FiE-Game/Assets/Scripts/FieConstValues.cs

940 lines
42 KiB
C#

public static class FieConstValues
{
public static class Layers
{
public const int Default = 0;
public const int TransparentFX = 1;
public const int IgnoreRaycast = 2;
public const int Water = 4;
public const int UI = 5;
public const int GameCharacter = 8;
public const int Floor = 9;
public const int Mane = 10;
public const int ApplejackMane = 11;
public const int EmittablePhysicalObject = 12;
public const int ForceField = 13;
public const int GameCharacterNearGround = 14;
public const int LoadScreenObjects = 15;
public const int Fader = 16;
public const int ShadowReceiver = 17;
public const int Roof = 18;
public const int ClippableOnGame = 19;
public const int IgnoreWall = 20;
public const int Detector = 21;
public const int DefaultMask = 1;
public const int TransparentFXMask = 2;
public const int IgnoreRaycastMask = 4;
public const int WaterMask = 16;
public const int UIMask = 32;
public const int GameCharacterMask = 256;
public const int FloorMask = 512;
public const int ManeMask = 1024;
public const int ApplejackManeMask = 2048;
public const int EmittablePhysicalObjectMask = 4096;
public const int ForceFieldMask = 8192;
public const int GameCharacterNearGroundMask = 16384;
public const int LoadScreenObjectsMask = 32768;
public const int FaderMask = 65536;
public const int ShadowReceiverMask = 131072;
public const int RoofMask = 262144;
public const int ClippableOnGameMask = 524288;
public const int IgnoreWallMask = 1048576;
public const int DetectorMask = 2097152;
}
public static class Prefabs
{
public const string Prefabs_FieMapchip1 = "Prefabs/FieMapchip1";
public const string Prefabs_FieMapchip2 = "Prefabs/FieMapchip2";
public const string Prefabs_FieMapchip3 = "Prefabs/FieMapchip3";
public const string Prefabs_FireTest = "Prefabs/FireTest";
public const string Prefabs_FriendshipAbilityEffect = "Prefabs/FriendshipAbilityEffect";
public const string Prefabs_LightPoints = "Prefabs/Light Points";
public const string Prefabs_LobbyInitParticle1 = "Prefabs/LobbyInitParticle (1)";
public const string Prefabs_Managers = "Prefabs/Managers";
public const string Prefabs_NewText = "Prefabs/New Text";
public const string Prefabs_OpeningCutscene = "Prefabs/OpeningCutscene";
public const string Prefabs_TwilightSpellRing = "Prefabs/TwilightSpellRing";
public const string Prefabs_Applejack_Applejack = "Prefabs/Applejack/Applejack";
public const string Prefabs_Applejack_Power_ApplejackAirKick = "Prefabs/Applejack/Power/ApplejackAirKick";
public const string Prefabs_Applejack_Power_ApplejackCharge = "Prefabs/Applejack/Power/ApplejackCharge";
public const string Prefabs_Applejack_Power_ApplejackChargeEffect = "Prefabs/Applejack/Power/ApplejackChargeEffect";
public const string Prefabs_Applejack_Power_ApplejackFriendshipAbilityEffect = "Prefabs/Applejack/Power/ApplejackFriendshipAbilityEffect";
public const string Prefabs_Applejack_Power_ApplejackHitEffectMiddle = "Prefabs/Applejack/Power/ApplejackHitEffectMiddle";
public const string Prefabs_Applejack_Power_ApplejackHitEffectSmall = "Prefabs/Applejack/Power/ApplejackHitEffectSmall";
public const string Prefabs_Applejack_Power_ApplejackKick = "Prefabs/Applejack/Power/ApplejackKick";
public const string Prefabs_Applejack_Power_ApplejackKickEffect = "Prefabs/Applejack/Power/ApplejackKickEffect";
public const string Prefabs_Applejack_Power_ApplejackKickEffect2 = "Prefabs/Applejack/Power/ApplejackKickEffect2";
public const string Prefabs_Applejack_Power_ApplejackKickRift = "Prefabs/Applejack/Power/ApplejackKickRift";
public const string Prefabs_Applejack_Power_ApplejackPunch = "Prefabs/Applejack/Power/ApplejackPunch";
public const string Prefabs_Applejack_Power_ApplejackRope = "Prefabs/Applejack/Power/ApplejackRope";
public const string Prefabs_Applejack_Power_ApplejackStomp = "Prefabs/Applejack/Power/ApplejackStomp";
public const string Prefabs_Applejack_Power_ApplejackYeehaw = "Prefabs/Applejack/Power/ApplejackYeehaw";
public const string Prefabs_Applejack_Power_ApplejackYeehawReflect = "Prefabs/Applejack/Power/ApplejackYeehawReflect";
public const string Prefabs_Applejack_Power_ApplejackYeehawRegen = "Prefabs/Applejack/Power/ApplejackYeehawRegen";
public const string Prefabs_Debug_FieCalibrationCamera = "Prefabs/Debug/FieCalibrationCamera";
public const string Prefabs_Enemies_ChangelingForces_Changeling_Changeling = "Prefabs/Enemies/ChangelingForces/Changeling/Changeling";
public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingBite = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingBite";
public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingBiteHitEffect = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingBiteHitEffect";
public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingHitEffectSmall = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingHitEffectSmall";
