using UnityEngine; namespace Fie.Object { public sealed class FieStatusEffectsRift : FieStatusEffectsBase { [SerializeField] private float _riftForceRate = 1f; [SerializeField] private bool _resetMoveForce; public override FieStatusEffectEntityBase GetStatusEffectEntity() { FieStatusEffectsRiftEntity fieStatusEffectsRiftEntity = new FieStatusEffectsRiftEntity(); fieStatusEffectsRiftEntity.riftForceRate = _riftForceRate; fieStatusEffectsRiftEntity.resetMoveForce = _resetMoveForce; return fieStatusEffectsRiftEntity; } } }