mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-29 07:27:59 +01:00
Fix pony models when using forge.
Closes #15 Also maybe a NPE in hdskins (Probably need more nullchecks)
This commit is contained in:
parent
3390fc8a57
commit
6b3cd62549
8 changed files with 198 additions and 422 deletions
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@ -26,7 +26,7 @@ apply plugin: 'org.spongepowered.mixin'
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apply plugin: 'mnm.gradle.ap-ide'
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group = 'com.brohoof.minelp'
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version = '1.10.2.1'
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version = '1.10.2.2'
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description = 'Mine Little Pony'
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minecraft {
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@ -1,3 +1,3 @@
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#Build Number for ANT. Do not edit!
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#Tue Jul 19 19:10:31 EDT 2016
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build.number=243
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#Mon Aug 22 11:16:46 EDT 2016
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build.number=246
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@ -14,6 +14,7 @@ import org.apache.commons.io.FileUtils;
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import com.google.common.base.Charsets;
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import com.google.common.base.Optional;
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import com.google.common.base.Strings;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Lists;
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@ -62,8 +63,10 @@ public final class HDSkinManager {
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// try to recreate a broken gameprofile
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// happens when server sends a random profile with skin and displayname
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Property prop = Iterables.getFirst(profile1.getProperties().get("textures"), null);
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if (prop != null) {
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if (prop != null && Strings.isNullOrEmpty(prop.getValue())) {
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JsonObject obj = new Gson().fromJson(new String(Base64.decodeBase64(prop.getValue())), JsonObject.class);
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// why are plugins sending a json null?
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if (obj != null) {
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String name = null;
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// this should be optional
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if (obj.has("profileName")) {
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@ -75,6 +78,7 @@ public final class HDSkinManager {
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profile1 = new GameProfile(uuid, name);
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}
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}
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}
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final GameProfile profile = profile1;
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if (!this.skinCache.containsKey(profile.getId())) {
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118
src/main/java/com/brohoof/minelittlepony/model/ModelPlane.java
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118
src/main/java/com/brohoof/minelittlepony/model/ModelPlane.java
Normal file
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@ -0,0 +1,118 @@
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package com.brohoof.minelittlepony.model;
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import com.brohoof.minelittlepony.renderer.PlaneRenderer;
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import net.minecraft.client.model.ModelBox;
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import net.minecraft.client.model.PositionTextureVertex;
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import net.minecraft.client.model.TexturedQuad;
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import net.minecraft.client.renderer.VertexBuffer;
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public class ModelPlane extends ModelBox {
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private TexturedQuad[] quadList;
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private final Face face;
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public ModelPlane(PlaneRenderer renderer, int textureX, int textureY,
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float x, float y, float z, int w, int h, int d,
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float scale, Face face) {
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super(renderer, textureX, textureY, x, y, z, w, h, d, scale, false);
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this.face = face;
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this.quadList = new TexturedQuad[6];
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float x2 = x + w;
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float y2 = y + h;
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float z2 = z + d;
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x -= scale;
