MineLittlePony/src/main/java/com/minelittlepony/model/player/ModelEarthPony.java

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package com.minelittlepony.model.player;
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import com.minelittlepony.model.AbstractPonyModel;
import com.minelittlepony.model.BodyPart;
import com.minelittlepony.model.armour.ModelPonyArmor;
import com.minelittlepony.model.armour.PonyArmor;
import com.minelittlepony.model.components.PonySnout;
import com.minelittlepony.model.components.PonyTail;
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import com.minelittlepony.render.PonyRenderer;
import com.minelittlepony.render.plane.PlaneRenderer;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.math.MathHelper;
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import static net.minecraft.client.renderer.GlStateManager.popMatrix;
import static net.minecraft.client.renderer.GlStateManager.pushMatrix;
import static com.minelittlepony.model.PonyModelConstants.*;
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public class ModelEarthPony extends AbstractPonyModel {
private final boolean smallArms;
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public ModelRenderer bipedCape;
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public PlaneRenderer upperTorso;
public PlaneRenderer neck;
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public PonyTail tail;
public PonySnout snout;
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public ModelEarthPony(boolean smallArms) {
super(smallArms);
this.smallArms = smallArms;
}
@Override
public PonyArmor createArmour() {
return new PonyArmor(new ModelPonyArmor(), new ModelPonyArmor());
}
@Override
public void init(float yOffset, float stretch) {
super.init(yOffset, stretch);
snout = new PonySnout(this, yOffset, stretch);
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}
@Override
public void setRotationAngles(float move, float swing, float age, float headYaw, float headPitch, float scale, Entity entity) {
super.setRotationAngles(move, swing, age, headYaw, headPitch, scale, entity);
rotateHead(headYaw, headPitch);
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float bodySwingRotation = 0;
if (swingProgress > -9990.0F && !metadata.hasMagic()) {
bodySwingRotation = MathHelper.sin(MathHelper.sqrt(swingProgress) * PI * 2) * 0.2F;
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}
rotateLook(move, swing, bodySwingRotation, age);
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setLegs(move, swing, age, entity);
holdItem(swing);
swingItem(entity, swingProgress);
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if (isCrouching()) {
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adjustBody(BODY_ROTATE_ANGLE_X_SNEAK, BODY_RP_Y_SNEAK, BODY_RP_Z_SNEAK);
sneakLegs();
setHead(0, 6, -2);
} else if (isRiding) {
adjustBodyRiding();
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bipedLeftLeg.rotationPointZ = 15;
bipedLeftLeg.rotationPointY = 10;
bipedLeftLeg.rotateAngleX = -PI / 4;
bipedLeftLeg.rotateAngleY = -PI / 5;
bipedRightLeg.rotationPointZ = 15;
bipedRightLeg.rotationPointY = 10;
bipedRightLeg.rotateAngleX = -PI / 4;
bipedRightLeg.rotateAngleY = PI / 5;
bipedLeftArm.rotateAngleZ = -PI * 0.06f;
bipedRightArm.rotateAngleZ = PI * 0.06f;
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} else {
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adjustBody(BODY_ROTATE_ANGLE_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK);
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bipedRightLeg.rotationPointY = FRONT_LEG_RP_Y_NOTSNEAK;
bipedLeftLeg.rotationPointY = FRONT_LEG_RP_Y_NOTSNEAK;
swingArms(age);
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setHead(0, 0, 0);
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}
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if (isSleeping) ponySleep();
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aimBow(leftArmPose, rightArmPose, age);
fixSpecialRotationPoints(move);
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animateWears();
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if (bipedCape != null) {
bipedCape.rotationPointY = isSneak ? 2 : isRiding ? -4 : 0;
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snout.setGender(metadata.getGender());
}
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}
protected void adjustBodyRiding() {
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adjustBodyComponents(BODY_ROTATE_ANGLE_X_RIDING, BODY_RP_Y_RIDING, BODY_RP_Z_RIDING);
adjustNeck(BODY_ROTATE_ANGLE_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK);
setHead(0, 0, 0);
}
protected void rotateLook(float move, float swing, float bodySwing, float ticks) {
tail.setRotationAndAngles(rainboom, move, swing, bodySwing, ticks);
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bodySwing /= 5;
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upperTorso.rotateAngleY = bodySwing;
bipedBody.rotateAngleY = bodySwing;
neck.rotateAngleY = bodySwing;
}
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private void animateWears() {
copyModelAngles(bipedLeftArm, bipedLeftArmwear);
copyModelAngles(bipedRightArm, bipedRightArmwear);
copyModelAngles(bipedLeftLeg, bipedLeftLegwear);
copyModelAngles(bipedRightLeg, bipedRightLegwear);
copyModelAngles(bipedBody, bipedBodyWear);
}
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/**
* Sets the head rotation angle.