public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingShot = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingShot";
public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingVortex = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingVortex";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_ChangelingAlpha = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/ChangelingAlpha";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaBurst = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaBurst";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaCharge = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaCharge";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaChargeEffect = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaChargeEffect";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaChargeFinish = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaChargeFinish";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaConcentration = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaConcentration";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaHitEffect = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaHitEffect";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaReflectEffect = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaReflectEffect";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaReflectionShout = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaReflectionShout";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaShot = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaShot";
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaShout = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaShout";
public const string Prefabs_Enemies_ChangelingForces_Common_ChangelingForcecArrivalParticle = "Prefabs/Enemies/ChangelingForces/Common/ChangelingForcecArrivalParticle";
public const string Prefabs_Enemies_ChangelingForces_Common_ChangelingForcesArrivalFire = "Prefabs/Enemies/ChangelingForces/Common/ChangelingForcesArrivalFire";
public const string Prefabs_Enemies_ChangelingForces_Common_ChangelingForcesDeadEffect = "Prefabs/Enemies/ChangelingForces/Common/ChangelingForcesDeadEffect";
public const string Prefabs_Enemies_ChangelingForces_Flightling_Flightling = "Prefabs/Enemies/ChangelingForces/Flightling/Flightling";
public const string Prefabs_Enemies_ChangelingForces_Flightling_Power_FlightlingBurst = "Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingBurst";
public const string Prefabs_Enemies_ChangelingForces_Flightling_Power_FlightlingConcentration = "Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingConcentration";
public const string Prefabs_Enemies_ChangelingForces_Flightling_Power_FlightlingShot = "Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingShot";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_QueenChrysalis = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/QueenChrysalis";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisActivationEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisActivationEffect";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisAirRaidConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidConcentration";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisAirRaidEffectMain = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidEffectMain";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisAirRaidPreEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidPreEffect";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisCrucibleBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisCrucibleBurst";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisCrucibleCircle = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisCrucibleCircle";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisDoubleSlashFirst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisDoubleSlashFirst";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisDoubleSlashSecond = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisDoubleSlashSecond";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHitEffectBurned = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHitEffectBurned";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHitEffectSmall = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHitEffectSmall";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHormingShot = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHormingShot";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHormingShotActivateEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHormingShotActivateEffect";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHornEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHornEffect";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisIgniteBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteBurst";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisIgniteCollision = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteCollision";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisIgniteConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteConcentration";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteor = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteor";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteorBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteorBurst";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteorConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteorConcentration";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteorEmitting = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteorEmitting";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisPenetrateShot = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShot";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisPenetrateShotActivateEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotActivateEffect";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisPenetrateShotBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotBurst";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisRecoveringAttack = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisRecoveringAttack";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisReflectEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisReflectEffect";
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisShootingConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisShootingConcentration";
public const string Prefabs_LevelObject_Map1_CastleoftheTwoSisters_FogManager = "Prefabs/LevelObject/Map1/CastleoftheTwoSisters/FogManager";
public const string Prefabs_LevelObject_Map1_EverFree_EverFreeGlowEye = "Prefabs/LevelObject/Map1/EverFree/EverFreeGlowEye";
public const string Prefabs_LevelObject_Map1_EverFree_GlowInsect = "Prefabs/LevelObject/Map1/EverFree/GlowInsect";
public const string Prefabs_LevelObject_Map1_QueenChrysalisForCinematic_QueenChrysalisForCinematic = "Prefabs/LevelObject/Map1/QueenChrysalisForCinematic/QueenChrysalisForCinematic";
public const string Prefabs_LevelObject_Map1_WayToTheEverFree_Map1_1_Levels = "Prefabs/LevelObject/Map1/WayToTheEverFree/Map1_1_Levels";
public const string Prefabs_LoadScreen_FieFaderObjects = "Prefabs/LoadScreen/FieFaderObjects";
public const string Prefabs_Lobby_ActivitySFM = "Prefabs/Lobby/ActivitySFM";
public const string Prefabs_Lobby_LobbyCameras = "Prefabs/Lobby/LobbyCameras";
public const string Prefabs_Lobby_LobbyFSM = "Prefabs/Lobby/LobbyFSM";
public const string Prefabs_Lobby_LobbyIniteffect = "Prefabs/Lobby/LobbyIniteffect";
public const string Prefabs_Lobby_LobbyObjects = "Prefabs/Lobby/LobbyObjects";
public const string Prefabs_Lobby_ToSelectElementCutScene = "Prefabs/Lobby/ToSelectElementCutScene";
public const string Prefabs_Lobby_ToSelectMenuCutScene = "Prefabs/Lobby/ToSelectMenuCutScene";
public const string Prefabs_Lobby_WaterFall = "Prefabs/Lobby/WaterFall";
public const string Prefabs_Manager_FieGameCamera = "Prefabs/Manager/FieGameCamera";
public const string Prefabs_Manager_FieInputMapper = "Prefabs/Manager/FieInputMapper";
public const string Prefabs_Manager_FieNetworkPlayerInstance = "Prefabs/Manager/FieNetworkPlayerInstance";
public const string Prefabs_Manager_GUICamera = "Prefabs/Manager/GUICamera";
public const string Prefabs_PlayerCommon_FiePlayerArrival = "Prefabs/PlayerCommon/FiePlayerArrival";
public const string Prefabs_PlayerCommon_FiePoniesGainedFriendship = "Prefabs/PlayerCommon/FiePoniesGainedFriendship";
public const string Prefabs_PlayerCommon_FiePoniesRevive = "Prefabs/PlayerCommon/FiePoniesRevive";
public const string Prefabs_Portal_DepaturePortal = "Prefabs/Portal/DepaturePortal";
public const string Prefabs_Portal_ReturnPortal = "Prefabs/Portal/ReturnPortal";
public const string Prefabs_RainbowDash_RainbowDash = "Prefabs/RainbowDash/RainbowDash";
public const string Prefabs_RainbowDash_Power_RainbowDashAwesomeEffect = "Prefabs/RainbowDash/Power/RainbowDashAwesomeEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashBaseAttack1 = "Prefabs/RainbowDash/Power/RainbowDashBaseAttack1";
public const string Prefabs_RainbowDash_Power_RainbowDashBaseAttack2 = "Prefabs/RainbowDash/Power/RainbowDashBaseAttack2";
public const string Prefabs_RainbowDash_Power_RainbowDashBaseAttack3 = "Prefabs/RainbowDash/Power/RainbowDashBaseAttack3";
public const string Prefabs_RainbowDash_Power_RainbowDashCloakEffect = "Prefabs/RainbowDash/Power/RainbowDashCloakEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackActivationEffect = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackActivationEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackAttackingEffect = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackAttackingEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackCollision = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackCollision";