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y -= scale;
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z -= scale;
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x2 += scale;
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y2 += scale;
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z2 += scale;
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if (renderer.mirror) {
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float v = x2;
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x2 = x;
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x = v;
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}
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if (renderer.mirrory) {
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float v = y2;
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y2 = y;
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y = v;
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}
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if (renderer.mirrorz) {
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float v = z2;
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z2 = z;
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z = v;
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}
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// w:west e:east d:down u:up s:south n:north
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PositionTextureVertex wds = new PositionTextureVertex(x, y, z, 0.0F, 0.0F);
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PositionTextureVertex eds = new PositionTextureVertex(x2, y, z, 0.0F, 8.0F);
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PositionTextureVertex eus = new PositionTextureVertex(x2, y2, z, 8.0F, 8.0F);
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PositionTextureVertex wus = new PositionTextureVertex(x, y2, z, 8.0F, 0.0F);
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PositionTextureVertex wdn = new PositionTextureVertex(x, y, z2, 0.0F, 0.0F);
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PositionTextureVertex edn = new PositionTextureVertex(x2, y, z2, 0.0F, 8.0F);
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PositionTextureVertex eun = new PositionTextureVertex(x2, y2, z2, 8.0F, 8.0F);
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PositionTextureVertex wun = new PositionTextureVertex(x, y2, z2, 8.0F, 0.0F);
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// east
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this.quadList[0] = new TexturedQuad(
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new PositionTextureVertex[] { edn, eds, eus, eun },
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textureX, textureY,
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textureX + d, textureY + h,
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renderer.textureWidth, renderer.textureHeight);
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// west
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this.quadList[1] = new TexturedQuad(
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new PositionTextureVertex[] { wds, wdn, wun, wus },
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textureX, textureY,
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textureX + d, textureY + h,
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renderer.textureWidth, renderer.textureHeight);
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// down
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this.quadList[3] = new TexturedQuad(
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new PositionTextureVertex[] { edn, wdn, wds, eds },
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textureX, textureY,
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textureX + w, textureY + d,
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renderer.textureWidth, renderer.textureHeight);
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// up
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this.quadList[2] = new TexturedQuad(
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new PositionTextureVertex[] { eus, wus, wun, eun },
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textureX, textureY,
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textureX + w, textureY + d,
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renderer.textureWidth, renderer.textureHeight);
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// south
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this.quadList[4] = new TexturedQuad(
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new PositionTextureVertex[] { eds, wds, wus, eus },
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textureX, textureY,
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textureX + w, textureY + h,
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renderer.textureWidth, renderer.textureHeight);
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// north
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this.quadList[5] = new TexturedQuad(
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new PositionTextureVertex[] { wdn, edn, eun, wun },
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textureX, textureY,
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textureX + w, textureY + h,
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renderer.textureWidth, renderer.textureHeight);
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if (renderer.mirror || renderer.mirrory || renderer.mirrorz) {
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for (TexturedQuad texturedquad : this.quadList) {