*/
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protected void setHead(float posX, float posY, float posZ) {
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bipedHead.setRotationPoint(posX, posY, posZ);
bipedHeadwear.setRotationPoint(posX, posY, posZ);
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}
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/**
* Rotates the head within reason. X is clamped to around motionPitch.
* Both arguments are also ignored when sleeping.
*/
private void rotateHead(float horz, float vert) {
float headRotateAngleY = isSleeping ? 1.4f : horz / 57.29578F;
float headRotateAngleX = isSleeping ? 0.1f : vert / 57.29578F;
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headRotateAngleX = Math.min(headRotateAngleX, (float) (0.5f - Math.toRadians(motionPitch)));
headRotateAngleX = Math.max(headRotateAngleX, (float) (-1.25f - Math.toRadians(motionPitch)));
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updateHeadRotation(headRotateAngleX, headRotateAngleY);
}
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/**
* Called to update the head rotation.
*
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* @param x New rotation X
* @param y New rotation Y
*/
protected void updateHeadRotation(float x, float y) {
bipedHeadwear.rotateAngleY = bipedHead.rotateAngleY = y;
bipedHeadwear.rotateAngleX = bipedHead.rotateAngleX = x;
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}
protected void setLegs(float move, float swing, float tick, Entity entity) {
if (isFlying(entity)) {
rotateLegsInFlight(move, swing, tick, entity);
} else {
rotateLegsOnGround(move, swing, tick, entity);
}
bipedLeftArm.rotateAngleZ = 0;
bipedRightArm.rotateAngleZ = 0;
adjustLegs(move, swing, tick);
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}
protected void rotateLegsInFlight(float move, float swing, float tick, Entity entity) {
float armX = MathHelper.sin(-swing / 2);
float legX = MathHelper.sin(swing / 2);
bipedLeftArm.rotateAngleX = armX;
bipedRightArm.rotateAngleX = armX;
bipedLeftLeg.rotateAngleX = legX;
bipedRightLeg.rotateAngleX = legX;
bipedLeftArm.rotateAngleY = -0.2F;
bipedLeftLeg.rotateAngleY = 0.2F;
bipedRightArm.rotateAngleY = 0.2F;
bipedRightLeg.rotateAngleY = -0.2F;
}
protected void rotateLegsOnGround(float move, float swing, float tick, Entity entity) {
float pi = PI * (float) Math.pow(swing, 16);
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float mve = move * 0.6662F; // magic number ahoy
float srt = swing / 4;
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float leftArm = MathHelper.cos(mve + pi) * srt;
float rightArm = MathHelper.cos(mve + PI + pi / 2) * srt;
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float leftLeg = MathHelper.cos(mve + PI - (pi * 0.4f)) * srt;
float rightLeg = MathHelper.cos(mve + pi * 0.2f) * srt;
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bipedLeftArm.rotateAngleX = leftArm;
bipedRightArm.rotateAngleX = rightArm;
bipedLeftLeg.rotateAngleX = leftLeg;
bipedRightLeg.rotateAngleX = rightLeg;
bipedLeftArm.rotateAngleY = 0;
bipedRightArm.rotateAngleY = 0;
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bipedLeftLeg.rotateAngleY = 0;
bipedRightLeg.rotateAngleY = 0;
}
private float getLegOutset() {
if (isSleeping) return 2.6f;
if (isCrouching()) return smallArms ? 1 : 0;
return 4;
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}
protected float getLegSpread() {
return rainboom ? 2 : 1;
}
protected void adjustLegs(float move, float swing, float tick) {
float sin = MathHelper.sin(bipedBody.rotateAngleY) * 5;
float cos = MathHelper.cos(bipedBody.rotateAngleY) * 5;
float spread = getLegSpread();
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bipedRightArm.rotationPointZ = spread + sin;
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bipedLeftArm.rotationPointZ = spread - sin;
float legOutset = getLegOutset();
float rpxl = cos + 1 - legOutset;
float rpxr = legOutset - cos - 1;
bipedRightArm.rotationPointX = rpxr;
bipedRightLeg.rotationPointX = rpxr;
bipedLeftArm.rotationPointX = rpxl;
bipedLeftLeg.rotationPointX = rpxl;
// Push the front legs back apart if we're a thin pony
if (smallArms) {
bipedLeftArm.rotationPointX++;
bipedLeftLeg.rotationPointX++;
}
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bipedRightArm.rotateAngleY += bipedBody.rotateAngleY;
