using Fie.Object; namespace Fie.Ponies.RainbowDash { [FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashOmniSmashActivationEffect")] public class FieEmitObjectRainbowDashOmniSmashActivationEffect : FieEmittableObjectBase { private const float duration = 4f; public override void awakeEmitObject() { destoryEmitObject(4f); } private void Update() { } } }