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19 lines
380 B
C#
19 lines
380 B
C#
using Fie.Object;
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namespace Fie.Ponies.RainbowDash
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{
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[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashOmniSmashActivationEffect")]
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public class FieEmitObjectRainbowDashOmniSmashActivationEffect : FieEmittableObjectBase
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{
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private const float duration = 4f;
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public override void awakeEmitObject()
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{
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destoryEmitObject(4f);
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}
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private void Update()
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{
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}
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}
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}
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