MineLittlePony/src/main/java/com/minelittlepony/model/components/ModelWing.java

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package com.minelittlepony.model.components;
import com.minelittlepony.model.AbstractPonyModel;
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import net.minecraft.client.model.ModelRenderer;
import static com.minelittlepony.model.PonyModelConstants.*;
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// TODO: Combine each wing into one ModelRenderer with multiple boxes, not multiple ModelRenderers each with one box.
public class ModelWing {
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public ModelRenderer[] folded = new ModelRenderer[3],
extended = new ModelRenderer[6];
public ModelWing(AbstractPonyModel pony, boolean mirror, float xOffset, float yOffset, float stretch, int texY) {
// TODO: Don't add the model to the pony if you're just going to remove it again.
for (int i = 0; i < folded.length; i++) {
folded[i] = new ModelRenderer(pony, 56, texY);
pony.boxList.remove(folded[i]);
}
for (int i = 0; i < extended.length; i++) {
extended[i] = new ModelRenderer(pony, 56, texY + 3);
pony.boxList.remove(extended[i]);
// this seems to hide the wings being a different size when folded
extended[i].mirror = mirror;
}
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init(xOffset, yOffset, stretch);
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addFeathers(mirror ? -1 : 1, yOffset, stretch);
}
private void addFeathers(float r, float y, float scale) {
addFeather(0, r, y, 6.0F, 0.0F, 8, scale + 0.1F);
addFeather(1, r, y, -1.2F, -0.2F, 8, scale + 0.2F);
addFeather(2, r, y, 1.8F, 1.3F, 8, scale - 0.1F);
addFeather(3, r, y, 5.0F, 2.0F, 8, scale);
addFeather(4, r, y, 0.0F, -0.2F, 6, scale + 0.3F);
addFeather(5, r, y, 0.0F, 0.2F, 3, scale + 0.19F);
}
private void addFeather(int i, float r, float Y, float y, float z, int h, float scale) {
extended[i].addBox(-0.5f, y, z, 1, h, 2, scale);
extended[i].setRotationPoint(r * LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + Y, LEFT_WING_EXT_RP_Z);
}
private void init(float x, float y, float scale) {
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initFeather(folded[0], y, x, 2F, 6, scale);
initFeather(folded[1], y, x, 4F, 8, scale);
initFeather(folded[2], y, x, 6F, 6, scale);
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}
private void initFeather(ModelRenderer wing, float y, float x, float z, int h, float scale) {
wing.addBox(x, 5f, z, 2, h, 2, scale);
wing.setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + y, WING_FOLDED_RP_Z);
wing.rotateAngleX = ROTATE_90;
}
public void updateModelRotation(float swing) {
for (ModelRenderer feather : folded) {
feather.rotateAngleY = swing * 0.2F;
}
}
public void rotate(float angle) {
for (ModelRenderer feather : folded) {
feather.rotateAngleX = angle;
}
// Special
extended[1].rotateAngleX -= 0.85F;
extended[2].rotateAngleX -= 0.75F;
extended[3].rotateAngleX -= 0.5F;
extended[5].rotateAngleX -= 0.85F;
}
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public void render(boolean standing, float scale) {
for (ModelRenderer feather : (standing ? folded : extended)) {
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feather.render(scale);
}
}
public void rotateSneaked(float rotZ) {
for (ModelRenderer feather : extended) {
feather.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
feather.rotateAngleZ = rotZ;
}
}
public void rotateUnsneaked(float angle) {
for (ModelRenderer aLeftWingExt : extended) {
aLeftWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
aLeftWingExt.rotateAngleZ = -angle;
}
}
}