using UnityEngine; using System.Collections; namespace CinemaDirector { [CutsceneItemAttribute("Animation", "Sample Animation", CutsceneItemGenre.ActorItem)] public class SampleAnimationEvent : CinemaActorEvent { public string Animation = string.Empty; public float Time = 0f; public override void Trigger(GameObject actor) { if (actor != null) { Animation animation = actor.GetComponent(); if (!animation) { return; } animation[Animation].time = Time; animation[Animation].enabled = true; animation.Sample(); animation[Animation].enabled = false; } } public override void Reverse(GameObject actor) { } } }