mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2025-02-22 13:13:10 +01:00
49 lines
No EOL
1.4 KiB
C#
49 lines
No EOL
1.4 KiB
C#
// Copyright (c) 2015 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
|
|
#pragma warning disable 0219
|
|
#pragma warning disable 0618
|
|
#pragma warning disable 0649
|
|
|
|
namespace Rewired.Demos {
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
using System.Collections;
|
|
|
|
[AddComponentMenu("")]
|
|
public class ControlMapperDemoMessage : MonoBehaviour {
|
|
|
|
public Rewired.UI.ControlMapper.ControlMapper controlMapper;
|
|
|
|
public UnityEngine.UI.Selectable defaultSelectable;
|
|
|
|
void Awake() {
|
|
if(controlMapper != null) {
|
|
controlMapper.ScreenClosedEvent += OnControlMapperClosed;
|
|
controlMapper.ScreenOpenedEvent += OnControlMapperOpened;
|
|
}
|
|
}
|
|
|
|
void Start() {
|
|
SelectDefault();
|
|
}
|
|
|
|
void OnControlMapperClosed() {
|
|
this.gameObject.SetActive(true);
|
|
StartCoroutine(SelectDefaultDeferred());
|
|
}
|
|
|
|
void OnControlMapperOpened() {
|
|
this.gameObject.SetActive(false);
|
|
}
|
|
|
|
void SelectDefault() {
|
|
if(EventSystem.current == null) return;
|
|
if(defaultSelectable != null) EventSystem.current.SetSelectedGameObject(defaultSelectable.gameObject);
|
|
}
|
|
|
|
IEnumerator SelectDefaultDeferred() {
|
|
yield return null;
|
|
SelectDefault();
|
|
}
|
|
}
|
|
} |