public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackHitEffect = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackHitEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashEvasionEffect = "Prefabs/RainbowDash/Power/RainbowDashEvasionEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashFriendshipAbilityEffect = "Prefabs/RainbowDash/Power/RainbowDashFriendshipAbilityEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashHitEffectMiddle = "Prefabs/RainbowDash/Power/RainbowDashHitEffectMiddle";
public const string Prefabs_RainbowDash_Power_RainbowDashHitEffectSmall = "Prefabs/RainbowDash/Power/RainbowDashHitEffectSmall";
public const string Prefabs_RainbowDash_Power_RainbowDashHitEffectStab = "Prefabs/RainbowDash/Power/RainbowDashHitEffectStab";
public const string Prefabs_RainbowDash_Power_RainbowDashLoosingAwesomeEffect = "Prefabs/RainbowDash/Power/RainbowDashLoosingAwesomeEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashActivationEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashActivationEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashExplosion = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashExplosion";
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashExplosionEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashExplosionEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashFinishHit = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashFinishHit";
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashFirstHit = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashFirstHit";
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashHitEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashHitEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashImpactEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashImpactEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashRainboomEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashRainboomEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashSecondHit = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashSecondHit";
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashTrailEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashTrailEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashRainblowEmitEffect = "Prefabs/RainbowDash/Power/RainbowDashRainblowEmitEffect";
public const string Prefabs_RainbowDash_Power_RainbowDashRainblowEntity = "Prefabs/RainbowDash/Power/RainbowDashRainblowEntity";
public const string Prefabs_RainbowDash_Power_RainbowDashRainblowEntityMidAir = "Prefabs/RainbowDash/Power/RainbowDashRainblowEntityMidAir";
public const string Prefabs_RainbowDash_Power_RainbowDashStabAttack = "Prefabs/RainbowDash/Power/RainbowDashStabAttack";
public const string Prefabs_RisingSun_RisingSun = "Prefabs/RisingSun/RisingSun";
public const string Prefabs_RisingSun_RisingSunCommonEffects = "Prefabs/RisingSun/RisingSunCommonEffects";
public const string Prefabs_RisingSun_Power_RisingSunBaseShot = "Prefabs/RisingSun/Power/RisingSunBaseShot";
public const string Prefabs_RisingSun_Power_RisingSunEmission = "Prefabs/RisingSun/Power/RisingSunEmission";
public const string Prefabs_RisingSun_Power_RisingSunForceField = "Prefabs/RisingSun/Power/RisingSunForceField";
public const string Prefabs_RisingSun_Power_RisingSunForceFieldEmitEffects = "Prefabs/RisingSun/Power/RisingSunForceFieldEmitEffects";
public const string Prefabs_RisingSun_Power_RisingSunForceFieldEntity = "Prefabs/RisingSun/Power/RisingSunForceFieldEntity";
public const string Prefabs_RisingSun_Power_RisingSunForceFieldReflectEffect = "Prefabs/RisingSun/Power/RisingSunForceFieldReflectEffect";
public const string Prefabs_RisingSun_Power_RisingSunFriendshipAbilityEffect = "Prefabs/RisingSun/Power/RisingSunFriendshipAbilityEffect";
public const string Prefabs_RisingSun_Power_RisingSunHitEffectMiddle = "Prefabs/RisingSun/Power/RisingSunHitEffectMiddle";
public const string Prefabs_RisingSun_Power_RisingSunHitEffectSmall = "Prefabs/RisingSun/Power/RisingSunHitEffectSmall";
public const string Prefabs_RisingSun_Power_RisingSunLaser = "Prefabs/RisingSun/Power/RisingSunLaser";
public const string Prefabs_RisingSun_Power_RisingSunLaserChild = "Prefabs/RisingSun/Power/RisingSunLaserChild";
public const string Prefabs_RisingSun_Power_RisingSunLaserDust = "Prefabs/RisingSun/Power/RisingSunLaserDust";
public const string Prefabs_RisingSun_Power_RisingSunShinyArrow = "Prefabs/RisingSun/Power/RisingSunShinyArrow";
public const string Prefabs_RisingSun_Power_RisingSunSpellEffect = "Prefabs/RisingSun/Power/RisingSunSpellEffect";
public const string Prefabs_RisingSun_Power_RisingSunSummonArrow = "Prefabs/RisingSun/Power/RisingSunSummonArrow";
public const string Prefabs_RisingSun_Power_RisingSunSummonArrowChild = "Prefabs/RisingSun/Power/RisingSunSummonArrowChild";
public const string Prefabs_Test_PlaygroundFire = "Prefabs/Test/Playground Fire";
