mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
134 lines
3.9 KiB
C#
134 lines
3.9 KiB
C#
// Cinema Suite
|
|
using UnityEngine;
|
|
|
|
namespace CinemaDirector
|
|
{
|
|
/// <summary>
|
|
/// An action that fades in a texture over the first 25% of length, shows for 50% of time length
|
|
/// and fades away over the final 25%.
|
|
/// </summary>
|
|
[CutsceneItem("GUITexture", "Fade Texture", CutsceneItemGenre.GlobalItem)]
|
|
public class FadeTexture : CinemaGlobalAction
|
|
{
|
|
// The GUITexture to show
|
|
public GUITexture target;
|
|
|
|
// Optional Tint
|
|
public Color tint = Color.grey;
|
|
|
|
/// <summary>
|
|
/// Disable the Texture and make it clear.
|
|
/// </summary>
|
|
void Awake()
|
|
{
|
|
if (this.target != null)
|
|
{
|
|
this.target.enabled = false;
|
|
this.target.color = Color.clear;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Trigger this event, enable the texture and make it clear.
|
|
/// </summary>
|
|
public override void Trigger()
|
|
{
|
|
if (this.target != null)
|
|
{
|
|
this.target.enabled = true;
|
|
this.target.color = Color.clear;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reverse the start of this action by disabling the texture.
|
|
/// </summary>
|
|
public override void ReverseTrigger()
|
|
{
|
|
End();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the fading/showing of this texture.
|
|
/// </summary>
|
|
/// <param name="time">The time of this action.</param>
|
|
/// <param name="deltaTime">The deltaTime since last update.</param>
|
|
public override void UpdateTime(float time, float deltaTime)
|
|
{
|
|
if (this.target != null)
|
|
{
|
|
float transition = time / Duration;
|
|
if (transition <= 0.25f)
|
|
{
|
|
FadeToColor(Color.clear, tint, (transition / 0.25f));
|
|
}
|
|
else if (transition >= 0.75f)
|
|
{
|
|
FadeToColor(tint, Color.clear, (transition - 0.75f) / .25f);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update this action to an arbitrary time.
|
|
/// </summary>
|
|
/// <param name="time">The new time.</param>
|
|
/// <param name="deltaTime">The deltaTime since last update.</param>
|
|
public override void SetTime(float time, float deltaTime)
|
|
{
|
|
if (this.target != null)
|
|
{
|
|
this.target.enabled = true;
|
|
if (time >= 0 && time <= Duration)
|
|
{
|
|
UpdateTime(time, deltaTime);
|
|
}
|
|
else if (target.enabled)
|
|
{
|
|
this.target.enabled = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// End this action and disable the texture.
|
|
/// </summary>
|
|
public override void End()
|
|
{
|
|
if (this.target != null)
|
|
{
|
|
this.target.enabled = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Trigger the action from the end in reverse.
|
|
/// </summary>
|
|
public override void ReverseEnd()
|
|
{
|
|
Trigger();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop this action and disable its texture.
|
|
/// </summary>
|
|
public override void Stop()
|
|
{
|
|
if (this.target != null)
|
|
{
|
|
this.target.enabled = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fade between two colours over a transition value.
|
|
/// </summary>
|
|
/// <param name="from">The start color.</param>
|
|
/// <param name="to">The end color.</param>
|
|
/// <param name="transition">The transition amount.</param>
|
|
private void FadeToColor(Color from, Color to, float transition)
|
|
{
|
|
this.target.color = Color.Lerp(from, to, transition);
|
|
}
|
|
}
|
|
}
|