FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieStateMachineRisingSunFireBig.cs

97 lines
2.1 KiB
C#

using Fie.Object;
using Fie.Utility;
using Spine;
using System;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
public class FieStateMachineRisingSunFireBig : FieStateMachineRisingSunInterface
{
private enum FireState
{
FIRE_START,
FIRING
}
private const float GROUND_FORCE_TIME = 1.5f;
private const float GROUND_FORCE = 15f;
private Type _nextState = typeof(FieStateMachineCommonIdle);
private FireState _fireState;
private bool _isEnd;
private float _endTime = 3.40282347E+38f;
private float _timeCount;
private bool _isSetEndAnim;
private Tweener<TweenTypesOutSine> _groundForceTweener = new Tweener<TweenTypesOutSine>();
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieRisingSun)
{
_timeCount += Time.deltaTime;
FieRisingSun fieRisingSun = gameCharacter as FieRisingSun;
switch (_fireState)
{
case FireState.FIRE_START:
{
if (fieRisingSun.groundState == FieObjectGroundState.Grounding)
{
fieRisingSun.animationManager.SetAnimationChain(25, 26, isLoop: true);
}
else
{
_nextState = typeof(FieStateMachineRisingSunFlying);
}
TrackEntry trackEntry = fieRisingSun.animationManager.SetAnimationChain(28, 16, isLoop: true);
if (trackEntry != null)
{
_endTime = trackEntry.endTime;
}
_fireState = FireState.FIRING;
fieRisingSun.isEnableGravity = false;
break;
}
}
if (_timeCount > _endTime)
{
if (fieRisingSun.groundState == FieObjectGroundState.Grounding && !_isSetEndAnim)
{
TrackEntry trackEntry2 = fieRisingSun.animationManager.SetAnimation(27);
if (trackEntry2 != null)
{
_endTime += trackEntry2.endTime;
}
_isSetEndAnim = true;
}
else
{
_isEnd = true;
}
}
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
gameCharacter.isEnableGravity = true;
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
}
}