FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/FieEmitObjectChangelingForcesDeadEffect.cs

15 lines
346 B
C#

using Fie.Object;
namespace Fie.Enemies.HoovesRaces
{
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Common/ChangelingForcesDeadEffect")]
public class FieEmitObjectChangelingForcesDeadEffect : FieEmittableObjectBase
{
private const float DURATION = 2.5f;
public override void awakeEmitObject()
{
destoryEmitObject(2.5f);
}
}
}