using Fie.Object; namespace Fie.Enemies.HoovesRaces { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Common/ChangelingForcesDeadEffect")] public class FieEmitObjectChangelingForcesDeadEffect : FieEmittableObjectBase { private const float DURATION = 2.5f; public override void awakeEmitObject() { destoryEmitObject(2.5f); } } }