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https://github.com/FriendshipIsEpic/FiE-Game.git
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135 lines
3.9 KiB
C#
135 lines
3.9 KiB
C#
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// Cinema Suite
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using UnityEngine;
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namespace CinemaDirector
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{
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/// <summary>
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/// An action that fades in a texture over the first 25% of length, shows for 50% of time length
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/// and fades away over the final 25%.
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/// </summary>
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[CutsceneItem("GUITexture", "Fade Texture", CutsceneItemGenre.GlobalItem)]
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public class FadeTexture : CinemaGlobalAction
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{
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// The GUITexture to show
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public GUITexture target;
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// Optional Tint
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public Color tint = Color.grey;
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/// <summary>
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/// Disable the Texture and make it clear.
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/// </summary>
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void Awake()
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{
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if (this.target != null)
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{
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this.target.enabled = false;
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this.target.color = Color.clear;
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}
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}
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/// <summary>
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/// Trigger this event, enable the texture and make it clear.
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/// </summary>
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public override void Trigger()
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{
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if (this.target != null)
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{
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this.target.enabled = true;
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this.target.color = Color.clear;
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}
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}
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/// <summary>
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/// Reverse the start of this action by disabling the texture.
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/// </summary>
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public override void ReverseTrigger()
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{
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End();
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}
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/// <summary>
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/// Update the fading/showing of this texture.
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/// </summary>
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/// <param name="time">The time of this action.</param>
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/// <param name="deltaTime">The deltaTime since last update.</param>
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public override void UpdateTime(float time, float deltaTime)
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{
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if (this.target != null)
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{
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float transition = time / Duration;
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if (transition <= 0.25f)
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{
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FadeToColor(Color.clear, tint, (transition / 0.25f));
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}
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else if (transition >= 0.75f)
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{
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FadeToColor(tint, Color.clear, (transition - 0.75f) / .25f);
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}
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}
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}
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/// <summary>
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/// Update this action to an arbitrary time.
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/// </summary>
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/// <param name="time">The new time.</param>
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/// <param name="deltaTime">The deltaTime since last update.</param>
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public override void SetTime(float time, float deltaTime)
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{
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if (this.target != null)
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{
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this.target.enabled = true;
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if (time >= 0 && time <= Duration)
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{
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UpdateTime(time, deltaTime);
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}
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else if (target.enabled)
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{
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this.target.enabled = false;
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}
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}
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}
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/// <summary>
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/// End this action and disable the texture.
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/// </summary>
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public override void End()
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{
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if (this.target != null)
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{
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this.target.enabled = false;
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}
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}
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/// <summary>
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/// Trigger the action from the end in reverse.
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/// </summary>
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public override void ReverseEnd()
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{
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Trigger();
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}
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/// <summary>
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/// Stop this action and disable its texture.
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/// </summary>
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public override void Stop()
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{
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if (this.target != null)
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{
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this.target.enabled = false;
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}
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}
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/// <summary>
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/// Fade between two colours over a transition value.
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/// </summary>
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/// <param name="from">The start color.</param>
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/// <param name="to">The end color.</param>
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/// <param name="transition">The transition amount.</param>
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private void FadeToColor(Color from, Color to, float transition)
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{
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this.target.color = Color.Lerp(from, to, transition);
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}
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}
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}
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