bipedLeftArm.rotateAngleY += bipedBody.rotateAngleY;
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bipedRightArm.rotationPointY = bipedLeftArm.rotationPointY = 8;
bipedRightLeg.rotationPointZ = bipedLeftLeg.rotationPointZ = 10;
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}
protected void holdItem(float swing) {
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boolean both = leftArmPose == ArmPose.ITEM && rightArmPose == ArmPose.ITEM;
alignArmForAction(bipedLeftArm, leftArmPose, both, swing);
alignArmForAction(bipedRightArm, rightArmPose, both, swing);
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}
protected void alignArmForAction(ModelRenderer arm, ArmPose pose, boolean both, float swing) {
switch (pose) {
case ITEM:
float swag = 1;
if (!isFlying && both) {
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swag -= (float)Math.pow(swing, 2);
}
float mult = 1 - swag/2;
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arm.rotateAngleX = bipedLeftArm.rotateAngleX * mult - (PI / 10) * swag;
case EMPTY:
arm.rotateAngleY = 0;
break;
case BLOCK:
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blockArm(arm);
break;
default:
}
}
private void blockArm(ModelRenderer arm) {
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arm.rotateAngleX = arm.rotateAngleX / 2 - 0.9424779F;
arm.rotateAngleY = PI / 6;
}
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protected void swingItem(Entity entity, float swingProgress) {
if (swingProgress > -9990.0F && !isSleeping) {
EnumHandSide mainSide = getMainHand(entity);
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if (getArmPoseForSide(mainSide) == ArmPose.EMPTY) return;
swingArm(getArmForSide(mainSide));
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}
}
protected void swingArm(ModelRenderer arm) {
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float swing = 1 - (float)Math.pow(1 - swingProgress, 3);
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float deltaX = MathHelper.sin(swing * PI);
float deltaZ = MathHelper.sin(swingProgress * PI);
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float deltaAim = deltaZ * (0.7F - bipedHead.rotateAngleX) * 0.75F;
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arm.rotateAngleX -= deltaAim + deltaX * 1.2F;
arm.rotateAngleZ = deltaZ * -0.4F;
arm.rotateAngleY += bipedBody.rotateAngleY * 2;
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}
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protected void swingArms(float tick) {
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if (isSleeping) return;
float cos = MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
float sin = MathHelper.sin(tick * 0.067F) * 0.05F;
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if (rightArmPose != ArmPose.EMPTY) {
bipedRightArm.rotateAngleZ += cos;
bipedRightArm.rotateAngleX += sin;
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}
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if (leftArmPose != ArmPose.EMPTY) {
bipedLeftArm.rotateAngleZ += cos;
bipedLeftArm.rotateAngleX += sin;
}
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}
protected void adjustBody(float rotateAngleX, float rotationPointY, float rotationPointZ) {
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adjustBodyComponents(rotateAngleX, rotationPointY, rotationPointZ);
adjustNeck(rotateAngleX, rotationPointY, rotationPointZ);
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}
protected void adjustBodyComponents(float rotateAngleX, float rotationPointY, float rotationPointZ) {
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bipedBody.rotateAngleX = rotateAngleX;
bipedBody.rotationPointY = rotationPointY;
bipedBody.rotationPointZ = rotationPointZ;
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upperTorso.rotateAngleX = rotateAngleX;
upperTorso.rotationPointY = rotationPointY;
upperTorso.rotationPointZ = rotationPointZ;
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}
protected void adjustNeck(float rotateAngleX, float rotationPointY, float rotationPointZ) {
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neck.setRotationPoint(NECK_ROT_X + rotateAngleX, rotationPointY, rotationPointZ);
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}
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/**
* Aligns legs to a sneaky position.
