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https://github.com/MineLittlePony/MineLittlePony.git
synced 2025-02-13 08:14:23 +01:00
Moved some utilities to Kirin
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9f76e6c53a
commit
d3c6119c3c
15 changed files with 16 additions and 209 deletions
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@ -5,7 +5,7 @@ import com.minelittlepony.api.pony.meta.Race;
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import com.minelittlepony.api.pony.meta.Size;
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import com.minelittlepony.api.pony.meta.TailLength;
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import com.minelittlepony.api.pony.meta.Wearable;
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import com.minelittlepony.util.IInterpolator;
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import com.minelittlepony.common.util.animation.Interpolator;
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import java.util.UUID;
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@ -56,5 +56,5 @@ public interface IPonyData {
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/**
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* Gets an interpolator for interpolating values.
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*/
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IInterpolator getInterpolator(UUID interpolatorId);
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Interpolator getInterpolator(UUID interpolatorId);
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}
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@ -3,7 +3,7 @@ package com.minelittlepony.api.pony.meta;
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import net.minecraft.client.texture.NativeImage;
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import com.minelittlepony.api.pony.ITriggerPixelMapped;
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import com.minelittlepony.util.Color;
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import com.minelittlepony.common.util.Color;
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/**
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* Individual trigger pixels for a pony skin.
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@ -8,10 +8,10 @@ import net.minecraft.util.Identifier;
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import net.minecraft.util.math.MathHelper;
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import com.minelittlepony.api.pony.meta.Wearable;
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import com.minelittlepony.common.util.Color;
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import com.minelittlepony.model.BodyPart;
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import com.minelittlepony.model.IModel;
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import com.minelittlepony.mson.api.ModelContext;
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import com.minelittlepony.util.Color;
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import java.util.Calendar;
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import java.util.UUID;
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@ -8,10 +8,10 @@ import net.minecraft.client.render.VertexConsumerProvider.Immediate;
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import net.minecraft.client.util.math.MatrixStack;
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import com.minelittlepony.client.render.MagicGlow;
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import com.minelittlepony.common.util.Color;
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import com.minelittlepony.model.IPart;
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import com.minelittlepony.mson.api.ModelContext;
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import com.minelittlepony.mson.api.MsonModel;
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import com.minelittlepony.util.Color;
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import javax.annotation.Nullable;
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@ -16,8 +16,7 @@ import com.minelittlepony.api.pony.meta.TriggerPixels;
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import com.minelittlepony.api.pony.meta.Wearable;
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import com.minelittlepony.client.MineLittlePony;
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import com.minelittlepony.client.util.render.NativeUtil;
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import com.minelittlepony.util.BasicEasingInterpolator;
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import com.minelittlepony.util.IInterpolator;
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import com.minelittlepony.common.util.animation.Interpolator;
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import java.io.FileNotFoundException;
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import java.io.IOException;
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@ -145,8 +144,8 @@ public class PonyData implements IPonyData {
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}
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@Override
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public IInterpolator getInterpolator(UUID interpolatorId) {
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return BasicEasingInterpolator.getInstance(interpolatorId);
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public Interpolator getInterpolator(UUID interpolatorId) {
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return Interpolator.linear(interpolatorId);
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}
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@Override
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@ -1,9 +1,9 @@
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package com.minelittlepony.client.render;
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import net.minecraft.client.render.Frustum;
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import net.minecraft.client.util.math.Matrix4f;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Matrix4f;
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import com.minelittlepony.api.pony.IPony;
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@ -2,7 +2,7 @@ package com.minelittlepony.client.render;
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import com.minelittlepony.api.pony.IPony;
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import com.minelittlepony.client.MineLittlePony;
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import com.minelittlepony.util.Color;
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import com.minelittlepony.common.util.Color;
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import javax.annotation.Nullable;
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@ -4,10 +4,10 @@ import com.minelittlepony.client.model.IPonyModel;
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import com.minelittlepony.client.model.ModelWrapper;
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import com.minelittlepony.client.model.armour.DefaultArmourTextureResolver;
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import com.minelittlepony.client.render.IPonyRenderContext;
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import com.minelittlepony.common.util.Color;
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import com.minelittlepony.model.armour.ArmourLayer;
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import com.minelittlepony.model.armour.IArmour;
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import com.minelittlepony.model.armour.IArmourTextureResolver;
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import com.minelittlepony.util.Color;
