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28 lines
456 B
C#
28 lines
456 B
C#
using Fie.Object;
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using System;
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using System.Collections.Generic;
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namespace Fie.Enemies
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{
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public class FieStateMachineEnemiesAttackIdle : FieStateMachineGameCharacterBase
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{
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public override void updateState<T>(ref T gameCharacter)
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{
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}
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public override bool isEnd()
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{
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return false;
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}
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public override Type getNextState()
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{
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return null;
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}
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public override List<Type> getAllowedStateList()
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{
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return new List<Type>();
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}
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}
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}
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