using Fie.Manager; using UnityEngine; using UnityEngine.UI; namespace Fie.UI { public class FieLobbyNameEntryUIController : MonoBehaviour { [SerializeField] private Text _nameEntryField; public void Decide() { string myName = string.Empty; if (_nameEntryField != null && _nameEntryField.text != string.Empty) { myName = _nameEntryField.text; } FieManagerBehaviour.I.SetMyName(myName); } } }