mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using Fie.Manager;
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using UnityEngine;
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namespace Fie.Object
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{
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public class FieFriendshipdStats
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{
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public delegate void FriendshipCalcCallback(float friendship);
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public const int MAXIMUM_FRIENDSHIP_SEGMENT = 6;
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public const float FRIENDSHIP_SEGMENTATION_THRESHOLD = 30f;
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public float friendship;
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public event FriendshipCalcCallback friendshipAddEvent;
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public void safeAddFriendship(float additionalFriendship, bool triggerEvent = true)
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{
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if (additionalFriendship > 0f)
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{
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additionalFriendship *= FieManagerBehaviour<FieEnvironmentManager>.I.currentFriendshipPointMagnify;
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}
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friendship = Mathf.Clamp(friendship + additionalFriendship, 0f, getMaxFriendship());
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if (triggerEvent && this.friendshipAddEvent != null)
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{
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this.friendshipAddEvent(additionalFriendship);
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}
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}
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public void resetFriendship()
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{
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friendship = 0f;
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}
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public float getMaxFriendship()
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{
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return 180f;
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}
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public void addFriendshipPoint(int num)
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{
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safeAddFriendship((float)num * 30f);
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}
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public int getCurrentFriendshipPoint()
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{
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return (int)(friendship / 30f);
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}
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}
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}
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