FiE-Game/Assets/Scripts/Fie/Object/FieFriendshipdStats.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using UnityEngine;
namespace Fie.Object
{
public class FieFriendshipdStats
{
public delegate void FriendshipCalcCallback(float friendship);
public const int MAXIMUM_FRIENDSHIP_SEGMENT = 6;
public const float FRIENDSHIP_SEGMENTATION_THRESHOLD = 30f;
public float friendship;
public event FriendshipCalcCallback friendshipAddEvent;
public void safeAddFriendship(float additionalFriendship, bool triggerEvent = true)
{
if (additionalFriendship > 0f)
{
additionalFriendship *= FieManagerBehaviour<FieEnvironmentManager>.I.currentFriendshipPointMagnify;
}
friendship = Mathf.Clamp(friendship + additionalFriendship, 0f, getMaxFriendship());
if (triggerEvent && this.friendshipAddEvent != null)
{
this.friendshipAddEvent(additionalFriendship);
}
}
public void resetFriendship()
{
friendship = 0f;
}
public float getMaxFriendship()
{
return 180f;
}
public void addFriendshipPoint(int num)
{
safeAddFriendship((float)num * 30f);
}
public int getCurrentFriendshipPoint()
{
return (int)(friendship / 30f);
}
}
}