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import net.minecraft.client.render.OverlayTexture;
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import net.minecraft.client.render.RenderLayer;
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@ -1,7 +1,7 @@
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package com.minelittlepony.client.transform;
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import com.minelittlepony.common.util.animation.MotionCompositor;
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import com.minelittlepony.model.IModel;
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import com.minelittlepony.util.MotionCompositor;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.client.util.math.MatrixStack;
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@ -1,6 +1,7 @@
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package com.minelittlepony.client.transform;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import com.minelittlepony.model.IModel;
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@ -8,15 +9,15 @@ import com.minelittlepony.model.IModel;
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public class PostureSwimming extends PostureFlight {
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@Override
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protected double calculateRoll(PlayerEntity player, double motionX, double motionY, double motionZ) {
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public double calculateRoll(LivingEntity entity, double motionX, double motionY, double motionZ) {
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motionX *= 2;
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motionZ *= 2;
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return super.calculateRoll(player, motionX, motionY, motionZ);
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return super.calculateRoll(entity, motionX, motionY, motionZ);
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}
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@Override
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protected double calculateIncline(PlayerEntity player, double motionX, double motionY, double motionZ) {
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public double calculateIncline(LivingEntity entity, double motionX, double motionY, double motionZ) {
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return 90; // mojang handles this
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}
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@ -1,52 +0,0 @@
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package com.minelittlepony.util;
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import com.google.common.cache.CacheBuilder;
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import com.google.common.cache.CacheLoader;
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import com.google.common.cache.LoadingCache;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.TimeUnit;
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public class BasicEasingInterpolator implements IInterpolator {
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private static LoadingCache<UUID, BasicEasingInterpolator> instanceCache = CacheBuilder.newBuilder()
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.expireAfterAccess(30, TimeUnit.SECONDS)
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.build(CacheLoader.from(BasicEasingInterpolator::new));
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/**
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* Gets or creates a new basic, linear interpolator for the provided id.
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*/
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public static IInterpolator getInstance(UUID id) {
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return instanceCache.getUnchecked(id);
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}
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private final Map<String, Float> properties = new HashMap<>();
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private float getLast(String key, float to) {
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if (properties.containsKey(key)) {
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return properties.get(key);
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}
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return to;
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}
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@Override
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public float interpolate(String key, float to, float scalingFactor) {
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float from = getLast(key, to);
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from += (to - from) / scalingFactor;
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if (Float.isNaN(from) || Float.isInfinite(from)) {
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System.err.println("Error: Animation frame for " + key + " is NaN or Infinite.");
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from = to;
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}
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properties.put(key, from);
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return from;
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}
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}
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@ -1,56 +0,0 @@
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package com.minelittlepony.util;
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/**
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* Colouration Utilities
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*/
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public interface Color {
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/**
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* Returns the ALPHA channel for the given colour hex code.
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*/
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static float a(int hex) {
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return (hex >> 24 & 255) / 255F;
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}
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/**
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* Returns the RED channel for the given colour hex code.
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*/
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static float r(int hex) {
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return (hex >> 16 & 255) / 255F;
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}
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/**
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* Returns the GREEN channel for the given colour hex code.
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*/
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static float g(int hex) {
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return (hex >> 8 & 255) / 255F;
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}
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/**
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* Returns the BLUE channel for the given colour hex code.
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*/
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static float b(int hex) {
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return (hex & 255) / 255F;
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}
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/**
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* Converts the given rgb floats on a range of 0-1 into a colour hex code.
