FiE-Game/Assets/Particle Playground/Scripts/Presets/PlaygroundBrushPresetC.cs

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1 KiB
C#

using UnityEngine;
using System;
using ParticlePlayground;
/* Particle Playground - Brush Preset
* Use this script to create your own presets to paint emission positions with.
* Easiest way to create a new brush is to start by duplicating an existing brush prefab in the folder Resources/Brushes.
*/
public class PlaygroundBrushPresetC : MonoBehaviour {
// Preset properties
public string presetName = "Brush"; // The name of this brush preset
// Brush properties
public Texture2D texture; // The texture to construct this Brush from
public float scale = 1f; // The scale of this Brush
public BRUSHDETAILC detail; // The detail level of this brush
public float distance = 10000f; // The distance the brush reaches
// Paint properties
public float spacing = .1f; // The required space between the last and current paint position
public bool exceedMaxStopsPaint = false; // Should painting stop when paintPositions is equal to maxPositions (if false paint positions will be removed from list when painting new ones)
}