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texturedquad.flipFace();
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}
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}
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}
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@Override
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public void render(VertexBuffer renderer, float scale) {
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this.quadList[this.face.ordinal()].draw(renderer, scale);
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}
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public static enum Face {
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EAST,
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WEST,
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DOWN,
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UP,
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SOUTH,
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NORTH;
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}
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}
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@ -48,13 +48,13 @@ public class PonySnout extends AbstractHeadPart implements PonyModelConstants {
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muzzle[4].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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muzzle[5].addBottomPlane(-2.0F + HEAD_CENTRE_X, 4.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 4, 0, 1, stretch);
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muzzle[5].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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muzzle[6].addSidePlane(-2.0F + HEAD_CENTRE_X, 2.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 2, 1, stretch);
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muzzle[6].addWestPlane(-2.0F + HEAD_CENTRE_X, 2.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 2, 1, stretch);
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muzzle[6].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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muzzle[7].addSidePlane(2.0F + HEAD_CENTRE_X, 2.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 2, 1, stretch);
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muzzle[7].addEastPlane(2.0F + HEAD_CENTRE_X, 2.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 2, 1, stretch);
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muzzle[7].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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muzzle[8].addSidePlane(-1.0F + HEAD_CENTRE_X, 1.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 1, 1, stretch);
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muzzle[8].addWestPlane(-1.0F + HEAD_CENTRE_X, 1.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 1, 1, stretch);
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muzzle[8].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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muzzle[9].addSidePlane(1.0F + HEAD_CENTRE_X, 1.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 1, 1, stretch);
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muzzle[9].addEastPlane(1.0F + HEAD_CENTRE_X, 1.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 1, 1, stretch);
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muzzle[9].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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muzzle = MUZZLES.get(PonyGender.STALLION);
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muzzle[1].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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muzzle[2].addBottomPlane(-2.0F + HEAD_CENTRE_X, 4.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 4, 0, 1, stretch);
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muzzle[2].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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muzzle[3].addSidePlane(-2.0F + HEAD_CENTRE_X, 1.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 3, 1, stretch);
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muzzle[3].addWestPlane(-2.0F + HEAD_CENTRE_X, 1.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 3, 1, stretch);
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muzzle[3].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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muzzle[4].addSidePlane(2.0F + HEAD_CENTRE_X, 1.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 3, 1, stretch);
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muzzle[4].addEastPlane(2.0F + HEAD_CENTRE_X, 1.0F + HEAD_CENTRE_Y, -5.0F + HEAD_CENTRE_Z, 0, 3, 1, stretch);
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muzzle[4].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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}
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@ -668,16 +668,14 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
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if (this.textureHeight == 64) {
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this.bipedBodyWear = new ModelRenderer(this, 16, 32);
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}
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this.Bodypiece[0] = new PlaneRenderer(this, 24, 0);
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this.Bodypiece[1] = new PlaneRenderer(this, 24, 0);
