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22 lines
441 B
C#
22 lines
441 B
C#
using Fie.Manager;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fie.UI
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{
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public class FieLobbyNameEntryUIController : MonoBehaviour
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{
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[SerializeField]
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private Text _nameEntryField;
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public void Decide()
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{
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string myName = string.Empty;
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if (_nameEntryField != null && _nameEntryField.text != string.Empty)
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{
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myName = _nameEntryField.text;
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}
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FieManagerBehaviour<FieUserManager>.I.SetMyName(myName);
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}
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}
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}
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