mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
356 lines
9.2 KiB
Text
356 lines
9.2 KiB
Text
Version = 1.9.4.30080;
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CParticleEffect $LOCAL$/Resource
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{
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EditorInfosPosition = int2(73, 52);
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OnSpawn = "$LOCAL$/Spawner";
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1
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{
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EditorInfosPosition = int2(-288, -61);
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Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A";
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Infinite = true;
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DurationInSeconds = 2.0000000e+000;
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SpawnCount = 3.0000000e+002;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A
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{
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EditorInfosPosition = int2(-392, -44);
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_CBEB632D",
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"$LOCAL$/CParticleFieldDeclaration_A6FFE779",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerCurve_BFD04111",
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"$LOCAL$/CParticleSamplerProceduralTurbulence_8E7D769B",
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"$LOCAL$/CParticleSamplerCurve_F2CD6F30",
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"$LOCAL$/CParticleSamplerShape_3E09C57A",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7";
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States =
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{
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"$LOCAL$/CParticleState_3AF8190E",
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};
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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EditorInfosPosition = int2(-162, -81);
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ChildList =
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{
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"$LOCAL$/Layer_1",
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};
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4
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{
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EditorInfosPosition = int2(-508, -63);
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CustomName = "Billboard";
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Diffuse = "Textures/FX/bokeh_diffraction_xsmall.dds";
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AtlasDefinition = "Textures/FX/bokeh_diffraction.pkat";
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SoftAnimationBlending = true;
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7
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{
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EditorInfosPosition = int2(-508, 22);
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Expression = "function void Eval()
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{
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Size = 0.05;
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Position = StartPosition.samplePosition();
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// Velocity = float3(0,pow(sin(scene.Time)*0.5+0.5,2)+2,0);//rand(-1.0.xxx, 1.0.xxx) * float3(1,0.2,1) + float3(0,2,0);
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Velocity = float3(0,0.1,0);
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// Brightness = 5 + step(ninja, 0.95) * 100;
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float power = BrightnessSelector.sample(ninja);
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Life = 12.0 + power * 5;
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Brightness = power * 100;
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}
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";
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}
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CParticleState $LOCAL$/CParticleState_3AF8190E
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{
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EditorInfosPosition = int2(-508, 65);
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_36D6D4BD",
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"$LOCAL$/Field_1",
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"$LOCAL$/Script_1",
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};
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD
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{
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EditorInfosPosition = int2(-590, 86);
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CustomName = "Physics";
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ConstantVelocityField = float3(0.0000000e+000, 9.9999998e-003, 0.0000000e+000);
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Drag = 1.0000000e+000;
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VelocityFieldSampler = "Turb_0";
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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EditorInfosPosition = int2(-599, -20);
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AttributeList =
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{
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"$LOCAL$/CParticleAttributeDeclaration_4EFEBBFA",
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"$LOCAL$/CParticleAttributeDeclaration_731FAD45",
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"$LOCAL$/CParticleAttributeDeclaration_A93E82EC",
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"$LOCAL$/CParticleAttributeDeclaration_D130A61F",
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"$LOCAL$/CParticleAttributeDeclaration_0AC61FCE",
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};
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_CBEB632D
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleEvolver_Field $LOCAL$/Field_1
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{
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CustomName = "Field";
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Name = "Color";
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Evaluator = "$LOCAL$/CParticleSamplerCurve_777BFAC7";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_777BFAC7
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{
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ValueType = Float4;
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Times =
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{
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0.0000000e+000,
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8.8679262e-002,
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8.9314032e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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5.9527493e-001,
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5.8135343e-001,
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4.2271119e-001,
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9.8072559e-001,
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2.5069571e-001,
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5.2228272e-001,
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8.1159347e-001,
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5.5738533e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-9.7854652e-002,
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-3.4917984e-002,
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-6.6325706e-003,
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0.0000000e+000,
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-8.8769633e-001,
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-3.1676129e-001,
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-6.0167897e-002,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-1.5176258e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-2.0159213e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleEvolver_Script $LOCAL$/Script_1
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_8B1C3D96";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_8B1C3D96