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this.Bodypiece[0] = new PlaneRenderer(this, 24, 0);
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this.Bodypiece[0].mirrorz = true;
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this.Bodypiece[1] = new PlaneRenderer(this, 24, 0);
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this.Bodypiece[2] = new PlaneRenderer(this, 32, 20);
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this.Bodypiece[2].mirrorxy = true;
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this.Bodypiece[2].mirrorz = true;
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this.Bodypiece[3] = new PlaneRenderer(this, 56, 0);
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this.Bodypiece[4] = new PlaneRenderer(this, 4, 0);
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this.Bodypiece[4].mirrorz = true;
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this.Bodypiece[5] = new PlaneRenderer(this, 4, 0);
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this.Bodypiece[6] = new PlaneRenderer(this, 36, 16);
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this.Bodypiece[7] = new PlaneRenderer(this, 36, 16);
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@ -763,17 +761,17 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
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this.bipedBodyWear.addBox(-4.0F, 4.0F, -2.0F, 8, 8, 4, stretch + 0.25F);
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this.bipedBodyWear.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[0].addSidePlane(-4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 8, 8, stretch);
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this.Bodypiece[0].addWestPlane(-4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 8, 8, stretch);
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this.Bodypiece[0].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[1].addSidePlane(4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 8, 8, stretch);
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this.Bodypiece[1].addEastPlane(4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 8, 8, stretch);
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this.Bodypiece[1].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[2].addTopPlane(-4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 8, 0, 12, stretch);
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this.Bodypiece[2].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[3].addBottomPlane(-4.0F + BODY_CENTRE_X, 4.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 8, 0, 8, stretch);
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this.Bodypiece[3].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[4].addSidePlane(-4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, 4.0F + BODY_CENTRE_Z, 0, 8, 4, stretch);
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this.Bodypiece[4].addWestPlane(-4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, 4.0F + BODY_CENTRE_Z, 0, 8, 4, stretch);
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this.Bodypiece[4].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[5].addSidePlane(4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, 4.0F + BODY_CENTRE_Z, 0, 8, 4, stretch);
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this.Bodypiece[5].addEastPlane(4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, 4.0F + BODY_CENTRE_Z, 0, 8, 4, stretch);
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this.Bodypiece[5].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[6].addBackPlane(-4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, 8.0F + BODY_CENTRE_Z, 8, 4, 0, stretch);
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this.Bodypiece[6].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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@ -785,9 +783,9 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
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this.Bodypiece[9].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[10].addBottomPlane(-1.0F + BODY_CENTRE_X, 4.0F + BODY_CENTRE_Y, 2.0F + BODY_CENTRE_Z, 2, 0, 6, stretch);
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this.Bodypiece[10].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[11].addSidePlane(-1.0F + BODY_CENTRE_X, 2.0F + BODY_CENTRE_Y, 2.0F + BODY_CENTRE_Z, 0, 2, 6, stretch);
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this.Bodypiece[11].addWestPlane(-1.0F + BODY_CENTRE_X, 2.0F + BODY_CENTRE_Y, 2.0F + BODY_CENTRE_Z, 0, 2, 6, stretch);
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this.Bodypiece[11].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[12].addSidePlane(1.0F + BODY_CENTRE_X, 2.0F + BODY_CENTRE_Y, 2.0F + BODY_CENTRE_Z, 0, 2, 6, stretch);
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this.Bodypiece[12].addEastPlane(1.0F + BODY_CENTRE_X, 2.0F + BODY_CENTRE_Y, 2.0F + BODY_CENTRE_Z, 0, 2, 6, stretch);
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this.Bodypiece[12].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.Bodypiece[13].addBackPlane(-1.0F + BODY_CENTRE_X, 2.0F + BODY_CENTRE_Y, 8.0F + BODY_CENTRE_Z, 2, 2, 0, stretch);
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this.Bodypiece[13].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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@ -796,9 +794,9 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
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this.BodypieceNeck[0].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.BodypieceNeck[1].addBackPlane(-2.0F + BODY_CENTRE_X, -6.8F + BODY_CENTRE_Y, -4.8F + BODY_CENTRE_Z, 4, 4, 0, stretch);
