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https://github.com/MineLittlePony/MineLittlePony.git
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Fix alignment of held shields and blocking
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parent
5178b8f40d
commit
51dc230d1a
2 changed files with 8 additions and 7 deletions
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@ -330,8 +330,8 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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protected void holdItem(float swing) {
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boolean both = leftArmPose == ArmPose.ITEM && rightArmPose == ArmPose.ITEM;
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alignArmForAction(bipedLeftArm, leftArmPose, both, swing);
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alignArmForAction(bipedRightArm, rightArmPose, both, swing);
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alignArmForAction(bipedLeftArm, leftArmPose, both, swing, 1);
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alignArmForAction(bipedRightArm, rightArmPose, both, swing, -1);
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}
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/**
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@ -342,7 +342,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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* @param both True if we have something in both hands
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* @param swing Degree to which each 'limb' swings.
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*/
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protected void alignArmForAction(ModelRenderer arm, ArmPose pose, boolean both, float swing) {
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protected void alignArmForAction(ModelRenderer arm, ArmPose pose, boolean both, float swing, float reflect) {
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switch (pose) {
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case ITEM:
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float swag = 1;
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@ -350,13 +350,14 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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swag -= (float)Math.pow(swing, 2);
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}
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float mult = 1 - swag/2;
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arm.rotateAngleX = bipedLeftArm.rotateAngleX * mult - (PI / 10) * swag;
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arm.rotateAngleX = arm.rotateAngleX * mult - (PI / 10) * swag;
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arm.rotateAngleZ = -reflect * (mult - PI / 10);
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case EMPTY:
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arm.rotateAngleY = 0;
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break;
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case BLOCK:
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arm.rotateAngleX = arm.rotateAngleX / 2 - 0.9424779F;
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arm.rotateAngleY = PI / 6;
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arm.rotateAngleY = reflect * PI / 6;
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break;
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default:
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}
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@ -61,8 +61,8 @@ public class ModelUnicorn extends ModelEarthPony implements IModelUnicorn {
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if (canCast()) {
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boolean both = leftArmPose == ArmPose.ITEM && rightArmPose == ArmPose.ITEM;
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alignArmForAction(unicornArmLeft, leftArmPose, both, swing);
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alignArmForAction(unicornArmRight, rightArmPose, both, swing);
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alignArmForAction(unicornArmLeft, leftArmPose, both, swing, 1);
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alignArmForAction(unicornArmRight, rightArmPose, both, swing, -1);
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} else {
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super.holdItem(swing);
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}
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