public const string Prefabs_Test_TwilightFeatherParticle = "Prefabs/Test/TwilightFeatherParticle";
public const string Prefabs_Title_TitleAndLobbyAudios = "Prefabs/Title/TitleAndLobbyAudios";
public const string Prefabs_Title_TitleEndEffect = "Prefabs/Title/TitleEndEffect";
public const string Prefabs_Title_TitleFadeOutCutScene = "Prefabs/Title/TitleFadeOutCutScene";
public const string Prefabs_Title_TitleFSM = "Prefabs/Title/TitleFSM";
public const string Prefabs_Title_TitleObjects = "Prefabs/Title/TitleObjects";
public const string Prefabs_Twilight_TwilightCommonEffects = "Prefabs/Twilight/TwilightCommonEffects";
public const string Prefabs_Twilight_TwilightSparkle = "Prefabs/Twilight/TwilightSparkle";
public const string Prefabs_Twilight_Power_TwilightBaseShot = "Prefabs/Twilight/Power/TwilightBaseShot";
public const string Prefabs_Twilight_Power_TwilightForceField = "Prefabs/Twilight/Power/TwilightForceField";
public const string Prefabs_Twilight_Power_TwilightForceFieldEmitEffects = "Prefabs/Twilight/Power/TwilightForceFieldEmitEffects";
public const string Prefabs_Twilight_Power_TwilightForceFieldEntity = "Prefabs/Twilight/Power/TwilightForceFieldEntity";
public const string Prefabs_Twilight_Power_TwilightForceFieldReflectEffect = "Prefabs/Twilight/Power/TwilightForceFieldReflectEffect";
public const string Prefabs_Twilight_Power_TwilightFriendshipAbilityEffect = "Prefabs/Twilight/Power/TwilightFriendshipAbilityEffect";
public const string Prefabs_Twilight_Power_TwilightHitEffectMiddle = "Prefabs/Twilight/Power/TwilightHitEffectMiddle";
public const string Prefabs_Twilight_Power_TwilightHitEffectSmall = "Prefabs/Twilight/Power/TwilightHitEffectSmall";
public const string Prefabs_Twilight_Power_TwilightLaser = "Prefabs/Twilight/Power/TwilightLaser";
public const string Prefabs_Twilight_Power_TwilightLaserChild = "Prefabs/Twilight/Power/TwilightLaserChild";
public const string Prefabs_Twilight_Power_TwilightLaserDust = "Prefabs/Twilight/Power/TwilightLaserDust";
public const string Prefabs_Twilight_Power_TwilightShinyArrow = "Prefabs/Twilight/Power/TwilightShinyArrow";
public const string Prefabs_Twilight_Power_TwilightSpellEffect = "Prefabs/Twilight/Power/TwilightSpellEffect";
public const string Prefabs_Twilight_Power_TwilightSummonArrow = "Prefabs/Twilight/Power/TwilightSummonArrow";
public const string Prefabs_Twilight_Power_TwilightSummonArrowChild = "Prefabs/Twilight/Power/TwilightSummonArrowChild";
public const string Prefabs_UI_GUIManager = "Prefabs/UI/GUIManager";
public const string Prefabs_UI_AbilitiesIcons_ApplejackAbilityIcon = "Prefabs/UI/AbilitiesIcons/ApplejackAbilityIcon";
public const string Prefabs_UI_AbilitiesIcons_FieUICooldownCounter = "Prefabs/UI/AbilitiesIcons/FieUICooldownCounter";
public const string Prefabs_UI_AbilitiesIcons_RainbowDashAbilityIcon = "Prefabs/UI/AbilitiesIcons/RainbowDashAbilityIcon";
public const string Prefabs_UI_AbilitiesIcons_RisingSunAbilityIcon = "Prefabs/UI/AbilitiesIcons/RisingSunAbilityIcon";
public const string Prefabs_UI_AbilitiesIcons_TwilightAbilityIcon = "Prefabs/UI/AbilitiesIcons/TwilightAbilityIcon";
public const string Prefabs_UI_ActivityWindow_ActivityWindow = "Prefabs/UI/ActivityWindow/ActivityWindow";
public const string Prefabs_UI_DamageCounter_FieUIDamageCounter = "Prefabs/UI/DamageCounter/FieUIDamageCounter";
public const string Prefabs_UI_Dialog_FieDialog = "Prefabs/UI/Dialog/FieDialog";
public const string Prefabs_UI_FriendshipGauge_PlayerFriendshipGauge = "Prefabs/UI/FriendshipGauge/PlayerFriendshipGauge";
public const string Prefabs_UI_GameOverWindow_GameOverWindow = "Prefabs/UI/GameOverWindow/GameOverWindow";
public const string Prefabs_UI_HeaderFooter_HeaderFooter = "Prefabs/UI/HeaderFooter/HeaderFooter";
public const string Prefabs_UI_HeaderFooter_KeyMapper = "Prefabs/UI/HeaderFooter/KeyMapper";
public const string Prefabs_UI_Indicator_Indicator = "Prefabs/UI/Indicator/Indicator";
public const string Prefabs_UI_LifeGauge_EnemyLifeGauge = "Prefabs/UI/LifeGauge/EnemyLifeGauge";
public const string Prefabs_UI_LifeGauge_PlayerLifeGauge = "Prefabs/UI/LifeGauge/PlayerLifeGauge";
public const string Prefabs_UI_Lobby_LobbyGUIMenuBar = "Prefabs/UI/Lobby/LobbyGUIMenuBar";
public const string Prefabs_UI_Lobby_MenuBars1 = "Prefabs/UI/Lobby/MenuBars 1";
public const string Prefabs_UI_Lobby_MenuBars = "Prefabs/UI/Lobby/MenuBars";
public const string Prefabs_UI_Lobby_NameEntry = "Prefabs/UI/Lobby/NameEntry";
public const string Prefabs_UI_LoginWindow_FiEGUILoginWindow = "Prefabs/UI/LoginWindow/FiEGUILoginWindow";
public const string Prefabs_UI_OptionWindow_FiEOption = "Prefabs/UI/OptionWindow/FiEOption";
public const string Prefabs_UI_PlayerWindow_PlayerWindow = "Prefabs/UI/PlayerWindow/PlayerWindow";
public const string Prefabs_UI_SplitLine_SplitLine = "Prefabs/UI/SplitLine/SplitLine";
public const string Prefabs_UI_TargetIcon_TargetIcon = "Prefabs/UI/TargetIcon/TargetIcon";