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this.BodypieceNeck[1].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.BodypieceNeck[2].addSidePlane(-2.0F + BODY_CENTRE_X, -6.8F + BODY_CENTRE_Y, -8.8F + BODY_CENTRE_Z, 0, 4, 4, stretch);
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this.BodypieceNeck[2].addWestPlane(-2.0F + BODY_CENTRE_X, -6.8F + BODY_CENTRE_Y, -8.8F + BODY_CENTRE_Z, 0, 4, 4, stretch);
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this.BodypieceNeck[2].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.BodypieceNeck[3].addSidePlane(2.0F + BODY_CENTRE_X, -6.8F + BODY_CENTRE_Y, -8.8F + BODY_CENTRE_Z, 0, 4, 4, stretch);
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this.BodypieceNeck[3].addEastPlane(2.0F + BODY_CENTRE_X, -6.8F + BODY_CENTRE_Y, -8.8F + BODY_CENTRE_Z, 0, 4, 4, stretch);
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this.BodypieceNeck[3].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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this.BodypieceNeck[0].rotateAngleX = NECK_ROT_X;
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this.BodypieceNeck[1].rotateAngleX = NECK_ROT_X;
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@ -857,41 +855,41 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
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protected void initTailPositions(float yOffset, float stretch) {
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this.Tail[0].addTopPlane(-2.0F, 1.0F, 2.0F, 4, 0, 4, stretch);
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this.Tail[0].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
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this.Tail[1].addSidePlane(-2.0F, 1.0F, 2.0F, 0, 4, 4, stretch);
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this.Tail[1].addWestPlane(-2.0F, 1.0F, 2.0F, 0, 4, 4, stretch);
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this.Tail[1].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
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this.Tail[2].addBackPlane(-2.0F, 1.0F, 2.0F, 4, 4, 0, stretch);
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this.Tail[2].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
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this.Tail[3].addSidePlane(2.0F, 1.0F, 2.0F, 0, 4, 4, stretch);
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this.Tail[3].addEastPlane(2.0F, 1.0F, 2.0F, 0, 4, 4, stretch);
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this.Tail[3].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
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this.Tail[4].addBackPlane(-2.0F, 1.0F, 6.0F, 4, 4, 0, stretch);
|
||||
this.Tail[4].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[5].addTopPlane(-2.0F, 5.0F, 2.0F, 4, 0, 4, stretch);
|
||||
this.Tail[5].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[6].addSidePlane(-2.0F, 5.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[6].addWestPlane(-2.0F, 5.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[6].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[7].addBackPlane(-2.0F, 5.0F, 2.0F, 4, 4, 0, stretch);
|
||||
this.Tail[7].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[8].addSidePlane(2.0F, 5.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[8].addEastPlane(2.0F, 5.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[8].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[9].addBackPlane(-2.0F, 5.0F, 6.0F, 4, 4, 0, stretch);
|
||||
this.Tail[9].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[10].addTopPlane(-2.0F, 9.0F, 2.0F, 4, 0, 4, stretch);
|
||||
this.Tail[10].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[11].addSidePlane(-2.0F, 9.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[11].addWestPlane(-2.0F, 9.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[11].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[12].addBackPlane(-2.0F, 9.0F, 2.0F, 4, 4, 0, stretch);
|
||||
this.Tail[12].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[13].addSidePlane(2.0F, 9.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[13].addEastPlane(2.0F, 9.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[13].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[14].addBackPlane(-2.0F, 9.0F, 6.0F, 4, 4, 0, stretch);
|
||||
this.Tail[14].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[15].addTopPlane(-2.0F, 13.0F, 2.0F, 4, 0, 4, stretch);
|
||||
this.Tail[15].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[16].addSidePlane(-2.0F, 13.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[16].addWestPlane(-2.0F, 13.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[16].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[17].addBackPlane(-2.0F, 13.0F, 2.0F, 4, 4, 0, stretch);
|
||||
this.Tail[17].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[18].addSidePlane(2.0F, 13.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[18].addEastPlane(2.0F, 13.0F, 2.0F, 0, 4, 4, stretch);
|
||||
this.Tail[18].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
this.Tail[19].addBackPlane(-2.0F, 13.0F, 6.0F, 4, 4, 0, stretch);
|
||||
this.Tail[19].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
|
||||
|
|
|
@ -77,13 +77,13 @@ public class ModelVillagerPony extends ModelPlayerPony {
|
|||
@Override
|
||||
protected void initPositions(float yOffset, float stretch) {
|
||||
super.initPositions(yOffset, stretch);
|
||||
this.VillagerBagPiece[0].addSidePlane(-7.0F + BODY_CENTRE_X, -5.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 6, 8, stretch);
