using Fie.Object; using System; using System.Collections.Generic; namespace Fie.Enemies { public class FieStateMachineEnemiesAttackIdle : FieStateMachineGameCharacterBase { public override void updateState(ref T gameCharacter) { } public override bool isEnd() { return false; } public override Type getNextState() { return null; } public override List getAllowedStateList() { return new List(); } } }