%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: RisingSunHitEffect2 m_Shader: {fileID: 4800000, guid: 31608f9499902884e9ba70ec40d844a3, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: 3000 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: 5f91138f05f937549b116e2b02dd9c8b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _MaskTex second: m_Texture: {fileID: 2800000, guid: 9d1a62fbaeb536b42970ca3d71a59eeb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _TiltTex second: m_Texture: {fileID: 2800000, guid: d3c12567f4d2d7145a27dfbb882a624b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _AlphaInfluence second: 1 - first: name: _AlphaMax second: 0.463 - first: name: _BurstAlpha second: 0 - first: name: _ClipRange second: 0.8 - first: name: _Contrast second: 0.628 - first: name: _Displacement second: 0.1 - first: name: _EmissionGain second: 3 - first: name: _InnerRadius second: 0.023 - first: name: _InvFade second: 1 - first: name: _Pan_SpeedX second: 0.4 - first: name: _Pan_SpeedY second: 0.4 - first: name: _RimPower second: 3 - first: name: _Shininess second: 0.7 - first: name: _StartDistance second: 0.578 m_Colors: - first: name: _ChannelFactor second: {r: 1, g: 0, b: 0, a: 1} - first: name: _Color second: {r: 1, g: 0.5849898, b: 0.51470584, a: 1} - first: name: _Emission second: {r: 0, g: 0, b: 0, a: 0} - first: name: _Range second: {r: 0, g: 0.5, b: 0, a: 1} - first: name: _RimColor second: {r: 0.26, g: 0.19, b: 0.16, a: 0} - first: name: _SpecColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _TintColor second: {r: 0.5147059, g: 0.5147059, b: 0.5147059, a: 0.5019608}