public const string CameraBody_CSCameraEmpty = "CameraBody/CS Camera Empty";
public const string GDESmallCubeDemo = "GDESmallCubeDemo";
public const string GDEDemoCube = "GDEDemoCube";
public const string GDEDemoGlobe = "GDEDemoGlobe";
public const string GDEDemoLight = "GDEDemoLight";
public const string Cube = "Cube";
public const string LEAF = "LEAF";
public const string CurvedVertex_ForestCreatorINfiniDyVERTEXCURVED = "CurvedVertex/ForestCreatorINfiniDy VERTEX CURVED";
public const string CurvedVertex_GrassBlade2CURVED = "CurvedVertex/Grass Blade (2) CURVED";
public const string CurvedVertex_GrassBladeBarkCURVED = "CurvedVertex/Grass Blade Bark CURVED";
public const string DetailedVertex_ForestCreatorINfiniDyVERTEXDETAILED = "DetailedVertex/ForestCreatorINfiniDy VERTEX DETAILED";
public const string DetailedVertex_GrassBlade21DETAILEDVERTEX = "DetailedVertex/Grass Blade (2) 1 DETAILED VERTEX";
public const string DetailedVertex_GrassBladeBark1 = "DetailedVertex/Grass Blade Bark 1";
public const string DetailedVertex_GrassVertexDetailed1 = "DetailedVertex/GrassVertexDetailed 1";
public const string DetailedVertex_GrassVertexDetailed = "DetailedVertex/GrassVertexDetailed";
public const string Flowers_ForestCreatorINfiniDyG3REDFLOWERS = "Flowers/ForestCreatorINfiniDyG3 RED FLOWERS";
public const string Flowers_GrassBlade23REDFLOWERS = "Flowers/Grass Blade (2) 3 RED FLOWERS";
public const string Flowers_GrassBladeBark3REDFLOWERS = "Flowers/Grass Blade Bark 3 RED FLOWERS";
public const string Grass_ForestCreatorINfiniDyG1MAINGRASS = "Grass/ForestCreatorINfiniDyG1 MAIN GRASS";
public const string Grass_GrassBlade2MAINGRASS = "Grass/Grass Blade (2) MAIN GRASS";
public const string Grass_GrassBladeBarkMAINGRASS = "Grass/Grass Blade Bark MAIN GRASS";
public const string Lowgrass_ForestCreatorINfiniDyG2LowGrass1BACKUP = "Low grass/ForestCreatorINfiniDyG2 Low Grass 1BACKUP";
public const string Lowgrass_ForestCreatorINfiniDyG2LowGrass = "Low grass/ForestCreatorINfiniDyG2 Low Grass";
public const string Lowgrass_GrassBlade21LowGrass = "Low grass/Grass Blade (2) 1 Low Grass";
public const string Lowgrass_GrassBladeBark1LowGrass = "Low grass/Grass Blade Bark 1 Low Grass";
public const string Vertex_ForestCreatorINfiniDyVERTEX1BACKUP = "Vertex/ForestCreatorINfiniDy VERTEX 1 BACKUP";
public const string Vertex_ForestCreatorINfiniDyVERTEX = "Vertex/ForestCreatorINfiniDy VERTEX";
public const string Vertex_GrassBlade2 = "Vertex/Grass Blade (2)";
public const string Vertex_GrassBladeBark = "Vertex/Grass Blade Bark";
public const string Vertexlow_ForestCreatorINfiniDyVERTEX1 = "Vertex low/ForestCreatorINfiniDy VERTEX 1";
public const string Vertexlow_GrassBlade21 = "Vertex low/Grass Blade (2) 1";
public const string Vertexlow_GrassBladeBark1 = "Vertex low/Grass Blade Bark 1";
public const string Vines_ForestCreatorINfiniDyG4VINES = "Vines/ForestCreatorINfiniDyG4 VINES";
public const string Vines_GrassBlade4VINES = "Vines/Grass Blade 4 VINES";
public const string Vines_GrassBladeBark4VINES = "Vines/Grass Blade Bark 4 VINES";
public const string Wheet_ForestCreatorINfiniDyG2WHEET = "Wheet/ForestCreatorINfiniDyG2 WHEET";
public const string Wheet_GrassBlade21WHEET = "Wheet/Grass Blade (2) 1 WHEET";
public const string Wheet_GrassBladeBark1WHEET = "Wheet/Grass Blade Bark 1 WHEET";
public const string Whiteflowers_ForestCreatorINfiniDyG4WHITEFLOWERS = "White flowers/ForestCreatorINfiniDyG4 WHITE FLOWERS";
public const string Whiteflowers_GrassBlade24WHITEFLOWERS = "White flowers/Grass Blade (2) 4 WHITE FLOWERS";
public const string Whiteflowers_GrassBladeBark4WHITEFLOWERS = "White flowers/Grass Blade Bark 4 WHITE FLOWERS";
public const string ParticlePlaygroundSystem = "Particle Playground System";
public const string PlaygroundManager = "Playground Manager";
public const string Presets_GameObject = "Presets/GameObject";
public const string PhysicsBox = "Physics Box";
public const string RobotKyle2D = "Robot Kyle 2D";
public const string BoxFlashPrefab = "BoxFlashPrefab";
public const string BoxPrefab = "BoxPrefab";
public const string OwnershipCube = "OwnershipCube";
public const string OwnershipSphere = "OwnershipSphere";
public const string RobotKyleMecanim = "Robot Kyle Mecanim";
public const string PickupCharacter = "PickupCharacter";
public const string RobotKyleRPG = "Robot Kyle RPG";
public const string Player = "Player";
public const string monsterprefab = "monsterprefab";
public const string RobotAnimator = "Robot Animator";
public const string PlayMakerPhotonProxy = "PlayMaker Photon Proxy";
public const string Link = "Link";
public const string Link_NoCollide = "Link_NoCollide";
public const string SRDebugger_UI_Prefabs_BugReportPopover = "SRDebugger/UI/Prefabs/BugReportPopover";
public const string SRDebugger_UI_Prefabs_BugReportSheet = "SRDebugger/UI/Prefabs/BugReportSheet";
public const string SRDebugger_UI_Prefabs_DebugPanel = "SRDebugger/UI/Prefabs/DebugPanel";
