using Fie.Object; using Fie.Utility; using Spine; using System; using UnityEngine; namespace Fie.Ponies.RisingSun { public class FieStateMachineRisingSunFireBig : FieStateMachineRisingSunInterface { private enum FireState { FIRE_START, FIRING } private const float GROUND_FORCE_TIME = 1.5f; private const float GROUND_FORCE = 15f; private Type _nextState = typeof(FieStateMachineCommonIdle); private FireState _fireState; private bool _isEnd; private float _endTime = 3.40282347E+38f; private float _timeCount; private bool _isSetEndAnim; private Tweener _groundForceTweener = new Tweener(); public override void updateState(ref T gameCharacter) { if (gameCharacter is FieRisingSun) { _timeCount += Time.deltaTime; FieRisingSun fieRisingSun = gameCharacter as FieRisingSun; switch (_fireState) { case FireState.FIRE_START: { if (fieRisingSun.groundState == FieObjectGroundState.Grounding) { fieRisingSun.animationManager.SetAnimationChain(25, 26, isLoop: true); } else { _nextState = typeof(FieStateMachineRisingSunFlying); } TrackEntry trackEntry = fieRisingSun.animationManager.SetAnimationChain(28, 16, isLoop: true); if (trackEntry != null) { _endTime = trackEntry.endTime; } _fireState = FireState.FIRING; fieRisingSun.isEnableGravity = false; break; } } if (_timeCount > _endTime) { if (fieRisingSun.groundState == FieObjectGroundState.Grounding && !_isSetEndAnim) { TrackEntry trackEntry2 = fieRisingSun.animationManager.SetAnimation(27); if (trackEntry2 != null) { _endTime += trackEntry2.endTime; } _isSetEndAnim = true; } else { _isEnd = true; } } } } public override void terminate(FieGameCharacter gameCharacter) { gameCharacter.isEnableGravity = true; } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return _nextState; } } }