public static class FieConstValues { public static class Layers { public const int Default = 0; public const int TransparentFX = 1; public const int IgnoreRaycast = 2; public const int Water = 4; public const int UI = 5; public const int GameCharacter = 8; public const int Floor = 9; public const int Mane = 10; public const int ApplejackMane = 11; public const int EmittablePhysicalObject = 12; public const int ForceField = 13; public const int GameCharacterNearGround = 14; public const int LoadScreenObjects = 15; public const int Fader = 16; public const int ShadowReceiver = 17; public const int Roof = 18; public const int ClippableOnGame = 19; public const int IgnoreWall = 20; public const int Detector = 21; public const int DefaultMask = 1; public const int TransparentFXMask = 2; public const int IgnoreRaycastMask = 4; public const int WaterMask = 16; public const int UIMask = 32; public const int GameCharacterMask = 256; public const int FloorMask = 512; public const int ManeMask = 1024; public const int ApplejackManeMask = 2048; public const int EmittablePhysicalObjectMask = 4096; public const int ForceFieldMask = 8192; public const int GameCharacterNearGroundMask = 16384; public const int LoadScreenObjectsMask = 32768; public const int FaderMask = 65536; public const int ShadowReceiverMask = 131072; public const int RoofMask = 262144; public const int ClippableOnGameMask = 524288; public const int IgnoreWallMask = 1048576; public const int DetectorMask = 2097152; } public static class Prefabs { public const string Prefabs_FieMapchip1 = "Prefabs/FieMapchip1"; public const string Prefabs_FieMapchip2 = "Prefabs/FieMapchip2"; public const string Prefabs_FieMapchip3 = "Prefabs/FieMapchip3"; public const string Prefabs_FireTest = "Prefabs/FireTest"; public const string Prefabs_FriendshipAbilityEffect = "Prefabs/FriendshipAbilityEffect"; public const string Prefabs_LightPoints = "Prefabs/Light Points"; public const string Prefabs_LobbyInitParticle1 = "Prefabs/LobbyInitParticle (1)"; public const string Prefabs_Managers = "Prefabs/Managers"; public const string Prefabs_NewText = "Prefabs/New Text"; public const string Prefabs_OpeningCutscene = "Prefabs/OpeningCutscene"; public const string Prefabs_TwilightSpellRing = "Prefabs/TwilightSpellRing"; public const string Prefabs_Applejack_Applejack = "Prefabs/Applejack/Applejack"; public const string Prefabs_Applejack_Power_ApplejackAirKick = "Prefabs/Applejack/Power/ApplejackAirKick"; public const string Prefabs_Applejack_Power_ApplejackCharge = "Prefabs/Applejack/Power/ApplejackCharge"; public const string Prefabs_Applejack_Power_ApplejackChargeEffect = "Prefabs/Applejack/Power/ApplejackChargeEffect"; public const string Prefabs_Applejack_Power_ApplejackFriendshipAbilityEffect = "Prefabs/Applejack/Power/ApplejackFriendshipAbilityEffect"; public const string Prefabs_Applejack_Power_ApplejackHitEffectMiddle = "Prefabs/Applejack/Power/ApplejackHitEffectMiddle"; public const string Prefabs_Applejack_Power_ApplejackHitEffectSmall = "Prefabs/Applejack/Power/ApplejackHitEffectSmall"; public const string Prefabs_Applejack_Power_ApplejackKick = "Prefabs/Applejack/Power/ApplejackKick"; public const string Prefabs_Applejack_Power_ApplejackKickEffect = "Prefabs/Applejack/Power/ApplejackKickEffect"; public const string Prefabs_Applejack_Power_ApplejackKickEffect2 = "Prefabs/Applejack/Power/ApplejackKickEffect2"; public const string Prefabs_Applejack_Power_ApplejackKickRift = "Prefabs/Applejack/Power/ApplejackKickRift"; public const string Prefabs_Applejack_Power_ApplejackPunch = "Prefabs/Applejack/Power/ApplejackPunch"; public const string Prefabs_Applejack_Power_ApplejackRope = "Prefabs/Applejack/Power/ApplejackRope"; public const string Prefabs_Applejack_Power_ApplejackStomp = "Prefabs/Applejack/Power/ApplejackStomp"; public const string Prefabs_Applejack_Power_ApplejackYeehaw = "Prefabs/Applejack/Power/ApplejackYeehaw"; public const string Prefabs_Applejack_Power_ApplejackYeehawReflect = "Prefabs/Applejack/Power/ApplejackYeehawReflect"; public const string Prefabs_Applejack_Power_ApplejackYeehawRegen = "Prefabs/Applejack/Power/ApplejackYeehawRegen"; public const string Prefabs_Debug_FieCalibrationCamera = "Prefabs/Debug/FieCalibrationCamera"; public const string Prefabs_Enemies_ChangelingForces_Changeling_Changeling = "Prefabs/Enemies/ChangelingForces/Changeling/Changeling"; public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingBite = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingBite"; public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingBiteHitEffect = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingBiteHitEffect"; public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingHitEffectSmall = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingHitEffectSmall"; public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingShot = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingShot"; public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingVortex = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingVortex"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_ChangelingAlpha = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/ChangelingAlpha"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaBurst = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaBurst"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaCharge = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaCharge"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaChargeEffect = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaChargeEffect"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaChargeFinish = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaChargeFinish"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaConcentration = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaConcentration"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaHitEffect = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaHitEffect"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaReflectEffect = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaReflectEffect"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaReflectionShout = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaReflectionShout"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaShot = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaShot"; public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaShout = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaShout"; public const string Prefabs_Enemies_ChangelingForces_Common_ChangelingForcecArrivalParticle = "Prefabs/Enemies/ChangelingForces/Common/ChangelingForcecArrivalParticle"; public const string Prefabs_Enemies_ChangelingForces_Common_ChangelingForcesArrivalFire = "Prefabs/Enemies/ChangelingForces/Common/ChangelingForcesArrivalFire"; public const string Prefabs_Enemies_ChangelingForces_Common_ChangelingForcesDeadEffect = "Prefabs/Enemies/ChangelingForces/Common/ChangelingForcesDeadEffect"; public const string Prefabs_Enemies_ChangelingForces_Flightling_Flightling = "Prefabs/Enemies/ChangelingForces/Flightling/Flightling"; public const string Prefabs_Enemies_ChangelingForces_Flightling_Power_FlightlingBurst = "Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingBurst"; public const string Prefabs_Enemies_ChangelingForces_Flightling_Power_FlightlingConcentration = "Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingConcentration"; public const string Prefabs_Enemies_ChangelingForces_Flightling_Power_FlightlingShot = "Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingShot"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_QueenChrysalis = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/QueenChrysalis"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisActivationEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisActivationEffect"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisAirRaidConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidConcentration"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisAirRaidEffectMain = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidEffectMain"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisAirRaidPreEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidPreEffect"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisCrucibleBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisCrucibleBurst"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisCrucibleCircle = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisCrucibleCircle"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisDoubleSlashFirst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisDoubleSlashFirst"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisDoubleSlashSecond = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisDoubleSlashSecond"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHitEffectBurned = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHitEffectBurned"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHitEffectSmall = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHitEffectSmall"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHormingShot = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHormingShot"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHormingShotActivateEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHormingShotActivateEffect"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHornEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHornEffect"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisIgniteBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteBurst"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisIgniteCollision = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteCollision"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisIgniteConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteConcentration"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteor = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteor"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteorBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteorBurst"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteorConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteorConcentration"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteorEmitting = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteorEmitting"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisPenetrateShot = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShot"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisPenetrateShotActivateEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotActivateEffect"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisPenetrateShotBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotBurst"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisRecoveringAttack = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisRecoveringAttack"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisReflectEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisReflectEffect"; public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisShootingConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisShootingConcentration"; public const string Prefabs_LevelObject_Map1_CastleoftheTwoSisters_FogManager = "Prefabs/LevelObject/Map1/CastleoftheTwoSisters/FogManager"; public const string Prefabs_LevelObject_Map1_EverFree_EverFreeGlowEye = "Prefabs/LevelObject/Map1/EverFree/EverFreeGlowEye"; public const string Prefabs_LevelObject_Map1_EverFree_GlowInsect = "Prefabs/LevelObject/Map1/EverFree/GlowInsect"; public const string Prefabs_LevelObject_Map1_QueenChrysalisForCinematic_QueenChrysalisForCinematic = "Prefabs/LevelObject/Map1/QueenChrysalisForCinematic/QueenChrysalisForCinematic"; public const string Prefabs_LevelObject_Map1_WayToTheEverFree_Map1_1_Levels = "Prefabs/LevelObject/Map1/WayToTheEverFree/Map1_1_Levels"; public const string Prefabs_LoadScreen_FieFaderObjects = "Prefabs/LoadScreen/FieFaderObjects"; public const string Prefabs_Lobby_ActivitySFM = "Prefabs/Lobby/ActivitySFM"; public const string Prefabs_Lobby_LobbyCameras = "Prefabs/Lobby/LobbyCameras"; public const string Prefabs_Lobby_LobbyFSM = "Prefabs/Lobby/LobbyFSM"; public const string Prefabs_Lobby_LobbyIniteffect = "Prefabs/Lobby/LobbyIniteffect"; public const string Prefabs_Lobby_LobbyObjects = "Prefabs/Lobby/LobbyObjects"; public const string Prefabs_Lobby_ToSelectElementCutScene = "Prefabs/Lobby/ToSelectElementCutScene"; public const string Prefabs_Lobby_ToSelectMenuCutScene = "Prefabs/Lobby/ToSelectMenuCutScene"; public const string Prefabs_Lobby_WaterFall = "Prefabs/Lobby/WaterFall"; public const string Prefabs_Manager_FieGameCamera = "Prefabs/Manager/FieGameCamera"; public const string Prefabs_Manager_FieInputMapper = "Prefabs/Manager/FieInputMapper"; public const string Prefabs_Manager_FieNetworkPlayerInstance = "Prefabs/Manager/FieNetworkPlayerInstance"; public const string Prefabs_Manager_GUICamera = "Prefabs/Manager/GUICamera"; public const string Prefabs_PlayerCommon_FiePlayerArrival = "Prefabs/PlayerCommon/FiePlayerArrival"; public const string Prefabs_PlayerCommon_FiePoniesGainedFriendship = "Prefabs/PlayerCommon/FiePoniesGainedFriendship"; public const string Prefabs_PlayerCommon_FiePoniesRevive = "Prefabs/PlayerCommon/FiePoniesRevive"; public const string Prefabs_Portal_DepaturePortal = "Prefabs/Portal/DepaturePortal"; public const string Prefabs_Portal_ReturnPortal = "Prefabs/Portal/ReturnPortal"; public const string Prefabs_RainbowDash_RainbowDash = "Prefabs/RainbowDash/RainbowDash"; public const string Prefabs_RainbowDash_Power_RainbowDashAwesomeEffect = "Prefabs/RainbowDash/Power/RainbowDashAwesomeEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashBaseAttack1 = "Prefabs/RainbowDash/Power/RainbowDashBaseAttack1"; public const string Prefabs_RainbowDash_Power_RainbowDashBaseAttack2 = "Prefabs/RainbowDash/Power/RainbowDashBaseAttack2"; public const string Prefabs_RainbowDash_Power_RainbowDashBaseAttack3 = "Prefabs/RainbowDash/Power/RainbowDashBaseAttack3"; public const string Prefabs_RainbowDash_Power_RainbowDashCloakEffect = "Prefabs/RainbowDash/Power/RainbowDashCloakEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackActivationEffect = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackActivationEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackAttackingEffect = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackAttackingEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackCollision = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackCollision"; public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackHitEffect = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackHitEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashEvasionEffect = "Prefabs/RainbowDash/Power/RainbowDashEvasionEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashFriendshipAbilityEffect = "Prefabs/RainbowDash/Power/RainbowDashFriendshipAbilityEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashHitEffectMiddle = "Prefabs/RainbowDash/Power/RainbowDashHitEffectMiddle"; public const string Prefabs_RainbowDash_Power_RainbowDashHitEffectSmall = "Prefabs/RainbowDash/Power/RainbowDashHitEffectSmall"; public const string Prefabs_RainbowDash_Power_RainbowDashHitEffectStab = "Prefabs/RainbowDash/Power/RainbowDashHitEffectStab"; public const string Prefabs_RainbowDash_Power_RainbowDashLoosingAwesomeEffect = "Prefabs/RainbowDash/Power/RainbowDashLoosingAwesomeEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashActivationEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashActivationEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashExplosion = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashExplosion"; public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashExplosionEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashExplosionEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashFinishHit = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashFinishHit"; public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashFirstHit = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashFirstHit"; public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashHitEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashHitEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashImpactEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashImpactEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashRainboomEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashRainboomEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashSecondHit = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashSecondHit"; public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashTrailEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashTrailEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashRainblowEmitEffect = "Prefabs/RainbowDash/Power/RainbowDashRainblowEmitEffect"; public const string Prefabs_RainbowDash_Power_RainbowDashRainblowEntity = "Prefabs/RainbowDash/Power/RainbowDashRainblowEntity"; public const string Prefabs_RainbowDash_Power_RainbowDashRainblowEntityMidAir = "Prefabs/RainbowDash/Power/RainbowDashRainblowEntityMidAir"; public const string Prefabs_RainbowDash_Power_RainbowDashStabAttack = "Prefabs/RainbowDash/Power/RainbowDashStabAttack"; public const string Prefabs_RisingSun_RisingSun = "Prefabs/RisingSun/RisingSun"; public const string Prefabs_RisingSun_RisingSunCommonEffects = "Prefabs/RisingSun/RisingSunCommonEffects"; public const string Prefabs_RisingSun_Power_RisingSunBaseShot = "Prefabs/RisingSun/Power/RisingSunBaseShot"; public const string Prefabs_RisingSun_Power_RisingSunEmission = "Prefabs/RisingSun/Power/RisingSunEmission"; public const string Prefabs_RisingSun_Power_RisingSunForceField = "Prefabs/RisingSun/Power/RisingSunForceField"; public const string Prefabs_RisingSun_Power_RisingSunForceFieldEmitEffects = "Prefabs/RisingSun/Power/RisingSunForceFieldEmitEffects"; public const string Prefabs_RisingSun_Power_RisingSunForceFieldEntity = "Prefabs/RisingSun/Power/RisingSunForceFieldEntity"; public const string Prefabs_RisingSun_Power_RisingSunForceFieldReflectEffect = "Prefabs/RisingSun/Power/RisingSunForceFieldReflectEffect"; public const string Prefabs_RisingSun_Power_RisingSunFriendshipAbilityEffect = "Prefabs/RisingSun/Power/RisingSunFriendshipAbilityEffect"; public const string Prefabs_RisingSun_Power_RisingSunHitEffectMiddle = "Prefabs/RisingSun/Power/RisingSunHitEffectMiddle"; public const string Prefabs_RisingSun_Power_RisingSunHitEffectSmall = "Prefabs/RisingSun/Power/RisingSunHitEffectSmall"; public const string Prefabs_RisingSun_Power_RisingSunLaser = "Prefabs/RisingSun/Power/RisingSunLaser"; public const string Prefabs_RisingSun_Power_RisingSunLaserChild = "Prefabs/RisingSun/Power/RisingSunLaserChild"; public const string Prefabs_RisingSun_Power_RisingSunLaserDust = "Prefabs/RisingSun/Power/RisingSunLaserDust"; public const string Prefabs_RisingSun_Power_RisingSunShinyArrow = "Prefabs/RisingSun/Power/RisingSunShinyArrow"; public const string Prefabs_RisingSun_Power_RisingSunSpellEffect = "Prefabs/RisingSun/Power/RisingSunSpellEffect"; public const string Prefabs_RisingSun_Power_RisingSunSummonArrow = "Prefabs/RisingSun/Power/RisingSunSummonArrow"; public const string Prefabs_RisingSun_Power_RisingSunSummonArrowChild = "Prefabs/RisingSun/Power/RisingSunSummonArrowChild"; public const string Prefabs_Test_PlaygroundFire = "Prefabs/Test/Playground Fire"; public const string