FiE-Game/Assets/Material/RisingSunHitEffect2.mat

100 lines
2.4 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: RisingSunHitEffect2
m_Shader: {fileID: 4800000, guid: 31608f9499902884e9ba70ec40d844a3, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 3000
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 5f91138f05f937549b116e2b02dd9c8b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MaskTex
second:
m_Texture: {fileID: 2800000, guid: 9d1a62fbaeb536b42970ca3d71a59eeb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _TiltTex
second:
m_Texture: {fileID: 2800000, guid: d3c12567f4d2d7145a27dfbb882a624b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _AlphaInfluence
second: 1
- first:
name: _AlphaMax
second: 0.463
- first:
name: _BurstAlpha
second: 0
- first:
name: _ClipRange
second: 0.8
- first:
name: _Contrast
second: 0.628
- first:
name: _Displacement
second: 0.1
- first:
name: _EmissionGain
second: 3
- first:
name: _InnerRadius
second: 0.023
- first:
name: _InvFade
second: 1
- first:
name: _Pan_SpeedX
second: 0.4
- first:
name: _Pan_SpeedY
second: 0.4
- first:
name: _RimPower
second: 3
- first:
name: _Shininess
second: 0.7
- first:
name: _StartDistance
second: 0.578
m_Colors:
- first:
name: _ChannelFactor
second: {r: 1, g: 0, b: 0, a: 1}
- first:
name: _Color
second: {r: 1, g: 0.5849898, b: 0.51470584, a: 1}
- first:
name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
- first:
name: _Range
second: {r: 0, g: 0.5, b: 0, a: 1}
- first:
name: _RimColor
second: {r: 0.26, g: 0.19, b: 0.16, a: 0}
- first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _TintColor
second: {r: 0.5147059, g: 0.5147059, b: 0.5147059, a: 0.5019608}