FiE-Game/Assets/Plugins/GameDataEditor/GDEAchievementData.cs
2023-07-19 18:11:02 +01:00

163 lines
No EOL
3.4 KiB
C#

// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// GameDataEditor.GDEAchievementData
using System.Collections.Generic;
using GameDataEditor;
namespace GameDataEditor
{
public class GDEAchievementData : IGDEData
{
private static string EnabledKey = "Enabled";
private bool _Enabled;
private static string IDKey = "ID";
private int _ID;
private static string MaxValueKey = "MaxValue";
private int _MaxValue;
private static string AdditionalPlayerLevelKey = "AdditionalPlayerLevel";
private int _AdditionalPlayerLevel;
public bool Enabled
{
get
{
return _Enabled;
}
set
{
if (_Enabled != value)
{
_Enabled = value;
GDEDataManager.SetBool(_key + "_" + EnabledKey, _Enabled);
}
}
}
public int ID
{
get
{
return _ID;
}
set
{
if (_ID != value)
{
_ID = value;
GDEDataManager.SetInt(_key + "_" + IDKey, _ID);
}
}
}
public int MaxValue
{
get
{
return _MaxValue;
}
set
{
if (_MaxValue != value)
{
_MaxValue = value;
GDEDataManager.SetInt(_key + "_" + MaxValueKey, _MaxValue);
}
}
}
public int AdditionalPlayerLevel
{
get
{
return _AdditionalPlayerLevel;
}
set
{
if (_AdditionalPlayerLevel != value)
{
_AdditionalPlayerLevel = value;
GDEDataManager.SetInt(_key + "_" + AdditionalPlayerLevelKey, _AdditionalPlayerLevel);
}
}
}
public GDEAchievementData()
{
_key = string.Empty;
}
public GDEAchievementData(string key)
{
_key = key;
}
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
{
_key = dataKey;
if (dict == null)
{
LoadFromSavedData(dataKey);
return;
}
dict.TryGetBool(EnabledKey, out _Enabled);
dict.TryGetInt(IDKey, out _ID);
dict.TryGetInt(MaxValueKey, out _MaxValue);
dict.TryGetInt(AdditionalPlayerLevelKey, out _AdditionalPlayerLevel);
LoadFromSavedData(dataKey);
}
public override void LoadFromSavedData(string dataKey)
{
_key = dataKey;
_Enabled = GDEDataManager.GetBool(_key + "_" + EnabledKey, _Enabled);
_ID = GDEDataManager.GetInt(_key + "_" + IDKey, _ID);
_MaxValue = GDEDataManager.GetInt(_key + "_" + MaxValueKey, _MaxValue);
_AdditionalPlayerLevel = GDEDataManager.GetInt(_key + "_" + AdditionalPlayerLevelKey, _AdditionalPlayerLevel);
}
public void Reset_Enabled()
{
GDEDataManager.ResetToDefault(_key, EnabledKey);
GDEDataManager.Get(_key, out var data);
data.TryGetBool(EnabledKey, out _Enabled);
}
public void Reset_ID()
{
GDEDataManager.ResetToDefault(_key, IDKey);
GDEDataManager.Get(_key, out var data);
data.TryGetInt(IDKey, out _ID);
}
public void Reset_MaxValue()
{
GDEDataManager.ResetToDefault(_key, MaxValueKey);
GDEDataManager.Get(_key, out var data);
data.TryGetInt(MaxValueKey, out _MaxValue);
}
public void Reset_AdditionalPlayerLevel()
{
GDEDataManager.ResetToDefault(_key, AdditionalPlayerLevelKey);
GDEDataManager.Get(_key, out var data);
data.TryGetInt(AdditionalPlayerLevelKey, out _AdditionalPlayerLevel);
}
public void ResetAll()
{
GDEDataManager.ResetToDefault(_key, IDKey);
GDEDataManager.ResetToDefault(_key, EnabledKey);
GDEDataManager.ResetToDefault(_key, MaxValueKey);
GDEDataManager.ResetToDefault(_key, AdditionalPlayerLevelKey);
GDEDataManager.Get(_key, out var data);
LoadFromDict(_key, data);
}
}
}