2018-04-24 16:46:53 +02:00
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package com.minelittlepony.model;
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import net.minecraft.client.model.ModelRenderer;
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// TODO: Combine each wing into one ModelRenderer with multiple boxes, not multiple ModelRenderers each with one box.
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public class ModelWing implements PonyModelConstants {
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public ModelRenderer[] folded = new ModelRenderer[3],
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extended = new ModelRenderer[6];
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public ModelWing(AbstractPonyModel pony, boolean mirror, float xOffset, float yOffset, float stretch, int texY) {
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// TODO: Don't add the model to the pony if you're just going to remove it again.
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for (int i = 0; i < folded.length; i++) {
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folded[i] = new ModelRenderer(pony, 56, texY);
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pony.boxList.remove(folded[i]);
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}
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for (int i = 0; i < extended.length; i++) {
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extended[i] = new ModelRenderer(pony, 56, texY + 3);
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pony.boxList.remove(extended[i]);
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// this seems to hide the wings being a different size when folded
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extended[i].mirror = mirror;
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}
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2018-04-24 21:24:29 +02:00
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init(xOffset, yOffset, stretch);
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2018-04-24 16:46:53 +02:00
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addFeathers(mirror ? -1 : 1, yOffset, stretch);
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}
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private void addFeathers(float r, float y, float scale) {
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addFeather(0, r, y, 6.0F, 0.0F, 8, scale + 0.1F);
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addFeather(1, r, y, -1.2F, -0.2F, 8, scale + 0.2F);
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addFeather(2, r, y, 1.8F, 1.3F, 8, scale - 0.1F);
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addFeather(3, r, y, 5.0F, 2.0F, 8, scale);
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addFeather(4, r, y, 0.0F, -0.2F, 6, scale + 0.3F);
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addFeather(5, r, y, 0.0F, 0.2F, 3, scale + 0.19F);
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}
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private void addFeather(int i, float r, float Y, float y, float z, int h, float scale) {
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extended[i].addBox(-0.5f, y, z, 1, h, 2, scale);
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extended[i].setRotationPoint(r * LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + Y, LEFT_WING_EXT_RP_Z);
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}
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private void init(float x, float y, float scale) {
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2018-04-24 17:12:23 +02:00
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initFeather(folded[0], y, x, 2F, 6, scale);
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initFeather(folded[1], y, x, 4F, 8, scale);
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initFeather(folded[2], y, x, 6F, 6, scale);
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2018-04-24 16:46:53 +02:00
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}
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private void initFeather(ModelRenderer wing, float y, float x, float z, int h, float scale) {
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wing.addBox(x, 5f, z, 2, h, 2, scale);
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wing.setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + y, WING_FOLDED_RP_Z);
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wing.rotateAngleX = ROTATE_90;
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}
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public void updateModelRotation(float swing) {
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for (ModelRenderer feather : folded) {
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feather.rotateAngleY = swing * 0.2F;
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}
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}
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public void rotate(float angle) {
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for (ModelRenderer feather : folded) {
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feather.rotateAngleX = angle;
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}
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// Special
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extended[1].rotateAngleX -= 0.85F;
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extended[2].rotateAngleX -= 0.75F;
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extended[3].rotateAngleX -= 0.5F;
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extended[5].rotateAngleX -= 0.85F;
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}
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2018-04-24 17:12:23 +02:00
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public void render(boolean standing, float scale) {
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for (ModelRenderer feather : (standing ? folded : extended)) {
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2018-04-24 16:46:53 +02:00
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feather.render(scale);
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}
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}
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public void rotateSneaked(float rotZ) {
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for (ModelRenderer feather : extended) {
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feather.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
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feather.rotateAngleZ = rotZ;
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}
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}
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public void rotateUnsneaked(float angle) {
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for (ModelRenderer aLeftWingExt : extended) {
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aLeftWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
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aLeftWingExt.rotateAngleZ = -angle;
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}
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}
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}
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