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23 lines
1 KiB
C#
23 lines
1 KiB
C#
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using UnityEngine;
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using System;
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using ParticlePlayground;
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/* Particle Playground - Brush Preset
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* Use this script to create your own presets to paint emission positions with.
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* Easiest way to create a new brush is to start by duplicating an existing brush prefab in the folder Resources/Brushes.
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*/
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public class PlaygroundBrushPresetC : MonoBehaviour {
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// Preset properties
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public string presetName = "Brush"; // The name of this brush preset
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// Brush properties
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public Texture2D texture; // The texture to construct this Brush from
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public float scale = 1f; // The scale of this Brush
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public BRUSHDETAILC detail; // The detail level of this brush
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public float distance = 10000f; // The distance the brush reaches
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// Paint properties
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public float spacing = .1f; // The required space between the last and current paint position
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public bool exceedMaxStopsPaint = false; // Should painting stop when paintPositions is equal to maxPositions (if false paint positions will be removed from list when painting new ones)
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}
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