Prefabs_Test_TwilightFeatherParticle = "Prefabs/Test/TwilightFeatherParticle"; public const string Prefabs_Title_TitleAndLobbyAudios = "Prefabs/Title/TitleAndLobbyAudios"; public const string Prefabs_Title_TitleEndEffect = "Prefabs/Title/TitleEndEffect"; public const string Prefabs_Title_TitleFadeOutCutScene = "Prefabs/Title/TitleFadeOutCutScene"; public const string Prefabs_Title_TitleFSM = "Prefabs/Title/TitleFSM"; public const string Prefabs_Title_TitleObjects = "Prefabs/Title/TitleObjects"; public const string Prefabs_Twilight_TwilightCommonEffects = "Prefabs/Twilight/TwilightCommonEffects"; public const string Prefabs_Twilight_TwilightSparkle = "Prefabs/Twilight/TwilightSparkle"; public const string Prefabs_Twilight_Power_TwilightBaseShot = "Prefabs/Twilight/Power/TwilightBaseShot"; public const string Prefabs_Twilight_Power_TwilightForceField = "Prefabs/Twilight/Power/TwilightForceField"; public const string Prefabs_Twilight_Power_TwilightForceFieldEmitEffects = "Prefabs/Twilight/Power/TwilightForceFieldEmitEffects"; public const string Prefabs_Twilight_Power_TwilightForceFieldEntity = "Prefabs/Twilight/Power/TwilightForceFieldEntity"; public const string Prefabs_Twilight_Power_TwilightForceFieldReflectEffect = "Prefabs/Twilight/Power/TwilightForceFieldReflectEffect"; public const string Prefabs_Twilight_Power_TwilightFriendshipAbilityEffect = "Prefabs/Twilight/Power/TwilightFriendshipAbilityEffect"; public const string Prefabs_Twilight_Power_TwilightHitEffectMiddle = "Prefabs/Twilight/Power/TwilightHitEffectMiddle"; public const string Prefabs_Twilight_Power_TwilightHitEffectSmall = "Prefabs/Twilight/Power/TwilightHitEffectSmall"; public const string Prefabs_Twilight_Power_TwilightLaser = "Prefabs/Twilight/Power/TwilightLaser"; public const string Prefabs_Twilight_Power_TwilightLaserChild = "Prefabs/Twilight/Power/TwilightLaserChild"; public const string Prefabs_Twilight_Power_TwilightLaserDust = "Prefabs/Twilight/Power/TwilightLaserDust"; public const string Prefabs_Twilight_Power_TwilightShinyArrow = "Prefabs/Twilight/Power/TwilightShinyArrow"; public const string Prefabs_Twilight_Power_TwilightSpellEffect = "Prefabs/Twilight/Power/TwilightSpellEffect"; public const string Prefabs_Twilight_Power_TwilightSummonArrow = "Prefabs/Twilight/Power/TwilightSummonArrow"; public const string Prefabs_Twilight_Power_TwilightSummonArrowChild = "Prefabs/Twilight/Power/TwilightSummonArrowChild"; public const string Prefabs_UI_GUIManager = "Prefabs/UI/GUIManager"; public const string Prefabs_UI_AbilitiesIcons_ApplejackAbilityIcon = "Prefabs/UI/AbilitiesIcons/ApplejackAbilityIcon"; public const string Prefabs_UI_AbilitiesIcons_FieUICooldownCounter = "Prefabs/UI/AbilitiesIcons/FieUICooldownCounter"; public const string Prefabs_UI_AbilitiesIcons_RainbowDashAbilityIcon = "Prefabs/UI/AbilitiesIcons/RainbowDashAbilityIcon"; public const string Prefabs_UI_AbilitiesIcons_RisingSunAbilityIcon = "Prefabs/UI/AbilitiesIcons/RisingSunAbilityIcon"; public const string Prefabs_UI_AbilitiesIcons_TwilightAbilityIcon = "Prefabs/UI/AbilitiesIcons/TwilightAbilityIcon"; public const string Prefabs_UI_ActivityWindow_ActivityWindow = "Prefabs/UI/ActivityWindow/ActivityWindow"; public const string Prefabs_UI_DamageCounter_FieUIDamageCounter = "Prefabs/UI/DamageCounter/FieUIDamageCounter"; public const string Prefabs_UI_Dialog_FieDialog = "Prefabs/UI/Dialog/FieDialog"; public const string Prefabs_UI_FriendshipGauge_PlayerFriendshipGauge = "Prefabs/UI/FriendshipGauge/PlayerFriendshipGauge"; public const string Prefabs_UI_GameOverWindow_GameOverWindow = "Prefabs/UI/GameOverWindow/GameOverWindow"; public const string Prefabs_UI_HeaderFooter_HeaderFooter = "Prefabs/UI/HeaderFooter/HeaderFooter"; public const string Prefabs_UI_HeaderFooter_KeyMapper = "Prefabs/UI/HeaderFooter/KeyMapper"; public const string Prefabs_UI_Indicator_Indicator = "Prefabs/UI/Indicator/Indicator"; public const string Prefabs_UI_LifeGauge_EnemyLifeGauge = "Prefabs/UI/LifeGauge/EnemyLifeGauge"; public const string Prefabs_UI_LifeGauge_PlayerLifeGauge = "Prefabs/UI/LifeGauge/PlayerLifeGauge"; public const string Prefabs_UI_Lobby_LobbyGUIMenuBar = "Prefabs/UI/Lobby/LobbyGUIMenuBar"; public const string Prefabs_UI_Lobby_MenuBars1 = "Prefabs/UI/Lobby/MenuBars 1"; public const string Prefabs_UI_Lobby_MenuBars = "Prefabs/UI/Lobby/MenuBars"; public const string Prefabs_UI_Lobby_NameEntry = "Prefabs/UI/Lobby/NameEntry"; public const string Prefabs_UI_LoginWindow_FiEGUILoginWindow = "Prefabs/UI/LoginWindow/FiEGUILoginWindow"; public const string Prefabs_UI_OptionWindow_FiEOption = "Prefabs/UI/OptionWindow/FiEOption"; public const string Prefabs_UI_PlayerWindow_PlayerWindow = "Prefabs/UI/PlayerWindow/PlayerWindow"; public const string Prefabs_UI_SplitLine_SplitLine = "Prefabs/UI/SplitLine/SplitLine"; public const string Prefabs_UI_TargetIcon_TargetIcon = "Prefabs/UI/TargetIcon/TargetIcon"; public const string