FiE-Game/Assets/Cinema Director/Cutscene Items/Actor Items/Particles/StopParticleSystemEvent.cs

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2023-07-26 21:47:00 +02:00
using CinemaDirector.Helpers;
using System.Collections.Generic;
using UnityEngine;
namespace CinemaDirector
{
/// <summary>
/// Enable the Actor related to this event.
/// </summary>
[CutsceneItemAttribute("Particle System", "Stop", CutsceneItemGenre.ActorItem)]
public class StopParticleSystemEvent : CinemaActorEvent
{
/// <summary>
/// Trigger the particle system to stop.
/// </summary>
/// <param name="actor">The actor to be triggered.</param>
public override void Trigger(GameObject actor)
{
if (actor != null)
{
ParticleSystem ps = actor.GetComponent<ParticleSystem>();
if (ps != null)
{
ps.Stop();
}
}
}
/// <summary>
/// Reverse this event and play the particle system.
/// </summary>
/// <param name="actor">The actor to reverse this event on.</param>
public override void Reverse(GameObject actor)
{
if (actor != null)
{
ParticleSystem ps = actor.GetComponent<ParticleSystem>();
if (ps != null)
{
ps.Play();
}
}
}
}
}