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45 lines
No EOL
1.3 KiB
C#
45 lines
No EOL
1.3 KiB
C#
using CinemaDirector.Helpers;
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using System.Collections.Generic;
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using UnityEngine;
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namespace CinemaDirector
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{
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/// <summary>
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/// Enable the Actor related to this event.
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/// </summary>
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[CutsceneItemAttribute("Particle System", "Stop", CutsceneItemGenre.ActorItem)]
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public class StopParticleSystemEvent : CinemaActorEvent
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{
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/// <summary>
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/// Trigger the particle system to stop.
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/// </summary>
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/// <param name="actor">The actor to be triggered.</param>
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public override void Trigger(GameObject actor)
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{
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if (actor != null)
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{
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ParticleSystem ps = actor.GetComponent<ParticleSystem>();
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if (ps != null)
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{
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ps.Stop();
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}
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}
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}
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/// <summary>
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/// Reverse this event and play the particle system.
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/// </summary>
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/// <param name="actor">The actor to reverse this event on.</param>
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public override void Reverse(GameObject actor)
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{
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if (actor != null)
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{
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ParticleSystem ps = actor.GetComponent<ParticleSystem>();
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if (ps != null)
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{
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ps.Play();
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}
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}
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}
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}
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} |