mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 09:47:59 +01:00
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using GameDataEditor;
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using System;
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using UnityEngine;
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namespace Fie.Ponies.Applejack
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{
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public class FieStateMachineApplejackBaseAttack : FieStateMachineGameCharacterBase
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{
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private bool _isEnd;
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public override void updateState<T>(ref T gameCharacter)
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{
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if (!_isEnd && gameCharacter is FieApplejack)
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{
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FieApplejack fieApplejack = gameCharacter as FieApplejack;
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if (true)
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{
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Vector3 vector = (fieApplejack.flipState != 0) ? Vector3.right : Vector3.left;
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Type type = fieApplejack.getStateMachine().nowStateType();
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if (fieApplejack.groundState == FieObjectGroundState.Grounding)
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{
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if (type == typeof(FieStateMachineApplejackRopeAction))
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{
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fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireKickRift), isForceSet: false);
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}
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else if (type == typeof(FieStateMachineApplejackFirePunch))
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{
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fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireKick), isForceSet: false);
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}
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else
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{
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fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFirePunch), isForceSet: false);
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}
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_isEnd = true;
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}
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else if (fieApplejack.groundState == FieObjectGroundState.Flying)
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{
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if (type == typeof(FieStateMachineApplejackRopeActionAir))
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{
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fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireAirDouble), isForceSet: false);
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}
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else
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{
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fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireAir), isForceSet: false);
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}
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_isEnd = true;
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}
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else
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{
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_isEnd = true;
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}
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FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_BASE_ATTACK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_BASE_ATTACK));
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}
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}
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}
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private void emitShot()
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{
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return typeof(FieStateMachinePoniesAttackIdle);
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}
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public override bool isNotNetworkSync()
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{
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return true;
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}
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}
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}
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