|
||||
this.VillagerBagPiece[0].addWestPlane(-7.0F + BODY_CENTRE_X, -5.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 6, 8, stretch);
|
||||
this.VillagerBagPiece[0].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
|
||||
this.VillagerBagPiece[1].addSidePlane(-4.0F + BODY_CENTRE_X, -5.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 6, 8, stretch);
|
||||
this.VillagerBagPiece[1].addWestPlane(-4.0F + BODY_CENTRE_X, -5.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 6, 8, stretch);
|
||||
this.VillagerBagPiece[1].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
|
||||
this.VillagerBagPiece[2].addSidePlane(4.0F + BODY_CENTRE_X, -5.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 6, 8, stretch);
|
||||
this.VillagerBagPiece[2].addWestPlane(4.0F + BODY_CENTRE_X, -5.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 6, 8, stretch);
|
||||
this.VillagerBagPiece[2].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
|
||||
this.VillagerBagPiece[3].addSidePlane(7.0F + BODY_CENTRE_X, -5.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 6, 8, stretch);
|
||||
this.VillagerBagPiece[3].addWestPlane(7.0F + BODY_CENTRE_X, -5.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 6, 8, stretch);
|
||||
this.VillagerBagPiece[3].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
|
||||
this.VillagerBagPiece[4].addTopPlane(2.0F + BODY_CENTRE_X, -5.0F + BODY_CENTRE_Y, -2.0F + BODY_CENTRE_Z, 8, 0, 3, stretch);
|
||||
this.VillagerBagPiece[4].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
|
||||
|
|
|
@ -1,399 +1,55 @@
|
|||
package com.brohoof.minelittlepony.renderer;
|
||||
|
||||
import static net.minecraft.client.renderer.GlStateManager.*;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import com.brohoof.minelittlepony.model.ModelPlane;
|
||||
import com.brohoof.minelittlepony.model.ModelPlane.Face;
|
||||
|
||||
import net.minecraft.client.model.ModelBase;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
import net.minecraft.client.model.PositionTextureVertex;
|
||||
import net.minecraft.client.model.TexturedQuad;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.VertexBuffer;
|
||||
|
||||
public class PlaneRenderer extends ModelRenderer {
|
||||
public float textureWidth;
|
||||
public float textureHeight;
|
||||
private PositionTextureVertex[] corners;
|
||||
private TexturedQuad[] faces;
|
||||
|
||||
public boolean mirrory;
|
||||
public boolean mirrorz;
|
||||
|
||||
private int textureOffsetX;
|
||||
private int textureOffsetY;
|
||||
public float rotationPointX;
|
||||
public float rotationPointY;
|
||||
public float rotationPointZ;
|
||||
public float rotateAngleX;
|
||||
public float rotateAngleY;
|
||||
public float rotateAngleZ;
|
||||
private boolean compiled = false;
|
||||
private int displayList = 0;
|
||||
public boolean mirror = false;
|
||||
public boolean mirrory = false;
|
||||
public boolean mirrorxy = false;
|
||||
public boolean showModel = true;
|
||||
public boolean isHidden = false;
|
||||
|
||||
public PlaneRenderer(ModelBase modelbase, int offsetX, int offsetY) {
|
||||
super(modelbase, offsetX, offsetY);
|
||||
this.textureOffsetX = offsetX;
|
||||
this.textureOffsetY = offsetY;
|
||||
this.textureWidth = modelbase.textureWidth;
|
||||
this.textureHeight = modelbase.textureHeight;
|
||||
}
|
||||
|
||||
public void addBackPlane(float f, float f1, float f2, int i, int j, int k) {
|
||||
this.addBackPlane(f, f1, f2, i, j, k, 0.0F);
|
||||
}
|
||||
|
||||
public void addSidePlane(float f, float f1, float f2, int i, int j, int k) {
|
||||
this.addSidePlane(f, f1, f2, i, j, k, 0.0F);
|
||||
}
|
||||
|
||||
public void addTopPlane(float f, float f1, float f2, int i, int j, int k) {
|
||||
this.addTopPlane(f, f1, f2, i, j, k, 0.0F);
|
||||
}
|
||||
|
||||
public void addBottomPlane(float f, float f1, float f2, int i, int j, int k) {
|
||||
this.addBottomPlane(f, f1, f2, i, j, k, 0.0F);
|
||||
}
|
||||
|
||||
public void addBackPlane(float f, float f1, float f2, int i, int j, int k, float f3) {
|
||||
this.corners = new PositionTextureVertex[8];
|
||||
this.faces = new TexturedQuad[1];
|
||||
float f4 = f + i;
|
||||
float f5 = f1 + j;
|
||||
float f6 = f2 + k;
|
||||
f -= f3;
|
||||
f1 -= f3;
|
||||
f2 -= f3;
|
||||
f4 += f3;
|
||||
f5 += f3;
|
||||
f6 += f3;
|
||||
if (this.mirror) {
|
||||
float positiontexturevertex = f4;
|
||||
f4 = f;
|
||||
f = positiontexturevertex;
|
||||
}
|
||||
|
||||
PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f, f1, f2, 0.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, f1, f2, 0.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(f4, f5, f2, 8.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(f, f5, f2, 8.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f, f1, f6, 0.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, f1, f6, 0.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(f, f5, f6, 8.0F, 0.0F);
|
||||
this.corners[0] = positiontexturevertex;
|
||||
this.corners[1] = positiontexturevertex1;
|
||||
this.corners[2] = positiontexturevertex2;
|
||||
this.corners[3] = positiontexturevertex3;
|
||||
this.corners[4] = positiontexturevertex4;
|
||||
this.corners[5] = positiontexturevertex5;
|
||||
this.corners[6] = positiontexturevertex6;
|
||||
this.corners[7] = positiontexturevertex7;
|
||||
this.faces[0] = new TexturedQuad(
|
||||
new PositionTextureVertex[] {
|
||||
positiontexturevertex1,
|
||||
positiontexturevertex,
|
||||
positiontexturevertex3,
|
||||
positiontexturevertex2 },
|
||||
this.textureOffsetX, this.textureOffsetY,
|
||||
this.textureOffsetX + i, this.textureOffsetY + j,
|
||||