CameraBody_CSCameraEmpty = "CameraBody/CS Camera Empty"; public const string GDESmallCubeDemo = "GDESmallCubeDemo"; public const string GDEDemoCube = "GDEDemoCube"; public const string GDEDemoGlobe = "GDEDemoGlobe"; public const string GDEDemoLight = "GDEDemoLight"; public const string Cube = "Cube"; public const string LEAF = "LEAF"; public const string CurvedVertex_ForestCreatorINfiniDyVERTEXCURVED = "CurvedVertex/ForestCreatorINfiniDy VERTEX CURVED"; public const string CurvedVertex_GrassBlade2CURVED = "CurvedVertex/Grass Blade (2) CURVED"; public const string CurvedVertex_GrassBladeBarkCURVED = "CurvedVertex/Grass Blade Bark CURVED"; public const string DetailedVertex_ForestCreatorINfiniDyVERTEXDETAILED = "DetailedVertex/ForestCreatorINfiniDy VERTEX DETAILED"; public const string DetailedVertex_GrassBlade21DETAILEDVERTEX = "DetailedVertex/Grass Blade (2) 1 DETAILED VERTEX"; public const string DetailedVertex_GrassBladeBark1 = "DetailedVertex/Grass Blade Bark 1"; public const string DetailedVertex_GrassVertexDetailed1 = "DetailedVertex/GrassVertexDetailed 1"; public const string DetailedVertex_GrassVertexDetailed = "DetailedVertex/GrassVertexDetailed"; public const string Flowers_ForestCreatorINfiniDyG3REDFLOWERS = "Flowers/ForestCreatorINfiniDyG3 RED FLOWERS"; public const string Flowers_GrassBlade23REDFLOWERS = "Flowers/Grass Blade (2) 3 RED FLOWERS"; public const string Flowers_GrassBladeBark3REDFLOWERS = "Flowers/Grass Blade Bark 3 RED FLOWERS"; public const string Grass_ForestCreatorINfiniDyG1MAINGRASS = "Grass/ForestCreatorINfiniDyG1 MAIN GRASS"; public const string Grass_GrassBlade2MAINGRASS = "Grass/Grass Blade (2) MAIN GRASS"; public const string Grass_GrassBladeBarkMAINGRASS = "Grass/Grass Blade Bark MAIN GRASS"; public const string Lowgrass_ForestCreatorINfiniDyG2LowGrass1BACKUP = "Low grass/ForestCreatorINfiniDyG2 Low Grass 1BACKUP"; public const string Lowgrass_ForestCreatorINfiniDyG2LowGrass = "Low grass/ForestCreatorINfiniDyG2 Low Grass"; public const string Lowgrass_GrassBlade21LowGrass = "Low grass/Grass Blade (2) 1 Low Grass"; public const string Lowgrass_GrassBladeBark1LowGrass = "Low grass/Grass Blade Bark 1 Low Grass"; public const string Vertex_ForestCreatorINfiniDyVERTEX1BACKUP = "Vertex/ForestCreatorINfiniDy VERTEX 1 BACKUP"; public const string Vertex_ForestCreatorINfiniDyVERTEX = "Vertex/ForestCreatorINfiniDy VERTEX"; public const string Vertex_GrassBlade2 = "Vertex/Grass Blade (2)"; public const string Vertex_GrassBladeBark = "Vertex/Grass Blade Bark"; public const string Vertexlow_ForestCreatorINfiniDyVERTEX1 = "Vertex low/ForestCreatorINfiniDy VERTEX 1"; public const string Vertexlow_GrassBlade21 = "Vertex low/Grass Blade (2) 1"; public const string Vertexlow_GrassBladeBark1 = "Vertex low/Grass Blade Bark 1"; public const string Vines_ForestCreatorINfiniDyG4VINES = "Vines/ForestCreatorINfiniDyG4 VINES"; public const string Vines_GrassBlade4VINES = "Vines/Grass Blade 4 VINES"; public const string Vines_GrassBladeBark4VINES = "Vines/Grass Blade Bark 4 VINES"; public const string Wheet_ForestCreatorINfiniDyG2WHEET = "Wheet/ForestCreatorINfiniDyG2 WHEET"; public const string Wheet_GrassBlade21WHEET = "Wheet/Grass Blade (2) 1 WHEET"; public const string Wheet_GrassBladeBark1WHEET = "Wheet/Grass Blade Bark 1 WHEET"; public const string Whiteflowers_ForestCreatorINfiniDyG4WHITEFLOWERS = "White flowers/ForestCreatorINfiniDyG4 WHITE FLOWERS"; public const string Whiteflowers_GrassBlade24WHITEFLOWERS = "White flowers/Grass Blade (2) 4 WHITE FLOWERS"; public const string Whiteflowers_GrassBladeBark4WHITEFLOWERS = "White flowers/Grass Blade Bark 4 WHITE FLOWERS"; public const string ParticlePlaygroundSystem = "Particle Playground System"; public const string PlaygroundManager = "Playground Manager"; public const string Presets_GameObject = "Presets/GameObject"; public const string PhysicsBox = "Physics Box"; public const string RobotKyle2D = "Robot Kyle 2D"; public const string BoxFlashPrefab = "BoxFlashPrefab"; public const string BoxPrefab = "BoxPrefab"; public const string OwnershipCube = "OwnershipCube"; public const string OwnershipSphere = "OwnershipSphere"; public const string RobotKyleMecanim = "Robot Kyle Mecanim"; public const string PickupCharacter = "PickupCharacter"; public const string RobotKyleRPG = "Robot Kyle RPG"; public const string Player = "Player"; public const string monsterprefab = "monsterprefab"; public const string RobotAnimator = "Robot Animator"; public const string PlayMakerPhotonProxy = "PlayMaker Photon Proxy"; public const string Link = "Link"; public const string Link_NoCollide = "Link_NoCollide"; public const string SRDebugger_UI_Prefabs_BugReportPopover = "SRDebugger/UI/Prefabs/BugReportPopover"; public const string SRDebugger_UI_Prefabs_BugReportSheet = "SRDebugger/UI/Prefabs/BugReportSheet"; public const string SRDebugger_UI_Prefabs_DebugPanel = "SRDebugger/UI/Prefabs/DebugPanel"; public