using Fie.Manager; using Fie.Object; using GameDataEditor; using System; using UnityEngine; namespace Fie.Ponies.Applejack { public class FieStateMachineApplejackBaseAttack : FieStateMachineGameCharacterBase { private bool _isEnd; public override void updateState(ref T gameCharacter) { if (!_isEnd && gameCharacter is FieApplejack) { FieApplejack fieApplejack = gameCharacter as FieApplejack; if (true) { Vector3 vector = (fieApplejack.flipState != 0) ? Vector3.right : Vector3.left; Type type = fieApplejack.getStateMachine().nowStateType(); if (fieApplejack.groundState == FieObjectGroundState.Grounding) { if (type == typeof(FieStateMachineApplejackRopeAction)) { fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireKickRift), isForceSet: false); } else if (type == typeof(FieStateMachineApplejackFirePunch)) { fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireKick), isForceSet: false); } else { fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFirePunch), isForceSet: false); } _isEnd = true; } else if (fieApplejack.groundState == FieObjectGroundState.Flying) { if (type == typeof(FieStateMachineApplejackRopeActionAir)) { fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireAirDouble), isForceSet: false); } else { fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireAir), isForceSet: false); } _isEnd = true; } else { _isEnd = true; } FieManagerBehaviour.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_BASE_ATTACK), FieMasterData.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_BASE_ATTACK)); } } } private void emitShot() { } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return typeof(FieStateMachinePoniesAttackIdle); } public override bool isNotNetworkSync() { return true; } } }