public const string SRDebugger_UI_Prefabs_DockConsole = "SRDebugger/UI/Prefabs/DockConsole";
public const string SRDebugger_UI_Prefabs_PinEntry = "SRDebugger/UI/Prefabs/PinEntry";
public const string SRDebugger_UI_Prefabs_PinnedUI = "SRDebugger/UI/Prefabs/PinnedUI";
public const string SRDebugger_UI_Prefabs_Trigger = "SRDebugger/UI/Prefabs/Trigger";
public const string SRDebugger_UI_Prefabs_Options_ActionOption = "SRDebugger/UI/Prefabs/Options/ActionOption";
public const string SRDebugger_UI_Prefabs_Options_BoolOption = "SRDebugger/UI/Prefabs/Options/BoolOption";
public const string SRDebugger_UI_Prefabs_Options_EnumOption = "SRDebugger/UI/Prefabs/Options/EnumOption";
public const string SRDebugger_UI_Prefabs_Options_NumberOption = "SRDebugger/UI/Prefabs/Options/NumberOption";
public const string SRDebugger_UI_Prefabs_Options_StringOption = "SRDebugger/UI/Prefabs/Options/StringOption";
public const string SRDebugger_UI_Prefabs_Tabs_BugReporter = "SRDebugger/UI/Prefabs/Tabs/BugReporter";
public const string SRDebugger_UI_Prefabs_Tabs_Console = "SRDebugger/UI/Prefabs/Tabs/Console";
public const string SRDebugger_UI_Prefabs_Tabs_Options = "SRDebugger/UI/Prefabs/Tabs/Options";
public const string SRDebugger_UI_Prefabs_Tabs_Profiler = "SRDebugger/UI/Prefabs/Tabs/Profiler";
public const string SRDebugger_UI_Prefabs_Tabs_System = "SRDebugger/UI/Prefabs/Tabs/System";
}
public enum DefinedScenes
{
UNDEFINED = -1,
FIE_BOOTSTRAP,
FIE_TITLE,
FIE_LOBBY,
FIE_MAP1_1,
FIE_MAP1_2,
FIE_MAP1_3,
FIE_MAP1_4,
FIE_RESULT
}
public static class Tags
{
public const string Untagged = "Untagged";
public const string Respawn = "Respawn";
public const string Finish = "Finish";
public const string EditorOnly = "EditorOnly";
public const string MainCamera = "MainCamera";
public const string Player = "Player";
public const string GameController = "GameController";
public const string Floor = "Floor";
public const string Enemy = "Enemy";
public const string DamageItem = "DamageItem";
public const string PlayerIgnoreCollision = "PlayerIgnoreCollision";
public const string EnemyIgnoreCollision = "EnemyIgnoreCollision";
public const string Roof = "Roof";
}
public enum FieAbility
{
NONE = -1,
MAGIC_BASE_ATTACK = 1,
SPARKLY_CANNON = 2,
SUMMON_ARROW = 3,
MAGIC_BUBBLE = 4,
HONESTY_BASE_ATTACK = 101,
ROPE = 102,
STOMP = 103,
YEEHAW = 104,
HONESTY_EVASION = 105,
LOYALTY_BASE_ATTACK = 201,
DOUBLE_PAYBACK = 202,
RAINBLOW = 203,
OMNISMASH = 204,
LOYALTY_EVASION = 205
}
public enum FieAchivement
{
MAGIC_WAVE_ACHIEVEMENT_1 = 1,
MAGIC_WAVE_ACHIEVEMENT_2 = 2,
MAGIC_WAVE_ACHIEVEMENT_3 = 3,
MAGIC_DIFFICULTY_ACHIEVEMENT_1 = 101,
MAGIC_DIFFICULTY_ACHIEVEMENT_2 = 102,
MAGIC_DIFFICULTY_ACHIEVEMENT_3 = 103,
HONESTY_WAVE_ACHIEVEMENT_1 = 1001,
HONESTY_WAVE_ACHIEVEMENT_2 = 1002,
HONESTY_WAVE_ACHIEVEMENT_3 = 1003,
HONESTY_DIFFICULTY_ACHIEVEMENT_1 = 1101,
HONESTY_DIFFICULTY_ACHIEVEMENT_2 = 1102,
HONESTY_DIFFICULTY_ACHIEVEMENT_3 = 1103,
LOYALTY_WAVE_ACHIEVEMENT_1 = 2001,
LOYALTY_WAVE_ACHIEVEMENT_2 = 2002,
LOYALTY_WAVE_ACHIEVEMENT_3 = 2003,
LOYALTY_DIFFICULTY_ACHIEVEMENT_1 = 2101,
LOYALTY_DIFFICULTY_ACHIEVEMENT_2 = 2102,
LOYALTY_DIFFICULTY_ACHIEVEMENT_3 = 2103,
CHANGELING_BEATING_1 = 100001,
CHANGELING_BEATING_2 = 100002,
CHANGELING_BEATING_3 = 100003,
CHANGELING_DIFFICULTY_1 = 200001,
CHANGELING_DIFFICULTY_2 = 200002,
ENEMY_BEATING_1 = 300001,
FRIEND_REVIVING_1 = 400001,
FRIEND_REVIVING_2 = 400002,
FRIEND_REVIVING_3 = 400003,
IMMORTAL_1 = 500001,
IMMORTAL_2 = 500002,
IMMORTAL_3 = 500003,
PROMOTE_1 = 600001,
PROMOTE_2 = 600002,
PROMOTE_3 = 600003,
SURVIVAL_1 = 700001,
SURVIVAL_2 = 700002,
SURVIVAL_3 = 700003,
SURVIVAL_4 = 700004,
SURVIVAL_5 = 700005,
SURVIVAL_6 = 700006,
SURVIVAL_WITH_UNDEFEATED_1 = 700001,
SURVIVAL_WITH_UNDEFEATED_2 = 700002,
SURVIVAL_WITH_UNDEFEATED_3 = 700003,
SURVIVAL_WITH_UNDEFEATED_4 = 700004,
SURVIVAL_WITH_UNDEFEATED_5 = 700005,
SURVIVAL_WITH_UNDEFEATED_6 = 700006
}
public enum FieEnemy
{
ENEMY_TABLE_CHANGELING = 1,
ENEMY_TABLE_FLIGHTLING,
ENEMY_TABLE_CHANGELING_ALPHA,
ENEMY_TABLE_CHRYSALIS
}
public enum FieSkillGroup
{
NONE = -1,
MAGIC_SPARKLY_CANNON = 1,
MAGIC_SUMMON_ARROW = 2,
MAGIC_MAGIC_BUBBLE = 3,
MAGIC_DEFENSIVE_SKILL = 4,
MAGIC_OFFENSIVE_SKILL = 5,
HONESTY_ROPE = 6,
HONESTY_STOMP = 7,
HONESTY_YEEHAW = 8,
HONESTY_DEFENSIVE_SKILL = 9,
HONESTY_OFFENSIVE_SKILL = 10,
LOYALTY_DOUBLE_PAYBACK = 11,
LOYALTY_RAINBLOW = 12,
LOYALTY_OMNISMASH = 13,
LOYALTY_DEFENSIVE_SKILL = 14,
LOYALTY_OFFENSIVE_SKILL = 0xF,
MAX_SKILL_TREE_GROUP = 0x10
}
public enum FieSkill
{
NONE = -1,
MAGIC_SPARKLY_CANNON_LV1_1 = 1,
MAGIC_SPARKLY_CANNON_LV1_2 = 2,
MAGIC_SPARKLY_CANNON_LV2_1 = 3,
MAGIC_SPARKLY_CANNON_LV2_2 = 4,
MAGIC_SPARKLY_CANNON_LV3_1 = 5,
MAGIC_SPARKLY_CANNON_LV3_2 = 6,
MAGIC_SPARKLY_CANNON_LV4__DEFFENSIVE_CANNON = 7,
MAGIC_SPARKLY_CANNON_LV4_UNSTOPPABLE_CANNON = 8,
MAGIC_SUMMON_ARROW_LV1_1 = 9,
MAGIC_SUMMON_ARROW_LV1_2 = 10,
MAGIC_SUMMON_ARROW_LV2_1 = 11,