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{
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Expression = "function void Eval()
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{
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float distToView = dot(Position - ViewPosition, ViewDirection);
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float dofSignedDist = distToView - FocusDistance;
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float dofDist = abs(dofSignedDist);
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float dofFactor = min(1, max(0, dofDist - FocusRange.y) / FocusRange.x);
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float dofFactorNonLin = pow(dofFactor,2);
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float cocFactor = dofFactorNonLin;
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float cocScale = distToView * cocFactor;
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float realSize = 0.01;
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float newSize = realSize + cocScale * MaxCocRadius;
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float areaDiffusion = pow(realSize / newSize, 2);
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float cocBias = sqrt(min(realSize / (newSize - realSize), 100)); // hack
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TextureID = 3*(1-cocFactor) + 2*cocBias;
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Size = newSize;
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Color *= (areaDiffusion*Brightness).111x;
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// Color = DOF_DEBUG.sample(1-cocFactor);
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}
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";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_BFD04111
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{
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SamplerName = "DOF_DEBUG";
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ValueType = Float4;
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Times =
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{
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0.0000000e+000,
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1.0000000e+000,
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};
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FloatValues =
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{
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1.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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9.8960614e-001,
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0.0000000e+000,
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1.0000000e+000,
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0.0000000e+000,
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9.8960614e-001,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_8E7D769B
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{
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SamplerName = "Turb_0";
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Strength = 8.8388346e-002;
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TimeScale = 5.0000000e-001;
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_4EFEBBFA
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{
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AttributeName = "FocusDistance";
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AttributeDescription = "Distance from the focus plane to the camera";
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DefaultValueF4 = float4(1.4457840e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(2.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_731FAD45
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{
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AttributeName = "FocusRange";
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AttributeType = float2;
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AttributeDescription = "Distance from the in-focus to the out-of-focus plane in \'x\'\\nSize of the fully-focused zone in \'y\'";
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DefaultValueF4 = float4(2.2891560e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(4.0000000e+001, 2.0000000e+001, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_A93E82EC
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{
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AttributeName = "MaxCocRadius";
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AttributeDescription = "Radius of the Bokeh when fully out of focus.\\n(Warning: larger values can quickly become EXTREMELTY HEAVY on overdraw\\nand can bring your GPU to its knees...)";
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DefaultValueF4 = float4(5.0000001e-002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e-001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_D130A61F
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{
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AttributeName = "ViewPosition";
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AttributeType = float3;
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AttributeDescription = "Camera position (Will be auto-filled by the editor)";
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MinValueF4 = float4(-1.0000000e+002, -1.0000000e+002, -1.0000000e+002, 0.0000000e+000);
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MaxValueF4 = float4(1.0000000e+002, 1.0000000e+002, 1.0000000e+002, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_0AC61FCE
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{
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AttributeName = "ViewDirection";
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AttributeType = float3;
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AttributeDescription = "Normalized camera direction (Will be auto-filled by the editor)";
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HasMin = true;
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HasMax = true;
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MinValueF4 = float4(-1.0000000e+000, -1.0000000e+000, -1.0000000e+000, 0.0000000e+000);
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A6FFE779
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{
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FieldName = "Brightness";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F2CD6F30
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{
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SamplerName = "BrightnessSelector";
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Times =
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{
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0.0000000e+000,
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9.8499995e-001,
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9.8999995e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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4.9999997e-002,
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1.4027023e-001,
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9.8938227e-001,
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1.0000000e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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1.9461302e-001,
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9.8788249e-004,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleSamplerShape $LOCAL$/CParticleSamplerShape_3E09C57A
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{
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SamplerName = "StartPosition";
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Shape = "$LOCAL$/CShapeDescriptor_B59AB4C5";
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SampleDimensionality = Volume;
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}
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CShapeDescriptor $LOCAL$/CShapeDescriptor_B59AB4C5
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{
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ShapeType = SPHERE;
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Radius = 2.5000000e+001;
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}
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