FiE-Game/assets/streaming/PackFx/Particles/SkillTree/SkillTreeAmbientParticle.pkfx

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2018-11-20 19:05:15 +01:00
Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
{
EditorInfosPosition = int2(73, 52);
OnSpawn = "$LOCAL$/Spawner";
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1
{
EditorInfosPosition = int2(-288, -61);
Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 3.0000000e+002;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A
{
EditorInfosPosition = int2(-392, -44);
Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_CBEB632D",
"$LOCAL$/CParticleFieldDeclaration_A6FFE779",
};
Samplers =
{
"$LOCAL$/CParticleSamplerCurve_BFD04111",
"$LOCAL$/CParticleSamplerProceduralTurbulence_8E7D769B",
"$LOCAL$/CParticleSamplerCurve_F2CD6F30",
"$LOCAL$/CParticleSamplerShape_3E09C57A",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7";
States =
{
"$LOCAL$/CParticleState_3AF8190E",
};
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(-162, -81);
ChildList =
{
"$LOCAL$/Layer_1",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4
{
EditorInfosPosition = int2(-508, -63);
CustomName = "Billboard";
Diffuse = "Textures/FX/bokeh_diffraction_xsmall.dds";
AtlasDefinition = "Textures/FX/bokeh_diffraction.pkat";
SoftAnimationBlending = true;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7
{
EditorInfosPosition = int2(-508, 22);
Expression = "function void Eval()
{
Size = 0.05;
Position = StartPosition.samplePosition();
// Velocity = float3(0,pow(sin(scene.Time)*0.5+0.5,2)+2,0);//rand(-1.0.xxx, 1.0.xxx) * float3(1,0.2,1) + float3(0,2,0);
Velocity = float3(0,0.1,0);
// Brightness = 5 + step(ninja, 0.95) * 100;
float power = BrightnessSelector.sample(ninja);
Life = 12.0 + power * 5;
Brightness = power * 100;
}
";
}
CParticleState $LOCAL$/CParticleState_3AF8190E
{
EditorInfosPosition = int2(-508, 65);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_36D6D4BD",
"$LOCAL$/Field_1",
"$LOCAL$/Script_1",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD
{
EditorInfosPosition = int2(-590, 86);
CustomName = "Physics";
ConstantVelocityField = float3(0.0000000e+000, 9.9999998e-003, 0.0000000e+000);
Drag = 1.0000000e+000;
VelocityFieldSampler = "Turb_0";
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
EditorInfosPosition = int2(-599, -20);
AttributeList =
{
"$LOCAL$/CParticleAttributeDeclaration_4EFEBBFA",
"$LOCAL$/CParticleAttributeDeclaration_731FAD45",
"$LOCAL$/CParticleAttributeDeclaration_A93E82EC",
"$LOCAL$/CParticleAttributeDeclaration_D130A61F",
"$LOCAL$/CParticleAttributeDeclaration_0AC61FCE",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_CBEB632D
{
FieldName = "Color";
FieldType = float4;
}
CParticleEvolver_Field $LOCAL$/Field_1
{
CustomName = "Field";
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_777BFAC7";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_777BFAC7
{
ValueType = Float4;
Times =
{
0.0000000e+000,
8.8679262e-002,
8.9314032e-001,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
5.9527493e-001,
5.8135343e-001,
4.2271119e-001,
9.8072559e-001,
2.5069571e-001,
5.2228272e-001,
8.1159347e-001,
5.5738533e-001,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
-9.7854652e-002,
-3.4917984e-002,
-6.6325706e-003,
0.0000000e+000,
-8.8769633e-001,
-3.1676129e-001,
-6.0167897e-002,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
-1.5176258e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
-2.0159213e-001,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleEvolver_Script $LOCAL$/Script_1
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_8B1C3D96";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_8B1C3D96
{
Expression = "function void Eval()
{
float distToView = dot(Position - ViewPosition, ViewDirection);
float dofSignedDist = distToView - FocusDistance;
float dofDist = abs(dofSignedDist);
float dofFactor = min(1, max(0, dofDist - FocusRange.y) / FocusRange.x);
float dofFactorNonLin = pow(dofFactor,2);
float cocFactor = dofFactorNonLin;
float cocScale = distToView * cocFactor;
float realSize = 0.01;
float newSize = realSize + cocScale * MaxCocRadius;
float areaDiffusion = pow(realSize / newSize, 2);
float cocBias = sqrt(min(realSize / (newSize - realSize), 100)); // hack
TextureID = 3*(1-cocFactor) + 2*cocBias;
Size = newSize;
Color *= (areaDiffusion*Brightness).111x;
// Color = DOF_DEBUG.sample(1-cocFactor);
}
";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_BFD04111
{
SamplerName = "DOF_DEBUG";
ValueType = Float4;
Times =
{
0.0000000e+000,
1.0000000e+000,
};
FloatValues =
{
1.0000000e+000,
0.0000000e+000,
0.0000000e+000,
9.8960614e-001,
0.0000000e+000,
1.0000000e+000,
0.0000000e+000,
9.8960614e-001,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_8E7D769B
{
SamplerName = "Turb_0";
Strength = 8.8388346e-002;
TimeScale = 5.0000000e-001;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_4EFEBBFA
{
AttributeName = "FocusDistance";
AttributeDescription = "Distance from the focus plane to the camera";
DefaultValueF4 = float4(1.4457840e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(2.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_731FAD45
{
AttributeName = "FocusRange";
AttributeType = float2;
AttributeDescription = "Distance from the in-focus to the out-of-focus plane in \'x\'\\nSize of the fully-focused zone in \'y\'";
DefaultValueF4 = float4(2.2891560e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(4.0000000e+001, 2.0000000e+001, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_A93E82EC
{
AttributeName = "MaxCocRadius";
AttributeDescription = "Radius of the Bokeh when fully out of focus.\\n(Warning: larger values can quickly become EXTREMELTY HEAVY on overdraw\\nand can bring your GPU to its knees...)";
DefaultValueF4 = float4(5.0000001e-002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e-001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_D130A61F
{
AttributeName = "ViewPosition";
AttributeType = float3;
AttributeDescription = "Camera position (Will be auto-filled by the editor)";
MinValueF4 = float4(-1.0000000e+002, -1.0000000e+002, -1.0000000e+002, 0.0000000e+000);
MaxValueF4 = float4(1.0000000e+002, 1.0000000e+002, 1.0000000e+002, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_0AC61FCE
{
AttributeName = "ViewDirection";
AttributeType = float3;
AttributeDescription = "Normalized camera direction (Will be auto-filled by the editor)";
HasMin = true;
HasMax = true;
MinValueF4 = float4(-1.0000000e+000, -1.0000000e+000, -1.0000000e+000, 0.0000000e+000);
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A6FFE779
{
FieldName = "Brightness";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F2CD6F30
{
SamplerName = "BrightnessSelector";
Times =
{
0.0000000e+000,
9.8499995e-001,
9.8999995e-001,
1.0000000e+000,
};
FloatValues =
{
4.9999997e-002,
1.4027023e-001,
9.8938227e-001,
1.0000000e+000,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
1.9461302e-001,
9.8788249e-004,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_3E09C57A
{
SamplerName = "StartPosition";
Shape = "$LOCAL$/CShapeDescriptor_B59AB4C5";
SampleDimensionality = Volume;
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_B59AB4C5
{
ShapeType = SPHERE;
Radius = 2.5000000e+001;
}