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16 lines
359 B
C#
16 lines
359 B
C#
using UnityEngine;
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namespace Fie.Ponies.Twilight
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{
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public class FieTwilightBigLaserUvOffset : MonoBehaviour
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{
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private float _offsetX;
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private void Update()
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{
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_offsetX -= 1.5f * Time.deltaTime;
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GetComponent<Renderer>().material.SetVector("_texUV", new Vector4(_offsetX, 0f, 0f, 0f));
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base.transform.Rotate(new Vector3(1f, 0f, 0f));
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}
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}
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}
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