using Spine; using UnityEngine; namespace Fie.Enemies.HoovesRaces { public abstract class FieEnemiesHoovesRaces : FieObjectEnemies { [SerializeField] private Transform _torsoTransform; [SerializeField] private Transform _leftFrontHoofTransform; [SerializeField] private Transform _rightFrontHoofTransform; [SerializeField] private Transform _leftBackHoofTransform; [SerializeField] private Transform _rightBackHoofTransform; [SerializeField] private Transform _hornTransform; [SerializeField] private Transform _mouthTransform; public Transform torsoTransform => _torsoTransform; public Transform leftFrontHoofTransform => _leftFrontHoofTransform; public Transform rightFrontHoofTransform => _rightFrontHoofTransform; public Transform leftBackHoofTransform => _leftBackHoofTransform; public Transform rightBackHoofTransform => _rightBackHoofTransform; public Transform hornTransform => _hornTransform; public Transform mouthTransform => _mouthTransform; public new void Awake() { base.Awake(); base.damageSystem.staggerEvent += delegate { setStateToStatheMachine(typeof(FieStateMachineEnemiesHoovesRacesStagger), isForceSet: true, isDupulicate: true); }; base.gameObject.SetActive(value: true); } protected new void Start() { base.Start(); base.animationManager.commonAnimationEvent += AnimationManager_commonAnimationEvent; } private void AnimationManager_commonAnimationEvent(TrackEntry entry) { if (entry != null) { entry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e) { if (e.Data.Name == "footstep" && base.currentFootstepMaterial != null) { base.currentFootstepMaterial.playFootstepAudio(base.footstepPlayer); } }; } } } }