const string SRDebugger_UI_Prefabs_DockConsole = "SRDebugger/UI/Prefabs/DockConsole"; public const string SRDebugger_UI_Prefabs_PinEntry = "SRDebugger/UI/Prefabs/PinEntry"; public const string SRDebugger_UI_Prefabs_PinnedUI = "SRDebugger/UI/Prefabs/PinnedUI"; public const string SRDebugger_UI_Prefabs_Trigger = "SRDebugger/UI/Prefabs/Trigger"; public const string SRDebugger_UI_Prefabs_Options_ActionOption = "SRDebugger/UI/Prefabs/Options/ActionOption"; public const string SRDebugger_UI_Prefabs_Options_BoolOption = "SRDebugger/UI/Prefabs/Options/BoolOption"; public const string SRDebugger_UI_Prefabs_Options_EnumOption = "SRDebugger/UI/Prefabs/Options/EnumOption"; public const string SRDebugger_UI_Prefabs_Options_NumberOption = "SRDebugger/UI/Prefabs/Options/NumberOption"; public const string SRDebugger_UI_Prefabs_Options_StringOption = "SRDebugger/UI/Prefabs/Options/StringOption"; public const string SRDebugger_UI_Prefabs_Tabs_BugReporter = "SRDebugger/UI/Prefabs/Tabs/BugReporter"; public const string SRDebugger_UI_Prefabs_Tabs_Console = "SRDebugger/UI/Prefabs/Tabs/Console"; public const string SRDebugger_UI_Prefabs_Tabs_Options = "SRDebugger/UI/Prefabs/Tabs/Options"; public const string SRDebugger_UI_Prefabs_Tabs_Profiler = "SRDebugger/UI/Prefabs/Tabs/Profiler"; public const string SRDebugger_UI_Prefabs_Tabs_System = "SRDebugger/UI/Prefabs/Tabs/System"; } public enum DefinedScenes { UNDEFINED = -1, FIE_BOOTSTRAP, FIE_TITLE, FIE_LOBBY, FIE_MAP1_1, FIE_MAP1_2, FIE_MAP1_3, FIE_MAP1_4, FIE_RESULT } public static class Tags { public const string Untagged = "Untagged"; public const string Respawn = "Respawn"; public const string Finish = "Finish"; public const string EditorOnly = "EditorOnly"; public const string MainCamera = "MainCamera"; public const string Player = "Player"; public const string GameController = "GameController"; public const string Floor = "Floor"; public const string Enemy = "Enemy"; public const string DamageItem = "DamageItem"; public const string PlayerIgnoreCollision = "PlayerIgnoreCollision"; public const string EnemyIgnoreCollision = "EnemyIgnoreCollision"; public const string Roof = "Roof"; } public enum FieAbility { NONE = -1, MAGIC_BASE_ATTACK = 1, SPARKLY_CANNON = 2, SUMMON_ARROW = 3, MAGIC_BUBBLE = 4, HONESTY_BASE_ATTACK = 101, ROPE = 102, STOMP = 103, YEEHAW = 104, HONESTY_EVASION = 105, LOYALTY_BASE_ATTACK = 201, DOUBLE_PAYBACK = 202, RAINBLOW = 203, OMNISMASH = 204, LOYALTY_EVASION = 205 } public enum FieAchivement { MAGIC_WAVE_ACHIEVEMENT_1 = 1, MAGIC_WAVE_ACHIEVEMENT_2 = 2, MAGIC_WAVE_ACHIEVEMENT_3 = 3, MAGIC_DIFFICULTY_ACHIEVEMENT_1 = 101, MAGIC_DIFFICULTY_ACHIEVEMENT_2 = 102, MAGIC_DIFFICULTY_ACHIEVEMENT_3 = 103, HONESTY_WAVE_ACHIEVEMENT_1 = 1001, HONESTY_WAVE_ACHIEVEMENT_2 = 1002, HONESTY_WAVE_ACHIEVEMENT_3 = 1003, HONESTY_DIFFICULTY_ACHIEVEMENT_1 = 1101, HONESTY_DIFFICULTY_ACHIEVEMENT_2 = 1102, HONESTY_DIFFICULTY_ACHIEVEMENT_3 = 1103, LOYALTY_WAVE_ACHIEVEMENT_1 = 2001, LOYALTY_WAVE_ACHIEVEMENT_2 = 2002, LOYALTY_WAVE_ACHIEVEMENT_3 = 2003, LOYALTY_DIFFICULTY_ACHIEVEMENT_1 = 2101, LOYALTY_DIFFICULTY_ACHIEVEMENT_2 = 2102, LOYALTY_DIFFICULTY_ACHIEVEMENT_3 = 2103, CHANGELING_BEATING_1 = 100001, CHANGELING_BEATING_2 = 100002, CHANGELING_BEATING_3 = 100003, CHANGELING_DIFFICULTY_1 = 200001, CHANGELING_DIFFICULTY_2 = 200002, ENEMY_BEATING_1 = 300001, FRIEND_REVIVING_1 = 400001, FRIEND_REVIVING_2 = 400002, FRIEND_REVIVING_3 = 400003, IMMORTAL_1 = 500001, IMMORTAL_2 = 500002, IMMORTAL_3 = 500003, PROMOTE_1 = 600001, PROMOTE_2 = 600002, PROMOTE_3 = 600003, SURVIVAL_1 = 700001, SURVIVAL_2 = 700002, SURVIVAL_3 = 700003, SURVIVAL_4 = 700004, SURVIVAL_5 = 700005, SURVIVAL_6 = 700006, SURVIVAL_WITH_UNDEFEATED_1 = 700001, SURVIVAL_WITH_UNDEFEATED_2 = 700002, SURVIVAL_WITH_UNDEFEATED_3 = 700003, SURVIVAL_WITH_UNDEFEATED_4 = 700004, SURVIVAL_WITH_UNDEFEATED_5 = 700005, SURVIVAL_WITH_UNDEFEATED_6 = 700006 } public enum FieEnemy { ENEMY_TABLE_CHANGELING = 1, ENEMY_TABLE_FLIGHTLING, ENEMY_TABLE_CHANGELING_ALPHA, ENEMY_TABLE_CHRYSALIS } public enum FieSkillGroup { NONE = -1, MAGIC_SPARKLY_CANNON = 1, MAGIC_SUMMON_ARROW = 2, MAGIC_MAGIC_BUBBLE = 3, MAGIC_DEFENSIVE_SKILL = 4, MAGIC_OFFENSIVE_SKILL = 5, HONESTY_ROPE = 6, HONESTY_STOMP = 7, HONESTY_YEEHAW = 8, HONESTY_DEFENSIVE_SKILL = 9, HONESTY_OFFENSIVE_SKILL = 10, LOYALTY_DOUBLE_PAYBACK = 11, LOYALTY_RAINBLOW = 12, LOYALTY_OMNISMASH = 13, LOYALTY_DEFENSIVE_SKILL = 14, LOYALTY_OFFENSIVE_SKILL = 0xF, MAX_SKILL_TREE_GROUP = 0x10 } public enum FieSkill { NONE = -1, MAGIC_SPARKLY_CANNON_LV1_1 = 1, MAGIC_SPARKLY_CANNON_LV1_2 = 2, MAGIC_SPARKLY_CANNON_LV2_1 = 3, MAGIC_SPARKLY_CANNON_LV2_2 = 4, MAGIC_SPARKLY_CANNON_LV3_1 = 5, MAGIC_SPARKLY_CANNON_LV3_2 = 6, MAGIC_SPARKLY_CANNON_LV4__DEFFENSIVE_CANNON = 7, MAGIC_SPARKLY_CANNON_LV4_UNSTOPPABLE_CANNON = 8, MAGIC_SUMMON_ARROW_LV1_1 = 9, MAGIC_SUMMON_ARROW_LV1_2 = 10, MAGIC_SUMMON_ARROW_LV2_1 = 11, MAGIC_SUMMON_ARROW_LV2_2 = 12, MAGIC_SUMMON_ARROW_LV3_1 = 13, MAGIC_SUMMON_ARROW_LV3_2 = 14, MAGIC_SUMMON_ARROW_LV4_STUNNING_ARROW = 0xF, MAGIC_SUMMON_ARROW_LV4_SUMMON_TRAP = 0x10, MAGIC_MAGIC_BUBBLE_LV1_1 = 17, MAGIC_MAGIC_BUBBLE_LV1_2 = 18, MAGIC_MAGIC_BUBBLE_LV2_1 = 19, MAGIC_MAGIC_BUBBLE_LV2_2 = 20, MAGIC_MAGIC_BUBBLE_LV3_1 = 21, MAGIC_MAGIC_BUBBLE_LV3_2 = 22, MAGIC_MAGIC_BUBBLE_LV4_DISRUPTOR_BUBBLE = 23, MAGIC_MAGIC_BUBBLE_LV4_HEALING_BUBBLE = 24, MAGIC_DIFFENCE_PASSIVE_LV1_1 = 25, MAGIC_DIFFENCE_PASSIVE_LV1_2 = 26, MAGIC_DIFFENCE_PASSIVE_LV2_1 = 27, MAGIC_DIFFENCE_PASSIVE_LV2_2 = 28, MAGIC_DIFFENCE_PASSIVE_LV3_1 = 29, MAGIC_DIFFENCE_PASSIVE_LV3_2 = 30, MAGIC_DIFFENCE_PASSIVE_LV4_EXPLOSIVE_TELEPORTATION = 0x1F, MAGIC_DIFFENCE_PASSIVE_LV4_CONCENTRATIVE_TELEPORTATION = 0x20, MAGIC_ATTACK_PASSIVE_LV1_1 = 33, MAGIC_ATTACK_PASSIVE_LV1_2 = 34, MAGIC_ATTACK_PASSIVE_LV2_1 = 35, MAGIC_ATTACK_PASSIVE_LV2_2 = 36, MAGIC_ATTACK_PASSIVE_LV3_1 = 37, MAGIC_ATTACK_PASSIVE_LV3_2 = 38, MAGIC_ATTACK_PASSIVE_LV4_AGRESSIVE_CASTING = 39, MAGIC_ATTACK_PASSIVE_LV4_SMART_CASTING = 40, MAGIC_SMART_CASTING_RELATED = 41, MAGIC_SUMMON_TRAP_RELATED = 42, MAGIC_UNSTOPPABLE_CANNON_RELATED = 43, MAGIC_DISRUPTOR_BUBBLE_RELATED = 44, MAGIC_DEFENSIVE_CANNON_RELATED = 45, HONESTY_ROPE_LV1_1 = 1001, HONESTY_ROPE_LV1_2 = 1002, HONESTY_ROPE_LV2_1 = 1003, HONESTY_ROPE_LV2_2 = 1004, HONESTY_ROPE_LV3_1 = 1005, HONESTY_ROPE_LV3_2 = 1006, HONESTY_ROPE_LV4_SLOW_DOWN = 1007, HONESTY_ROPE_LV4_SYNERGY_ROPING = 1008, HONESTY_STOMP_LV1_1 = 1009, HONESTY_STOMP_LV1_2 = 1010, HONESTY_STOMP_LV2_1 = 1011, HONESTY_STOMP_LV2_2 = 1012, HONESTY_STOMP_LV3_1 = 1013, HONESTY_STOMP_LV3_2 = 1014, HONESTY_STOMP_LV4_POWER_HITTER = 1015, HONESTY_STOMP_LV4_AVERAGE_HITTER = 1016, HONESTY_YEEHAW_LV1_1 = 1017, HONESTY_YEEHAW_LV1_2 = 1018, HONESTY_YEEHAW_LV2_1 = 1019, HONESTY_YEEHAW_LV2_2 = 1020, HONESTY_YEEHAW_LV3_1 = 1021, HONESTY_YEEHAW_LV3_2 = 1022, HONESTY_YEEHAW_LV4_TAUNT = 0x3FF, HONESTY_YEEHAW_LV4_SHOUT_OF_COURAGE = 0x400, HONESTY_DIFFENCE_PASSIVE_LV1_1 = 1025, HONESTY_DIFFENCE_PASSIVE_LV1_2 = 1026, HONESTY_DIFFENCE_PASSIVE_LV2_1 = 1027, HONESTY_DIFFENCE_PASSIVE_LV2_2 = 1028, HONESTY_DIFFENCE_PASSIVE_LV3_1 = 1029, HONESTY_DIFFENCE_PASSIVE_LV3_2 = 1030, HONESTY_DIFFENCE_PASSIVE_LV4_OFFENSIVE_STEP = 1031, HONESTY_DIFFENCE_PASSIVE_LV4_DEFFENSIVE_STEP = 1032, HONESTY_ATTACK_PASSIVE_LV1_1 = 1033, HONESTY_ATTACK_PASSIVE_LV1_2 = 1034, HONESTY_ATTACK_PASSIVE_LV2_1 = 1035, HONESTY_ATTACK_PASSIVE_LV2_2 = 1036, HONESTY_ATTACK_PASSIVE_LV3_1 = 1037, HONESTY_ATTACK_PASSIVE_LV3_2 = 1038, HONESTY_ATTACK_PASSIVE_LV4_HIGH_RISK_AND_HIGH_RETURN = 1039, HONESTY_ATTACK_PASSIVE_LV4_BATTLE_CYCLE = 1040, HONESTY_SLOWDOWN_RELATED = 1041, HONESTY_SHINAGY_ROPE_RELATED = 1042, HONESTY_YEEHAW_LV4_RELATED = 1043, LOYALTY_DOUBLE_PAYBACK_LV1_1 = 2001, LOYALTY_DOUBLE_PAYBACK_LV1_2 = 2002, LOYALTY_DOUBLE_PAYBACK_LV2_1 = 2003, LOYALTY_DOUBLE_PAYBACK_LV2_2 = 2004, LOYALTY_DOUBLE_PAYBACK_LV3_1 = 2005, LOYALTY_DOUBLE_PAYBACK_LV3_2 = 2006, LOYALTY_DOUBLE_PAYBACK_LV4_MAXIMUM_AWESOMENESS = 2007, LOYALTY_DOUBLE_PAYBACK_LV4_AWESOME_COMBO = 2008, LOYALTY_RAINBLOW_LV1_1 = 2009, LOYALTY_RAINBLOW_LV1_2 = 2010, LOYALTY_RAINBLOW_LV2_1 = 2011, LOYALTY_RAINBLOW_LV2_2 = 2012, LOYALTY_RAINBLOW_LV3_1 = 2013, LOYALTY_RAINBLOW_LV3_2 = 2014, LOYALTY_RAINBLOW_LV4_WINGPOWER_EMITTER = 2015, LOYALTY_RAINBLOW_LV4_STICKY_TORNADO = 2016, LOYALTY_OMNISMASH_LV1_1 = 2017, LOYALTY_OMNISMASH_LV1_2 = 2018, LOYALTY_OMNISMASH_LV2_1 = 2019, LOYALTY_OMNISMASH_LV2_2 = 2020, LOYALTY_OMNISMASH_LV3_1 = 2021, LOYALTY_OMNISMASH_LV3_2 = 2022, LOYALTY_OMNISMASH_LV4_LET_ME_SHOW_YOU_MY_TRUE_POWER = 2023, LOYALTY_OMNISMASH_LV4_NOT_A_BIG_DEAL = 2024, LOYALTY_DIFFENCE_PASSIVE_LV1_1 = 2025, LOYALTY_DIFFENCE_PASSIVE_LV1_2 = 2026, LOYALTY_DIFFENCE_PASSIVE_LV2_1 = 2027, LOYALTY_DIFFENCE_PASSIVE_LV2_2 = 2028, LOYALTY_DIFFENCE_PASSIVE_LV3_1 = 2029, LOYALTY_DIFFENCE_PASSIVE_LV3_2 = 2030, LOYALTY_DIFFENCE_PASSIVE_LV4_DEAL_WITH_IT = 2031, LOYALTY_DIFFENCE_PASSIVE_LV4_IT_IS_MY_TURN = 2032, LOYALTY_ATTACK_PASSIVE_LV1_1 = 2033, LOYALTY_ATTACK_PASSIVE_LV1_2 = 2034, LOYALTY_ATTACK_PASSIVE_LV2_1 = 2035, LOYALTY_ATTACK_PASSIVE_LV2_2 = 2036, LOYALTY_ATTACK_PASSIVE_LV3_1 = 2037, LOYALTY_ATTACK_PASSIVE_LV3_2 = 2038, LOYALTY_ATTACK_PASSIVE_LV4_SO_FAST_SO_COOL = 2039, LOYALTY_ATTACK_PASSIVE_LV4_HELLO_CAPTAIN_AWESOME = 2040, LOYALTY_RAINBLOW_LV4_RELATED = 2041, LOYALTY_NOT_A_BIG_DEAL_RELATED = 2042, LOYALTY_DIFFENCE_PASSIVE_LV4_RELATED = 2043, LOYALTY_SO_FAST_SO_COOL_RELATED = 2044, LOYALTY_HELLO_CAPTAIN_AWESOME_RELATED = 2045 } public enum FieSkillType { IOR_DAMAGE = 1, IOR_COOLDOWN, IOR_STAGGER, IOR_HATE, IOR_FRIENDSHIP_POINT, PASSIVE_IOR_HEALTH_AND_SHIELD, PASSIVE_IOR_STAGGER_RESIST, UNIQUE } public enum FieGameCharacter { NONE = 0, MAGIC = 1, HONESTY = 2, LOYALTY = 3, KINDNESS = 4, GENEROSITY = 5, LAGHTER = 6, CHANGELING = 1001, FLIGHTLING = 1002, CHANGELING_ALPHA = 1003, THE_INSECT_QUEEN = 1004 } }