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Fixed arm position to match vanilla (removed the rotation too)
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1 changed files with 3 additions and 2 deletions
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@ -140,8 +140,9 @@ public class RenderPonyPlayer extends PlayerEntityRenderer implements IPonyRende
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bindEntityTexture(player);
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GlStateManager.pushMatrix();
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GlStateManager.translatef(side == AbsoluteHand.LEFT ? 0.35F : -0.35F, -0.6F, 0);
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GlStateManager.rotatef(side == AbsoluteHand.LEFT ? -90 : 90, 0, 1, 0);
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float reflect = side == AbsoluteHand.LEFT ? 1 : -1;
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GlStateManager.translatef(reflect * -0.1F, -0.74F, 0);
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if (side == AbsoluteHand.LEFT) {
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super.renderLeftArm(player);
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