using UnityEngine; namespace Fie.Ponies.Twilight { public class FieTwilightBigLaserUvOffset : MonoBehaviour { private float _offsetX; private void Update() { _offsetX -= 1.5f * Time.deltaTime; GetComponent().material.SetVector("_texUV", new Vector4(_offsetX, 0f, 0f, 0f)); base.transform.Rotate(new Vector3(1f, 0f, 0f)); } } }