FiE-Game/Assets/Cinema Director/Cutscene Items/Actor Items/Particles/StopParticleSystemEvent.cs
2023-07-27 00:47:00 +05:00

45 lines
No EOL
1.3 KiB
C#

using CinemaDirector.Helpers;
using System.Collections.Generic;
using UnityEngine;
namespace CinemaDirector
{
/// <summary>
/// Enable the Actor related to this event.
/// </summary>
[CutsceneItemAttribute("Particle System", "Stop", CutsceneItemGenre.ActorItem)]
public class StopParticleSystemEvent : CinemaActorEvent
{
/// <summary>
/// Trigger the particle system to stop.
/// </summary>
/// <param name="actor">The actor to be triggered.</param>
public override void Trigger(GameObject actor)
{
if (actor != null)
{
ParticleSystem ps = actor.GetComponent<ParticleSystem>();
if (ps != null)
{
ps.Stop();
}
}
}
/// <summary>
/// Reverse this event and play the particle system.
/// </summary>
/// <param name="actor">The actor to reverse this event on.</param>
public override void Reverse(GameObject actor)
{
if (actor != null)
{
ParticleSystem ps = actor.GetComponent<ParticleSystem>();
if (ps != null)
{
ps.Play();
}
}
}
}
}