FiE-Game/Assets/Cinema Director/Cutscene Items/Actor Items/Animation/SampleAnimationEvent.cs
2023-07-27 00:47:00 +05:00

33 lines
No EOL
885 B
C#

using UnityEngine;
using System.Collections;
namespace CinemaDirector
{
[CutsceneItemAttribute("Animation", "Sample Animation", CutsceneItemGenre.ActorItem)]
public class SampleAnimationEvent : CinemaActorEvent
{
public string Animation = string.Empty;
public float Time = 0f;
public override void Trigger(GameObject actor)
{
if (actor != null)
{
Animation animation = actor.GetComponent<Animation>();
if (!animation)
{
return;
}
animation[Animation].time = Time;
animation[Animation].enabled = true;
animation.Sample();
animation[Animation].enabled = false;
}
}
public override void Reverse(GameObject actor)
{
}
}
}