*/
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protected void sneakLegs() {
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bipedRightArm.rotateAngleX -= SNEAK_LEG_X_ROTATION_ADJUSTMENT;
bipedLeftArm.rotateAngleX -= SNEAK_LEG_X_ROTATION_ADJUSTMENT;
bipedLeftLeg.rotationPointY = bipedRightLeg.rotationPointY = FRONT_LEG_RP_Y_SNEAK;
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}
protected void ponySleep() {
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bipedRightArm.rotateAngleX = ROTATE_270;
bipedLeftArm.rotateAngleX = ROTATE_270;
bipedRightLeg.rotateAngleX = ROTATE_90;
bipedLeftLeg.rotateAngleX = ROTATE_90;
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setHead(1, 2, isSneak ? -1 : 1);
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shiftRotationPoint(bipedRightArm, 0, 2, 6);
shiftRotationPoint(bipedLeftArm, 0, 2, 6);
shiftRotationPoint(bipedRightLeg, 0, 2, -8);
shiftRotationPoint(bipedLeftLeg, 0, 2, -8);
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}
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protected void aimBow(ArmPose leftArm, ArmPose rightArm, float tick) {
if (rightArm == ArmPose.BOW_AND_ARROW) aimBowPony(bipedRightArm, tick, false);
if (leftArm == ArmPose.BOW_AND_ARROW) aimBowPony(bipedLeftArm, tick, false);
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}
protected void aimBowPony(ModelRenderer arm, float tick, boolean shift) {
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arm.rotateAngleZ = 0;
arm.rotateAngleY = bipedHead.rotateAngleY - 0.06F;
arm.rotateAngleX = ROTATE_270 + bipedHead.rotateAngleX;
arm.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
arm.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.05F;
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if (shift) shiftRotationPoint(arm, 0, 0, 1);
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}
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protected void fixSpecialRotationPoints(float move) {
}
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@Override
public void render(Entity entityIn, float move, float swing, float age, float headYaw, float headPitch, float scale) {
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pushMatrix();
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transform(BodyPart.HEAD);
renderHead(entityIn, move, swing, age, headYaw, headPitch, scale);
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popMatrix();
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pushMatrix();
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transform(BodyPart.NECK);
renderNeck();
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popMatrix();
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pushMatrix();
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transform(BodyPart.BODY);
renderBody(entityIn, move, swing, age, headYaw, headPitch, scale);
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popMatrix();
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pushMatrix();
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transform(BodyPart.LEGS);
renderLegs();
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popMatrix();
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}
protected void renderHead(Entity entity, float move, float swing, float age, float headYaw, float headPitch, float scale) {
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bipedHead.render(scale);
bipedHeadwear.render(scale);
bipedHead.postRender(scale);
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}
protected void renderNeck() {
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GlStateManager.scale(0.9, 0.9, 0.9);
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neck.render(scale);
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}
protected void renderBody(Entity entity, float move, float swing, float age, float headYaw, float headPitch, float scale) {
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bipedBody.render(scale);
if (textureHeight == 64) {
bipedBodyWear.render(scale);
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}
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upperTorso.render(scale);
bipedBody.postRender(scale);
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tail.render(metadata.getTail(), scale);
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}
protected void renderLegs() {
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if (!isSneak) bipedBody.postRender(scale);
bipedLeftArm.render(scale);
bipedRightArm.render(scale);
bipedLeftLeg.render(scale);
bipedRightLeg.render(scale);
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if (textureHeight == 64) {
bipedLeftArmwear.render(scale);
bipedRightArmwear.render(scale);
bipedLeftLegwear.render(scale);
bipedRightLegwear.render(scale);
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}
}
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@Override
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protected void initTextures() {
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boxList.clear();
initHeadTextures();
initBodyTextures();
initLegTextures();
initTailTextures();
}
protected void initTailTextures() {
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tail = new PonyTail(this);
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}
protected void initHeadTextures() {
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bipedCape = new PonyRenderer(this, 0, 0).size(64, 32);
bipedHead = new PonyRenderer(this, 0, 0);
bipedHeadwear = new PonyRenderer(this, 32, 0);
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}
protected void initBodyTextures() {
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bipedBody = new ModelRenderer(this, 16, 16);
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if (textureHeight == 64) {
bipedBodyWear = new ModelRenderer(this, 16, 32);
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}
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upperTorso = new PlaneRenderer(this, 24, 0);
neck = new PlaneRenderer(this, 0, 16);
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}
protected void initLegTextures() {
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bipedLeftArm = new ModelRenderer(this, 32, 48);
bipedRightArm = new ModelRenderer(this, 40, 16);
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bipedLeftArmwear = new ModelRenderer(this, 48, 48);
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bipedRightArmwear = new ModelRenderer(this, 40, 32);
bipedLeftLeg = new ModelRenderer(this, 16, 48);
bipedRightLeg = new ModelRenderer(this, 0, 16);
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bipedLeftLegwear = new ModelRenderer(this, 0, 48);
bipedRightLegwear = new ModelRenderer(this, 0, 32);
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}
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@Override
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protected void initPositions(float yOffset, float stretch) {
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initHeadPositions(yOffset, stretch);
initBodyPositions(yOffset, stretch);
initLegPositions(yOffset, stretch);
initTailPositions(yOffset, stretch);
}
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protected void initTailPositions(float yOffset, float stretch) {
tail.init(yOffset, stretch);
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}
protected void initHeadPositions(float yOffset, float stretch) {
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bipedCape.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, stretch);
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((PonyRenderer)bipedHead).offset(HEAD_CENTRE_X, HEAD_CENTRE_Y, HEAD_CENTRE_Z)
.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2)
.box(-4, -4, -4, 8, 8, 8, stretch)
.tex(12, 16)
.box(-4, -6, 1, 2, 2, 2, stretch)
.mirror()
.box(2, -6, 1, 2, 2, 2, stretch);
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((PonyRenderer)bipedHeadwear).offset(HEAD_CENTRE_X, HEAD_CENTRE_Y, HEAD_CENTRE_Z)
.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2)
.box(-4, -4, -4, 8, 8, 8, stretch + 0.5F);
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}
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/**
* Creates the main torso and neck.