MAGIC_SUMMON_ARROW_LV2_2 = 12,
MAGIC_SUMMON_ARROW_LV3_1 = 13,
MAGIC_SUMMON_ARROW_LV3_2 = 14,
MAGIC_SUMMON_ARROW_LV4_STUNNING_ARROW = 0xF,
MAGIC_SUMMON_ARROW_LV4_SUMMON_TRAP = 0x10,
MAGIC_MAGIC_BUBBLE_LV1_1 = 17,
MAGIC_MAGIC_BUBBLE_LV1_2 = 18,
MAGIC_MAGIC_BUBBLE_LV2_1 = 19,
MAGIC_MAGIC_BUBBLE_LV2_2 = 20,
MAGIC_MAGIC_BUBBLE_LV3_1 = 21,
MAGIC_MAGIC_BUBBLE_LV3_2 = 22,
MAGIC_MAGIC_BUBBLE_LV4_DISRUPTOR_BUBBLE = 23,
MAGIC_MAGIC_BUBBLE_LV4_HEALING_BUBBLE = 24,
MAGIC_DIFFENCE_PASSIVE_LV1_1 = 25,
MAGIC_DIFFENCE_PASSIVE_LV1_2 = 26,
MAGIC_DIFFENCE_PASSIVE_LV2_1 = 27,
MAGIC_DIFFENCE_PASSIVE_LV2_2 = 28,
MAGIC_DIFFENCE_PASSIVE_LV3_1 = 29,
MAGIC_DIFFENCE_PASSIVE_LV3_2 = 30,
MAGIC_DIFFENCE_PASSIVE_LV4_EXPLOSIVE_TELEPORTATION = 0x1F,
MAGIC_DIFFENCE_PASSIVE_LV4_CONCENTRATIVE_TELEPORTATION = 0x20,
MAGIC_ATTACK_PASSIVE_LV1_1 = 33,
MAGIC_ATTACK_PASSIVE_LV1_2 = 34,
MAGIC_ATTACK_PASSIVE_LV2_1 = 35,
MAGIC_ATTACK_PASSIVE_LV2_2 = 36,
MAGIC_ATTACK_PASSIVE_LV3_1 = 37,
MAGIC_ATTACK_PASSIVE_LV3_2 = 38,
MAGIC_ATTACK_PASSIVE_LV4_AGRESSIVE_CASTING = 39,
MAGIC_ATTACK_PASSIVE_LV4_SMART_CASTING = 40,
MAGIC_SMART_CASTING_RELATED = 41,
MAGIC_SUMMON_TRAP_RELATED = 42,
MAGIC_UNSTOPPABLE_CANNON_RELATED = 43,
MAGIC_DISRUPTOR_BUBBLE_RELATED = 44,
MAGIC_DEFENSIVE_CANNON_RELATED = 45,
HONESTY_ROPE_LV1_1 = 1001,
HONESTY_ROPE_LV1_2 = 1002,
HONESTY_ROPE_LV2_1 = 1003,
HONESTY_ROPE_LV2_2 = 1004,
HONESTY_ROPE_LV3_1 = 1005,
HONESTY_ROPE_LV3_2 = 1006,
HONESTY_ROPE_LV4_SLOW_DOWN = 1007,
HONESTY_ROPE_LV4_SYNERGY_ROPING = 1008,
HONESTY_STOMP_LV1_1 = 1009,
HONESTY_STOMP_LV1_2 = 1010,
HONESTY_STOMP_LV2_1 = 1011,
HONESTY_STOMP_LV2_2 = 1012,
HONESTY_STOMP_LV3_1 = 1013,
HONESTY_STOMP_LV3_2 = 1014,
HONESTY_STOMP_LV4_POWER_HITTER = 1015,
HONESTY_STOMP_LV4_AVERAGE_HITTER = 1016,
HONESTY_YEEHAW_LV1_1 = 1017,
HONESTY_YEEHAW_LV1_2 = 1018,
HONESTY_YEEHAW_LV2_1 = 1019,
HONESTY_YEEHAW_LV2_2 = 1020,
HONESTY_YEEHAW_LV3_1 = 1021,
HONESTY_YEEHAW_LV3_2 = 1022,
HONESTY_YEEHAW_LV4_TAUNT = 0x3FF,
HONESTY_YEEHAW_LV4_SHOUT_OF_COURAGE = 0x400,
HONESTY_DIFFENCE_PASSIVE_LV1_1 = 1025,
HONESTY_DIFFENCE_PASSIVE_LV1_2 = 1026,
HONESTY_DIFFENCE_PASSIVE_LV2_1 = 1027,
HONESTY_DIFFENCE_PASSIVE_LV2_2 = 1028,
HONESTY_DIFFENCE_PASSIVE_LV3_1 = 1029,
HONESTY_DIFFENCE_PASSIVE_LV3_2 = 1030,
HONESTY_DIFFENCE_PASSIVE_LV4_OFFENSIVE_STEP = 1031,
HONESTY_DIFFENCE_PASSIVE_LV4_DEFFENSIVE_STEP = 1032,
HONESTY_ATTACK_PASSIVE_LV1_1 = 1033,
HONESTY_ATTACK_PASSIVE_LV1_2 = 1034,
HONESTY_ATTACK_PASSIVE_LV2_1 = 1035,
HONESTY_ATTACK_PASSIVE_LV2_2 = 1036,
HONESTY_ATTACK_PASSIVE_LV3_1 = 1037,
HONESTY_ATTACK_PASSIVE_LV3_2 = 1038,
HONESTY_ATTACK_PASSIVE_LV4_HIGH_RISK_AND_HIGH_RETURN = 1039,
HONESTY_ATTACK_PASSIVE_LV4_BATTLE_CYCLE = 1040,
HONESTY_SLOWDOWN_RELATED = 1041,
HONESTY_SHINAGY_ROPE_RELATED = 1042,
HONESTY_YEEHAW_LV4_RELATED = 1043,
LOYALTY_DOUBLE_PAYBACK_LV1_1 = 2001,
LOYALTY_DOUBLE_PAYBACK_LV1_2 = 2002,
LOYALTY_DOUBLE_PAYBACK_LV2_1 = 2003,
LOYALTY_DOUBLE_PAYBACK_LV2_2 = 2004,
LOYALTY_DOUBLE_PAYBACK_LV3_1 = 2005,
LOYALTY_DOUBLE_PAYBACK_LV3_2 = 2006,
LOYALTY_DOUBLE_PAYBACK_LV4_MAXIMUM_AWESOMENESS = 2007,
LOYALTY_DOUBLE_PAYBACK_LV4_AWESOME_COMBO = 2008,
LOYALTY_RAINBLOW_LV1_1 = 2009,
LOYALTY_RAINBLOW_LV1_2 = 2010,
LOYALTY_RAINBLOW_LV2_1 = 2011,
LOYALTY_RAINBLOW_LV2_2 = 2012,
LOYALTY_RAINBLOW_LV3_1 = 2013,
LOYALTY_RAINBLOW_LV3_2 = 2014,
LOYALTY_RAINBLOW_LV4_WINGPOWER_EMITTER = 2015,
LOYALTY_RAINBLOW_LV4_STICKY_TORNADO = 2016,
LOYALTY_OMNISMASH_LV1_1 = 2017,
LOYALTY_OMNISMASH_LV1_2 = 2018,
LOYALTY_OMNISMASH_LV2_1 = 2019,
LOYALTY_OMNISMASH_LV2_2 = 2020,
LOYALTY_OMNISMASH_LV3_1 = 2021,
LOYALTY_OMNISMASH_LV3_2 = 2022,
LOYALTY_OMNISMASH_LV4_LET_ME_SHOW_YOU_MY_TRUE_POWER = 2023,
LOYALTY_OMNISMASH_LV4_NOT_A_BIG_DEAL = 2024,
LOYALTY_DIFFENCE_PASSIVE_LV1_1 = 2025,
LOYALTY_DIFFENCE_PASSIVE_LV1_2 = 2026,
LOYALTY_DIFFENCE_PASSIVE_LV2_1 = 2027,
LOYALTY_DIFFENCE_PASSIVE_LV2_2 = 2028,
LOYALTY_DIFFENCE_PASSIVE_LV3_1 = 2029,
LOYALTY_DIFFENCE_PASSIVE_LV3_2 = 2030,
LOYALTY_DIFFENCE_PASSIVE_LV4_DEAL_WITH_IT = 2031,
LOYALTY_DIFFENCE_PASSIVE_LV4_IT_IS_MY_TURN = 2032,
LOYALTY_ATTACK_PASSIVE_LV1_1 = 2033,
LOYALTY_ATTACK_PASSIVE_LV1_2 = 2034,
LOYALTY_ATTACK_PASSIVE_LV2_1 = 2035,
LOYALTY_ATTACK_PASSIVE_LV2_2 = 2036,
LOYALTY_ATTACK_PASSIVE_LV3_1 = 2037,
LOYALTY_ATTACK_PASSIVE_LV3_2 = 2038,
LOYALTY_ATTACK_PASSIVE_LV4_SO_FAST_SO_COOL = 2039,
LOYALTY_ATTACK_PASSIVE_LV4_HELLO_CAPTAIN_AWESOME = 2040,
LOYALTY_RAINBLOW_LV4_RELATED = 2041,
LOYALTY_NOT_A_BIG_DEAL_RELATED = 2042,
LOYALTY_DIFFENCE_PASSIVE_LV4_RELATED = 2043,
LOYALTY_SO_FAST_SO_COOL_RELATED = 2044,
LOYALTY_HELLO_CAPTAIN_AWESOME_RELATED = 2045
}
public enum FieSkillType
{
IOR_DAMAGE = 1,
IOR_COOLDOWN,
IOR_STAGGER,
IOR_HATE,
IOR_FRIENDSHIP_POINT,
PASSIVE_IOR_HEALTH_AND_SHIELD,
PASSIVE_IOR_STAGGER_RESIST,
UNIQUE
}
public enum FieGameCharacter
{
NONE = 0,
MAGIC = 1,
HONESTY = 2,
LOYALTY = 3,
KINDNESS = 4,
GENEROSITY = 5,
LAGHTER = 6,
CHANGELING = 1001,
FLIGHTLING = 1002,
CHANGELING_ALPHA = 1003,
THE_INSECT_QUEEN = 1004
}
}