From 2abc56cb5449372876a3ff3685aa57c31f47d726 Mon Sep 17 00:00:00 2001 From: Sollace Date: Tue, 11 Jun 2019 15:16:15 +0200 Subject: [PATCH] Fixed arm position to match vanilla (removed the rotation too) --- .../client/render/entities/player/RenderPonyPlayer.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/minelittlepony/client/render/entities/player/RenderPonyPlayer.java b/src/main/java/com/minelittlepony/client/render/entities/player/RenderPonyPlayer.java index cd1e9b00..fee44fef 100644 --- a/src/main/java/com/minelittlepony/client/render/entities/player/RenderPonyPlayer.java +++ b/src/main/java/com/minelittlepony/client/render/entities/player/RenderPonyPlayer.java @@ -140,8 +140,9 @@ public class RenderPonyPlayer extends PlayerEntityRenderer implements IPonyRende bindEntityTexture(player); GlStateManager.pushMatrix(); - GlStateManager.translatef(side == AbsoluteHand.LEFT ? 0.35F : -0.35F, -0.6F, 0); - GlStateManager.rotatef(side == AbsoluteHand.LEFT ? -90 : 90, 0, 1, 0); + float reflect = side == AbsoluteHand.LEFT ? 1 : -1; + + GlStateManager.translatef(reflect * -0.1F, -0.74F, 0); if (side == AbsoluteHand.LEFT) { super.renderLeftArm(player);