FiE-Game/Assets/Scripts/Fie/Object/FieStatusEffectsRift.cs

21 lines
558 B
C#

using UnityEngine;
namespace Fie.Object
{
public sealed class FieStatusEffectsRift : FieStatusEffectsBase
{
[SerializeField]
private float _riftForceRate = 1f;
[SerializeField]
private bool _resetMoveForce;
public override FieStatusEffectEntityBase GetStatusEffectEntity()
{
FieStatusEffectsRiftEntity fieStatusEffectsRiftEntity = new FieStatusEffectsRiftEntity();
fieStatusEffectsRiftEntity.riftForceRate = _riftForceRate;
fieStatusEffectsRiftEntity.resetMoveForce = _resetMoveForce;
return fieStatusEffectsRiftEntity;
}
}
}