package com.minelittlepony.model; import net.minecraft.client.model.ModelRenderer; // TODO: Combine each wing into one ModelRenderer with multiple boxes, not multiple ModelRenderers each with one box. public class ModelWing implements PonyModelConstants { public ModelRenderer[] folded = new ModelRenderer[3], extended = new ModelRenderer[6]; public ModelWing(AbstractPonyModel pony, boolean mirror, float xOffset, float yOffset, float stretch, int texY) { // TODO: Don't add the model to the pony if you're just going to remove it again. for (int i = 0; i < folded.length; i++) { folded[i] = new ModelRenderer(pony, 56, texY); pony.boxList.remove(folded[i]); } for (int i = 0; i < extended.length; i++) { extended[i] = new ModelRenderer(pony, 56, texY + 3); pony.boxList.remove(extended[i]); // this seems to hide the wings being a different size when folded extended[i].mirror = mirror; } init(xOffset, yOffset, stretch); addFeathers(mirror ? -1 : 1, yOffset, stretch); } private void addFeathers(float r, float y, float scale) { addFeather(0, r, y, 6.0F, 0.0F, 8, scale + 0.1F); addFeather(1, r, y, -1.2F, -0.2F, 8, scale + 0.2F); addFeather(2, r, y, 1.8F, 1.3F, 8, scale - 0.1F); addFeather(3, r, y, 5.0F, 2.0F, 8, scale); addFeather(4, r, y, 0.0F, -0.2F, 6, scale + 0.3F); addFeather(5, r, y, 0.0F, 0.2F, 3, scale + 0.19F); } private void addFeather(int i, float r, float Y, float y, float z, int h, float scale) { extended[i].addBox(-0.5f, y, z, 1, h, 2, scale); extended[i].setRotationPoint(r * LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + Y, LEFT_WING_EXT_RP_Z); } private void init(float x, float y, float scale) { initFeather(folded[0], y, x, 2F, 6, scale); initFeather(folded[1], y, x, 4F, 8, scale); initFeather(folded[2], y, x, 6F, 6, scale); } private void initFeather(ModelRenderer wing, float y, float x, float z, int h, float scale) { wing.addBox(x, 5f, z, 2, h, 2, scale); wing.setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + y, WING_FOLDED_RP_Z); wing.rotateAngleX = ROTATE_90; } public void updateModelRotation(float swing) { for (ModelRenderer feather : folded) { feather.rotateAngleY = swing * 0.2F; } } public void rotate(float angle) { for (ModelRenderer feather : folded) { feather.rotateAngleX = angle; } // Special extended[1].rotateAngleX -= 0.85F; extended[2].rotateAngleX -= 0.75F; extended[3].rotateAngleX -= 0.5F; extended[5].rotateAngleX -= 0.85F; } public void render(boolean standing, float scale) { for (ModelRenderer feather : (standing ? folded : extended)) { feather.render(scale); } } public void rotateSneaked(float rotZ) { for (ModelRenderer feather : extended) { feather.rotateAngleX = EXT_WING_ROTATE_ANGLE_X; feather.rotateAngleZ = rotZ; } } public void rotateUnsneaked(float angle) { for (ModelRenderer aLeftWingExt : extended) { aLeftWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X; aLeftWingExt.rotateAngleZ = -angle; } } }