mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
73 lines
1.8 KiB
C#
73 lines
1.8 KiB
C#
using Spine;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Enemies.HoovesRaces
|
|
{
|
|
public abstract class FieEnemiesHoovesRaces : FieObjectEnemies
|
|
{
|
|
[SerializeField]
|
|
private Transform _torsoTransform;
|
|
|
|
[SerializeField]
|
|
private Transform _leftFrontHoofTransform;
|
|
|
|
[SerializeField]
|
|
private Transform _rightFrontHoofTransform;
|
|
|
|
[SerializeField]
|
|
private Transform _leftBackHoofTransform;
|
|
|
|
[SerializeField]
|
|
private Transform _rightBackHoofTransform;
|
|
|
|
[SerializeField]
|
|
private Transform _hornTransform;
|
|
|
|
[SerializeField]
|
|
private Transform _mouthTransform;
|
|
|
|
public Transform torsoTransform => _torsoTransform;
|
|
|
|
public Transform leftFrontHoofTransform => _leftFrontHoofTransform;
|
|
|
|
public Transform rightFrontHoofTransform => _rightFrontHoofTransform;
|
|
|
|
public Transform leftBackHoofTransform => _leftBackHoofTransform;
|
|
|
|
public Transform rightBackHoofTransform => _rightBackHoofTransform;
|
|
|
|
public Transform hornTransform => _hornTransform;
|
|
|
|
public Transform mouthTransform => _mouthTransform;
|
|
|
|
public new void Awake()
|
|
{
|
|
base.Awake();
|
|
base.damageSystem.staggerEvent += delegate
|
|
{
|
|
setStateToStatheMachine(typeof(FieStateMachineEnemiesHoovesRacesStagger), isForceSet: true, isDupulicate: true);
|
|
};
|
|
base.gameObject.SetActive(value: true);
|
|
}
|
|
|
|
protected new void Start()
|
|
{
|
|
base.Start();
|
|
base.animationManager.commonAnimationEvent += AnimationManager_commonAnimationEvent;
|
|
}
|
|
|
|
private void AnimationManager_commonAnimationEvent(TrackEntry entry)
|
|
{
|
|
if (entry != null)
|
|
{
|
|
entry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
|
{
|
|
if (e.Data.Name == "footstep" && base.currentFootstepMaterial != null)
|
|
{
|
|
base.currentFootstepMaterial.playFootstepAudio(base.footstepPlayer);
|
|
}
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|