this.textureWidth, this.textureHeight);
|
||||
if (this.mirror) {
|
||||
this.faces[0].flipFace();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void addSidePlane(float f, float f1, float f2, int i, int j, int k, float f3) {
|
||||
this.corners = new PositionTextureVertex[8];
|
||||
this.faces = new TexturedQuad[1];
|
||||
float f4 = f + i;
|
||||
float f5 = f1 + j;
|
||||
float f6 = f2 + k;
|
||||
f -= f3;
|
||||
f1 -= f3;
|
||||
f2 -= f3;
|
||||
f4 += f < 0 ? -f3 : f3;
|
||||
f5 += f1 < 0 ? -f3 : f3;
|
||||
f6 += f2 < 0 ? -f3 : f3;
|
||||
if (this.mirror) {
|
||||
float positiontexturevertex = f4;
|
||||
f4 = f;
|
||||
f = positiontexturevertex;
|
||||
}
|
||||
|
||||
PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f, f1, f2, 0.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, f1, f2, 0.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(f4, f5, f2, 8.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(f, f5, f2, 8.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f, f1, f6, 0.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, f1, f6, 0.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(f, f5, f6, 8.0F, 0.0F);
|
||||
this.corners[0] = positiontexturevertex;
|
||||
this.corners[1] = positiontexturevertex1;
|
||||
this.corners[2] = positiontexturevertex2;
|
||||
this.corners[3] = positiontexturevertex3;
|
||||
this.corners[4] = positiontexturevertex4;
|
||||
this.corners[5] = positiontexturevertex5;
|
||||
this.corners[6] = positiontexturevertex6;
|
||||
this.corners[7] = positiontexturevertex7;
|
||||
this.faces[0] = new TexturedQuad(
|
||||
new PositionTextureVertex[] {
|
||||
positiontexturevertex5,
|
||||
positiontexturevertex1,
|
||||
positiontexturevertex2,
|
||||
positiontexturevertex6 },
|
||||
this.textureOffsetX, this.textureOffsetY,
|
||||
this.textureOffsetX + k, this.textureOffsetY + j,
|
||||
this.textureWidth, this.textureHeight);
|
||||
if (this.mirror) {
|
||||
this.faces[0].flipFace();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void addTopPlane(float f, float f1, float f2, int i, int j, int k, float f3) {
|
||||
this.corners = new PositionTextureVertex[8];
|
||||
this.faces = new TexturedQuad[1];
|
||||
float f4 = f + i;
|
||||
float f5 = f1 + j;
|
||||
float f6 = f2 + k;
|
||||
f -= f3;
|
||||
f1 -= f3;
|
||||
f2 -= f3;
|
||||
f4 += f3;
|
||||
f5 += f3;
|
||||
f6 += f3;
|
||||
float vertex;
|
||||
if (this.mirror) {
|
||||
vertex = f4;
|
||||
f4 = f;
|
||||
f = vertex;
|
||||
}
|
||||
|
||||
if (this.mirrory) {
|
||||
vertex = f6;
|
||||
f6 = f2;
|
||||
f2 = vertex;
|
||||
}
|
||||
|
||||
if (this.mirrorxy) {
|
||||
vertex = f6;
|
||||
f6 = f2;
|
||||
f2 = vertex;
|
||||
vertex = f4;
|
||||
f4 = f;
|
||||
f = vertex;
|
||||
}
|
||||
|
||||
PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f, f1, f2, 0.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, f1, f2, 0.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(f4, f5, f2, 8.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(f, f5, f2, 8.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f, f1, f6, 0.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, f1, f6, 0.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(f, f5, f6, 8.0F, 0.0F);
|
||||
this.corners[0] = positiontexturevertex;
|
||||
this.corners[1] = positiontexturevertex1;
|
||||
this.corners[2] = positiontexturevertex2;
|
||||
this.corners[3] = positiontexturevertex3;
|
||||
this.corners[4] = positiontexturevertex4;
|
||||
this.corners[5] = positiontexturevertex5;
|
||||
this.corners[6] = positiontexturevertex6;
|
||||
this.corners[7] = positiontexturevertex7;
|
||||
this.faces[0] = new TexturedQuad(
|
||||
new PositionTextureVertex[] {
|
||||
positiontexturevertex5,
|
||||
positiontexturevertex4,
|
||||
positiontexturevertex,
|
||||
positiontexturevertex1 },
|
||||
this.textureOffsetX, this.textureOffsetY,
|
||||
this.textureOffsetX + i, this.textureOffsetY + k,
|
||||
this.textureWidth, this.textureHeight);
|
||||
if (this.mirror || this.mirrory) {
|
||||
this.faces[0].flipFace();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void addBottomPlane(float f, float f1, float f2, int i, int j, int k, float f3) {
|
||||
this.corners = new PositionTextureVertex[8];
|
||||
this.faces = new TexturedQuad[1];
|
||||
float f4 = f + i;
|
||||
float f5 = f1 + j;
|
||||
float f6 = f2 + k;
|
||||
f -= f3;
|
||||
f1 -= f3;
|
||||
f2 -= f3;
|
||||
f4 += f3;
|
||||
f5 += f3;
|
||||
f6 += f3;
|
||||
float vertex;
|
||||
if (this.mirror) {
|
||||
vertex = f4;
|
||||
f4 = f;
|
||||
f = vertex;
|
||||
}
|
||||
|
||||
if (this.mirrory) {
|
||||
vertex = f6;
|
||||
f6 = f2;
|
||||
f2 = vertex;
|
||||
}
|
||||
|
||||
if (this.mirrorxy) {
|
||||
vertex = f6;
|
||||
f6 = f2;
|
||||
f2 = vertex;
|
||||
vertex = f4;
|
||||
f4 = f;
|
||||
f = vertex;
|
||||
}
|
||||
|
||||
PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f, f1, f2, 0.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, f1, f2, 0.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(f4, f5, f2, 8.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(f, f5, f2, 8.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f, f1, f6, 0.0F, 0.0F);
|
||||
PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, f1, f6, 0.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F);
|
||||
PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(f, f5, f6, 8.0F, 0.0F);
|
||||
this.corners[0] = positiontexturevertex;
|
||||
this.corners[1] = positiontexturevertex1;
|
||||
this.corners[2] = positiontexturevertex2;
|
||||
this.corners[3] = positiontexturevertex3;
|
||||
this.corners[4] = positiontexturevertex4;
|
||||
