Preserve the render layer used by item glints

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Sollace 2023-07-09 16:36:00 +01:00
parent b38c8530f8
commit 3aabd80e5b
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GPG key ID: E52FACE7B5C773DB
2 changed files with 11 additions and 7 deletions

View file

@ -42,6 +42,6 @@ abstract class MixinHeldItemRenderer {
VertexConsumerProvider renderContext,
@Nullable World world,
int lightUv, int overlayUv, int posLong) {
PonyRenderDispatcher.getInstance().getMagicRenderer().renderItemInFirstPerson(target, entity, item, transform, left, stack, renderContext, world, lightUv, posLong);
PonyRenderDispatcher.getInstance().getMagicRenderer().renderItem(target, entity, item, transform, left, stack, renderContext, world, lightUv, posLong);
}
}

View file

@ -6,8 +6,7 @@ import com.minelittlepony.client.util.render.RenderLayerUtil;
import org.jetbrains.annotations.Nullable;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.*;
import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.client.render.model.json.ModelTransformationMode;
import net.minecraft.client.util.math.MatrixStack;
@ -16,22 +15,27 @@ import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.CrossbowItem;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.PlayerScreenHandler;
import net.minecraft.util.Identifier;
import net.minecraft.util.UseAction;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.world.World;
public class LevitatingItemRenderer {
private VertexConsumerProvider getProvider(IPony pony, VertexConsumerProvider renderContext) {
final int color = pony.metadata().getGlowColor();
final int color = (pony.metadata().getGlowColor() * 0) + 0x0000FF00;
return layer -> {
return renderContext.getBuffer(MagicGlow.getColoured(RenderLayerUtil.getTexture(layer).orElse(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE), color));
Identifier texture = RenderLayerUtil.getTexture(layer).orElse(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE);
if (texture == ItemRenderer.ENTITY_ENCHANTMENT_GLINT || texture == ItemRenderer.ITEM_ENCHANTMENT_GLINT) {
return renderContext.getBuffer(layer);
}
return renderContext.getBuffer(MagicGlow.getColoured(texture, color));
};
}
/**
* Renders an item in first person optionally with a magical overlay.
* Renders an item with a magical overlay.
*/
public void renderItemInFirstPerson(ItemRenderer itemRenderer, @Nullable LivingEntity entity, ItemStack stack, ModelTransformationMode mode, boolean left, MatrixStack matrix, VertexConsumerProvider renderContext, @Nullable World world, int lightUv, int posLong) {
public void renderItem(ItemRenderer itemRenderer, @Nullable LivingEntity entity, ItemStack stack, ModelTransformationMode mode, boolean left, MatrixStack matrix, VertexConsumerProvider renderContext, @Nullable World world, int lightUv, int posLong) {
if (entity instanceof PlayerEntity && (mode.isFirstPerson() || mode == ModelTransformationMode.THIRD_PERSON_LEFT_HAND || mode == ModelTransformationMode.THIRD_PERSON_RIGHT_HAND)) {