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*/
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static int argbToHex(float a, float r, float g, float b) {
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return argbToHex((int)(a * 255), (int) (r * 255), (int) (g * 255), (int) (b * 255));
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}
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/**
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* Converts the given rbg int on a range of 0-255 into a colour hex code.
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*/
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static int argbToHex(int a, int r, int g, int b) {
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return (a << 24) | (r << 16) | (g << 8) | (b);
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}
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/**
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* Converts a colour hex code from BGR to RGB (and back).
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*/
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static int abgrToArgb(int color) {
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return argbToHex(a(color), b(color), g(color), r(color));
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}
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}
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@ -1,16 +0,0 @@
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package com.minelittlepony.util;
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/**
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* Interpolator function for handling transitions between animation states.
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*/
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@FunctionalInterface
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public interface IInterpolator {
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/**
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* Interpolates a value between the requested final destination and what it was last.
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*
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* @param key Identifier to track previous values
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* @param to The new values
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* @param scalingFactor Scaling factor to control how quickly values change
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*/
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float interpolate(String key, float to, float scalingFactor);
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}
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@ -16,15 +16,6 @@ public class MathUtil {
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return value;
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}
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public static float sensibleAngle(float angle) {
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angle %= 360;
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if (angle > 180) angle -= 360;
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if (angle < -180) angle += 360;
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return angle;
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}
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public static float interpolateDegress(float prev, float current, float partialTicks) {
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float difference = current - prev;
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return prev + partialTicks * difference;
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}
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public static float interpolateRadians(float prev, float current, float partialTicks) {
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return (float)Math.toRadians(interpolateDegress(prev, current, partialTicks));
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}
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public static boolean compareFloats(float a, float b) {
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return Math.abs(a - b) <= 0.001F;
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}
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@ -1,56 +0,0 @@
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package com.minelittlepony.util;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.math.MathHelper;
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/**
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* Calculates roll and incline for a player based on their motion vectors.
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*
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* @author Polyakovich - Big thank you to this dude and his meta-physics friend for working this all out.
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*/
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public abstract class MotionCompositor {
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/**
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* Gets the angle of horizontal roll in degrees based on the player's vertical and horizontal motion.
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*/
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protected double calculateRoll(PlayerEntity player, double motionX, double motionY, double motionZ) {
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// since model roll should probably be calculated from model rotation rather than entity rotation...
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double roll = MathUtil.sensibleAngle(player.prevBodyYaw - player.bodyYaw);
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double horMotion = Math.sqrt(motionX * motionX + motionZ * motionZ);
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float modelYaw = MathUtil.sensibleAngle(player.bodyYaw);
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// detecting that we're flying backwards and roll must be inverted
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if (Math.abs(MathUtil.sensibleAngle((float) Math.toDegrees(Math.atan2(motionX, motionZ)) + modelYaw)) > 90) {
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roll *= -1;
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}
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// ayyy magic numbers (after 5 - an approximation of nice looking coefficients calculated by hand)
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// roll might be zero, in which case Math.pow produces +Infinity. Anything x Infinity = NaN.
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double pow = roll != 0 ? Math.pow(Math.abs(roll), -0.191) : 0;
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roll *= horMotion * 5 * (3.6884f * pow);
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assert !Float.isNaN((float)roll);
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return MathHelper.clamp(roll, -54, 54);
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}
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/**
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* Gets the angle of inclination in degrees based on the player's vertical and horizontal motion.
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*/
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protected double calculateIncline(PlayerEntity player, double motionX, double motionY, double motionZ) {
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double dist = Math.sqrt(motionX * motionX + motionZ * motionZ);
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double angle = Math.atan2(motionY, dist);
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if (!player.abilities.allowFlying) {
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angle /= 2;
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}
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angle = MathUtil.clampLimit(angle, Math.PI / 3);
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return Math.toDegrees(angle);
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}
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}
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