MineLittlePony/src/main/java/com/minelittlepony/client/render/LevitatingItemRenderer.java

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Java
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package com.minelittlepony.client.render;
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import com.minelittlepony.api.pony.IPony;
import com.minelittlepony.client.MineLittlePony;
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import com.minelittlepony.common.util.Color;
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import org.jetbrains.annotations.Nullable;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.OverlayTexture;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.texture.SpriteAtlasTexture;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.util.math.Vec3f;
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import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
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import net.minecraft.util.Arm;
import net.minecraft.util.Identifier;
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import net.minecraft.util.UseAction;
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import net.minecraft.world.World;
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public class LevitatingItemRenderer {
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static int tint;
private static boolean usingTransparency;
public static boolean usesTransparency() {
return usingTransparency;
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}
public static RenderLayer getRenderLayer(Identifier texture) {
if (!usesTransparency()) {
return RenderLayer.getEntityTranslucent(texture);
}
return MagicGlow.getTintedTexturedLayer(texture, Color.r(tint), Color.g(tint), Color.b(tint), 0.8F);
}
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public static RenderLayer getRenderLayer() {
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return getRenderLayer(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE);
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}
/**
* Renders a magical overlay over an item in third person.
*/
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public void renderItemGlow(LivingEntity entity, ItemStack drop, ModelTransformation.Mode transform, Arm hand, int glowColor, MatrixStack stack, VertexConsumerProvider renderContext) {
setColor(glowColor);
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stack.push();
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ItemRenderer renderItem = MinecraftClient.getInstance().getItemRenderer();
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stack.scale(1.1F, 1.1F, 1.1F);
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stack.translate(0.01F, 0.01F, 0.01F);
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renderItem.renderItem(entity, drop, transform, hand == Arm.LEFT, stack, renderContext, entity.world, 0x0F00F0, OverlayTexture.DEFAULT_UV, 0);
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stack.translate(-0.02F, -0.02F, -0.02F);
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renderItem.renderItem(entity, drop, transform, hand == Arm.LEFT, stack, renderContext, entity.world, 0x0F00F0, OverlayTexture.DEFAULT_UV, 0);
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stack.pop();
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unsetColor();
}
private void setColor(int glowColor) {
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usingTransparency = true;
tint = glowColor;
}
private void unsetColor() {
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usingTransparency = false;
tint = 0;
}
/**
* Renders an item in first person optionally with a magical overlay.
*/
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public void renderItemInFirstPerson(ItemRenderer itemRenderer, @Nullable LivingEntity entity, ItemStack stack, ModelTransformation.Mode transform, boolean left, MatrixStack matrix, VertexConsumerProvider renderContext, @Nullable World world, int lightUv, int posLong) {
if (entity instanceof PlayerEntity) {
IPony pony = MineLittlePony.getInstance().getManager().getPony((PlayerEntity)entity);
matrix.push();
boolean doMagic = MineLittlePony.getInstance().getConfig().fpsmagic.get() && pony.getMetadata().hasMagic();
if (doMagic) {
setupPerspective(itemRenderer, entity, stack, left, matrix);
}
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itemRenderer.renderItem(entity, stack, transform, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
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if (doMagic) {
setColor(pony.getMetadata().getGlowColor());
matrix.scale(1.1F, 1.1F, 1.1F);
matrix.translate(0.015F, 0.01F, 0.01F);
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itemRenderer.renderItem(entity, stack, transform, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
matrix.translate(-0.03F, -0.02F, -0.02F);
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itemRenderer.renderItem(entity, stack, transform, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
unsetColor();
}
matrix.pop();
} else {
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itemRenderer.renderItem(entity, stack, transform, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
}
}
/**
* Moves held items to look like they're floating in the player's field.
*/
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private void setupPerspective(ItemRenderer renderer, LivingEntity entity, ItemStack item, boolean left, MatrixStack stack) {
UseAction action = item.getUseAction();
boolean doNormal = entity.getItemUseTime() <= 0 || action == UseAction.NONE || action == UseAction.CROSSBOW;
if (doNormal) { // eating, blocking, and drinking are not transformed. Only held items.
int sign = left ? 1 : -1;
float ticks = entity.age * sign;
float floatAmount = -(float)Math.sin(ticks / 9F) / 40F;
float driftAmount = -(float)Math.cos(ticks / 6F) / 40F;
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boolean handHeldTool =
action == UseAction.BOW
|| action == UseAction.CROSSBOW
|| action == UseAction.BLOCK;
float distanceChange = handHeldTool ? -0.3F : -0.6F;
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stack.translate(
driftAmount - floatAmount / 4F + distanceChange / 1.5F * sign,
floatAmount,
distanceChange);
if (!handHeldTool) { // bows have to point forwards
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stack.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(sign * -60 + floatAmount));
stack.multiply(Vec3f.POSITIVE_Z.getDegreesQuaternion(sign * 30 + driftAmount));
}
}
}
}