mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2025-03-28 14:27:44 +01:00
104 lines
4.6 KiB
Java
104 lines
4.6 KiB
Java
package com.minelittlepony.client.render;
|
|
|
|
import com.minelittlepony.api.pony.IPony;
|
|
import com.minelittlepony.client.MineLittlePony;
|
|
import com.minelittlepony.client.util.render.RenderLayerUtil;
|
|
|
|
import org.jetbrains.annotations.Nullable;
|
|
|
|
import net.minecraft.client.render.*;
|
|
import net.minecraft.client.render.item.ItemRenderer;
|
|
import net.minecraft.client.render.model.json.ModelTransformationMode;
|
|
import net.minecraft.client.util.math.MatrixStack;
|
|
import net.minecraft.entity.LivingEntity;
|
|
import net.minecraft.entity.player.PlayerEntity;
|
|
import net.minecraft.item.CrossbowItem;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.screen.PlayerScreenHandler;
|
|
import net.minecraft.util.Identifier;
|
|
import net.minecraft.util.UseAction;
|
|
import net.minecraft.util.math.RotationAxis;
|
|
import net.minecraft.world.World;
|
|
|
|
public class LevitatingItemRenderer {
|
|
private VertexConsumerProvider getProvider(IPony pony, VertexConsumerProvider renderContext) {
|
|
final int color = (pony.metadata().getGlowColor() * 0) + 0x0000FF00;
|
|
return layer -> {
|
|
Identifier texture = RenderLayerUtil.getTexture(layer).orElse(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE);
|
|
if (texture == ItemRenderer.ENTITY_ENCHANTMENT_GLINT || texture == ItemRenderer.ITEM_ENCHANTMENT_GLINT) {
|
|
return renderContext.getBuffer(layer);
|
|
}
|
|
return renderContext.getBuffer(MagicGlow.getColoured(texture, color));
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Renders an item with a magical overlay.
|
|
*/
|
|
public void renderItem(ItemRenderer itemRenderer, @Nullable LivingEntity entity, ItemStack stack, ModelTransformationMode mode, boolean left, MatrixStack matrix, VertexConsumerProvider renderContext, @Nullable World world, int lightUv, int posLong) {
|
|
|
|
if (entity instanceof PlayerEntity && (mode.isFirstPerson() || mode == ModelTransformationMode.THIRD_PERSON_LEFT_HAND || mode == ModelTransformationMode.THIRD_PERSON_RIGHT_HAND)) {
|
|
|
|
IPony pony = IPony.getManager().getPony((PlayerEntity)entity);
|
|
|
|
matrix.push();
|
|
|
|
boolean doMagic = MineLittlePony.getInstance().getConfig().fpsmagic.get() && pony.hasMagic();
|
|
|
|
if (doMagic && mode.isFirstPerson()) {
|
|
setupPerspective(itemRenderer, entity, stack, left, matrix);
|
|
}
|
|
|
|
itemRenderer.renderItem(entity, stack, mode, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
|
|
|
|
if (doMagic) {
|
|
VertexConsumerProvider interceptedContext = getProvider(pony, renderContext);
|
|
|
|
matrix.scale(1.1F, 1.1F, 1.1F);
|
|
matrix.translate(0.015F, 0.01F, 0.01F);
|
|
|
|
itemRenderer.renderItem(entity, stack, mode, left, matrix, interceptedContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
|
|
matrix.translate(-0.03F, -0.02F, -0.02F);
|
|
itemRenderer.renderItem(entity, stack, mode, left, matrix, interceptedContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
|
|
}
|
|
|
|
matrix.pop();
|
|
} else {
|
|
itemRenderer.renderItem(entity, stack, mode, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Moves held items to look like they're floating in the player's field.
|
|
*/
|
|
private void setupPerspective(ItemRenderer renderer, LivingEntity entity, ItemStack item, boolean left, MatrixStack stack) {
|
|
UseAction action = item.getUseAction();
|
|
|
|
boolean doNormal = entity.getItemUseTime() <= 0 || action == UseAction.NONE || (action == UseAction.CROSSBOW && CrossbowItem.isCharged(item));
|
|
|
|
if (doNormal) { // eating, blocking, and drinking are not transformed. Only held items.
|
|
int sign = left ? 1 : -1;
|
|
float ticks = entity.age * sign;
|
|
|
|
float floatAmount = -(float)Math.sin(ticks / 9F) / 40F;
|
|
float driftAmount = -(float)Math.cos(ticks / 6F) / 40F;
|
|
|
|
boolean handHeldTool =
|
|
action == UseAction.BOW
|
|
|| action == UseAction.CROSSBOW
|
|
|| action == UseAction.BLOCK;
|
|
|
|
float distanceChange = handHeldTool ? -0.3F : -0.6F;
|
|
|
|
stack.translate(
|
|
driftAmount - floatAmount / 4F + distanceChange / 1.5F * sign,
|
|
floatAmount,
|
|
distanceChange);
|
|
|
|
if (!handHeldTool) { // bows have to point forwards
|
|
stack.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(sign * -60 + floatAmount));
|
|
stack.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(sign * 30 + driftAmount));
|
|
}
|
|
}
|
|
}
|
|
}
|