*/
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protected void initBodyPositions(float yOffset, float stretch) {
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bipedBody.addBox(-4, 4, -2, 8, 8, 4, stretch);
bipedBody.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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bipedBodyWear.addBox(-4, 4, -2, 8, 8, 4, stretch + 0.25F);
bipedBodyWear.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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upperTorso.offset(BODY_CENTRE_X, BODY_CENTRE_Y, BODY_CENTRE_Z)
.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
.tex(24, 0) .addEastPlane( 4, -4, -4, 8, 8, stretch)
.tex(56, 0) .addBottomPlane(-4, 4, -4, 8, 8, stretch)
.tex(4, 0) .addEastPlane( 4, -4, 4, 8, 4, stretch)
.tex(36, 16) .addBackPlane(-4, -4, 8, 8, 4, stretch)
.addBackPlane(-4, 0, 8, 8, 4, stretch)
.addBottomPlane(-4, 4, 4, 8, 4, stretch)
.flipZ().tex(24, 0).addWestPlane(-4, -4, -4, 8, 8, stretch)
.tex(32, 20).addTopPlane(-4, -4, -4, 8, 12, stretch)
.tex(4, 0) .addWestPlane(-4, -4, 4, 8, 4, stretch)
// Tail stub
.child(0)
.tex(32, 0).addTopPlane(-1, 2, 2, 2, 6, stretch)
.addBottomPlane(-1, 4, 2, 2, 6, stretch)
.addEastPlane( 1, 2, 2, 2, 6, stretch)
.addBackPlane(-1, 2, 8, 2, 2, stretch)
.flipZ().addWestPlane(-1, 2, 2, 2, 6, stretch)
.rotateAngleX = 0.5F;
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neck.at(NECK_CENTRE_X, NECK_CENTRE_Y, NECK_CENTRE_Z)
.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
.addFrontPlane(0, 0, 0, 4, 4, stretch)
.addBackPlane(0, 0, 4, 4, 4, stretch)
.addEastPlane(4, 0, 0, 4, 4, stretch)
.addWestPlane(0, 0, 0, 4, 4, stretch)
.rotateAngleX = NECK_ROT_X;
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}
protected int getArmWidth() {
return smallArms ? 3 : 4;
}
protected int getArmDepth() {
return 4;
}
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protected void initLegPositions(float yOffset, float stretch) {
int armWidth = getArmWidth();
int armDepth = getArmDepth();
float rarmY = smallArms ? 8.5f : 8;
float rarmX = smallArms ? 2 : 3;
float armX = THIRDP_ARM_CENTRE_X - 2;
float armY = THIRDP_ARM_CENTRE_Y - 6;
float armZ = THIRDP_ARM_CENTRE_Z - 2;
bipedLeftArm .addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch);
bipedRightArm.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch);
bipedLeftLeg .addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch);
bipedRightLeg.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch);
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bipedLeftArm .setRotationPoint( rarmX, yOffset + rarmY, 0);
bipedRightArm.setRotationPoint(-rarmX, yOffset + rarmY, 0);
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bipedLeftLeg .setRotationPoint( rarmX, yOffset, 0);
bipedRightLeg.setRotationPoint(-rarmX, yOffset, 0);
if (bipedLeftArmwear != null) {
bipedLeftArmwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f);
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bipedLeftArmwear.setRotationPoint(3, yOffset + rarmY, 0);
}
if (bipedRightArmwear != null) {
bipedRightArmwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f);
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bipedRightArmwear.setRotationPoint(-3, yOffset + rarmY, 0);
}
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if (bipedLeftLegwear != null) {
bipedLeftLegwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f);
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bipedRightLegwear.setRotationPoint(3, yOffset, 0);
}
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if (bipedRightLegwear != null) {
bipedRightLegwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f);
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bipedRightLegwear.setRotationPoint(-3, yOffset, 0);
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}
}
@Override
public void renderCape(float scale) {
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bipedCape.render(scale);
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}
}