this.corners[5] = positiontexturevertex5;
|
||||
this.corners[6] = positiontexturevertex6;
|
||||
this.corners[7] = positiontexturevertex7;
|
||||
this.faces[0] = new TexturedQuad(
|
||||
new PositionTextureVertex[] {
|
||||
positiontexturevertex2,
|
||||
positiontexturevertex3,
|
||||
positiontexturevertex7,
|
||||
positiontexturevertex6 },
|
||||
this.textureOffsetX, this.textureOffsetY,
|
||||
this.textureOffsetX + i, this.textureOffsetY + k,
|
||||
this.textureWidth, this.textureHeight);
|
||||
if (this.mirror || this.mirrory) {
|
||||
this.faces[0].flipFace();
|
||||
}
|
||||
|
||||
public PlaneRenderer(ModelBase model, int x, int y) {
|
||||
super(model, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float f) {
|
||||
if (!this.isHidden) {
|
||||
if (this.showModel) {
|
||||
if (!this.compiled) {
|
||||
this.compileDisplayList(f);
|
||||
public ModelRenderer setTextureOffset(int x, int y) {
|
||||
this.textureOffsetX = x;
|
||||
this.textureOffsetY = y;
|
||||
return super.setTextureOffset(x, y);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F) {
|
||||
if (this.rotationPointX == 0.0F && this.rotationPointY == 0.0F && this.rotationPointZ == 0.0F) {
|
||||
callList(this.displayList);
|
||||
} else {
|
||||
translate(this.rotationPointX * f, this.rotationPointY * f, this.rotationPointZ * f);
|
||||
callList(this.displayList);
|
||||
translate(-this.rotationPointX * f, -this.rotationPointY * f, -this.rotationPointZ * f);
|
||||
}
|
||||
} else {
|
||||
pushMatrix();
|
||||
translate(this.rotationPointX * f, this.rotationPointY * f, this.rotationPointZ * f);
|
||||
if (this.rotateAngleZ != 0.0F) {
|
||||
rotate(this.rotateAngleZ * 57.29578F, 0.0F, 0.0F, 1.0F);
|
||||
public void addPlane(float offX, float offY, float offZ, int width, int height, int depth, float scale, Face face) {
|
||||
this.cubeList.add(new ModelPlane(this, this.textureOffsetX, this.textureOffsetY, offX, offY, offZ, width, height, depth, scale, face));
|
||||
}
|
||||
|
||||
if (this.rotateAngleY != 0.0F) {
|
||||
rotate(this.rotateAngleY * 57.29578F, 0.0F, 1.0F, 0.0F);
|
||||
public void addTopPlane(float offX, float offY, float offZ, int width, int height, int depth, float scale) {
|
||||
this.addPlane(offX, offY, offZ, width, height, depth, scale, Face.UP);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX != 0.0F) {
|
||||
rotate(this.rotateAngleX * 57.29578F, 1.0F, 0.0F, 0.0F);
|
||||
public void addBottomPlane(float offX, float offY, float offZ, int width, int height, int depth, float scale) {
|
||||
this.addPlane(offX, offY, offZ, width, height, depth, scale, Face.DOWN);
|
||||
}
|
||||
|
||||
callList(this.displayList);
|
||||
popMatrix();
|
||||
public void addWestPlane(float offX, float offY, float offZ, int width, int height, int depth, float scale) {
|
||||
this.addPlane(offX, offY, offZ, width, height, depth, scale, Face.WEST);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
public void addEastPlane(float offX, float offY, float offZ, int width, int height, int depth, float scale) {
|
||||
this.addPlane(offX, offY, offZ, width, height, depth, scale, Face.EAST);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderWithRotation(float f) {
|
||||
if (!this.isHidden) {
|
||||
if (this.showModel) {
|
||||
if (!this.compiled) {
|
||||
this.compileDisplayList(f);
|
||||
public void addFrontPlane(float offX, float offY, float offZ, int width, int height, int depth, float scale) {
|
||||
this.addPlane(offX, offY, offZ, width, height, depth, scale, Face.NORTH);
|
||||
}
|
||||
|
||||
pushMatrix();
|
||||
translate(this.rotationPointX * f, this.rotationPointY * f, this.rotationPointZ * f);
|
||||
if (this.rotateAngleY != 0.0F) {
|
||||
rotate(this.rotateAngleY * 57.29578F, 0.0F, 1.0F, 0.0F);
|
||||
public void addBackPlane(float offX, float offY, float offZ, int width, int height, int depth, float scale) {
|
||||
this.addPlane(offX, offY, offZ, width, height, depth, scale, Face.SOUTH);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX != 0.0F) {
|
||||
rotate(this.rotateAngleX * 57.29578F, 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleZ != 0.0F) {
|
||||
rotate(this.rotateAngleZ * 57.29578F, 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
callList(this.displayList);
|
||||
popMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void postRender(float scale) {
|
||||
if (!this.isHidden) {
|
||||
if (this.showModel) {
|
||||
if (!this.compiled) {
|
||||
this.compileDisplayList(scale);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F) {
|
||||
if (this.rotationPointX != 0.0F || this.rotationPointY != 0.0F || this.rotationPointZ != 0.0F) {
|
||||
translate(this.rotationPointX * scale, this.rotationPointY * scale, this.rotationPointZ * scale);
|
||||
}
|
||||
} else {
|
||||
translate(this.rotationPointX * scale, this.rotationPointY * scale, this.rotationPointZ * scale);
|
||||
if (this.rotateAngleZ != 0.0F) {
|
||||
rotate(this.rotateAngleZ * 57.29578F, 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleY != 0.0F) {
|
||||
rotate(this.rotateAngleY * 57.29578F, 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX != 0.0F) {
|
||||
rotate(this.rotateAngleX * 57.29578F, 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void compileDisplayList(float f) {
|
||||
this.displayList = GLAllocation.generateDisplayLists(1);
|
||||
GL11.glNewList(this.displayList, 4864);
|
||||
VertexBuffer wr = Tessellator.getInstance().getBuffer();
|
||||
|
||||
for (TexturedQuad face : this.faces) {
|
||||
face.draw(wr, f);
|
||||
}
|
||||
|
||||
GL11.glEndList();
|
||||
this.compiled = true;
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in a new issue