,10 +25,10 @@
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"upper_torso": {
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"type": "mson:planar",
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"texture": {"u": 24, "v": 0},
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"east": [4, 4, 2, 8, 8, 32, 32],
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"west": [-4, 4, 2, 8, 8, 23, 32],
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"south": [-4, 4,10, 8, 8, 32, 23],
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"up": [-4, 4, -2, 8, 12, 32, 23],
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"east": [ 4, 4, 2, 8, 8, 32, 23],
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"west": [ -4, 4, 2, 8, 8, 32, 23],
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"south": [-4, 4, 10, 8, 8, 32, 23],
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"up": [ -4, 4, 1, 8, 12, 32, 23],
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"__comment": "it's a little short, so the butt tends to show. :/"
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},
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"right_arm": {
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